Playing this since yesterday in between Overwatch, and soon, Paragon.
I noticed:
- Shadowplay and OBS do not work. Why? Just let us use those two since they are easier to get started than Game DVR which bugs out and uses more resources
- Stuttering. There is quite a bit of it. The game even freezes for a few seconds in game.
- AI lacks life. As it is they feel a bit like mobile chicanes who don’t set consistent pace (higher difficulties may be different though). They stop in the strangest of places and when you pass them, they gain afterburners. Look at Project Cars for what I think is really good racing AI (unfortunately update 10 has made the game unplayable)
- Allow free look in the cockpit. Right now I can’t tell who’s up the inside without taking my eyes completely off the road
- Game closed itself for no reason at the end of a race. No error code, nothing. Please fix
Finally, a general driving question. Is it me, or are the brakes non-existent. I use racing line for corners only and brake so I don’t lock and the car sails off the road with tyre squeal and understeer. wWill tuning fix that? In Project Cars I can feel the weight transfer and the car slowed and turning in a lot better (unless I’m just going way too fast). I don’t get as much feedback from the car here so it goes flying off the road (in my last race I got it under control and then the game died when I wanted to see a replay)
Best free to play racing title I’ve played though
That award goes to Project Cars in my book. This is solid, but has issues:
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Non-existent brakes. ABS is on, but the car locks up a lot that late braking is impossible. Have to brake so far before where the racing line says. Lack of information from the car makes it anyone’s guess what’s going to happen. So far, the Huracan, P1 and the Mustang can’t slow down, leading to locked tyres and understeer. The P1 is better at braking though, but the same car on PCars seemed smoother in the way it drove. In PCars you can sort of see the weight transfer happening and feel it in the handling so you can thread your car round corners and get into a rhythm. Here I get little feedback, and it’s more like F1 2015 (as in the cars feel more like they’re floating). If you use the 100 metre board, you will not make the corner.
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The handling feels off. Some bits are great, but other times it’s just not right. Hard to explain, but PCars from what I remember was on point.
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It’s difficult to maintain situational awareness when you can’t check your mirrors without taking your eyes off the road completely. In PCars I’d be checking mirrors into corners/overtakes etc by moving the right stick just a little to see into my wing mirrors. Do that here and the camera moves all the way into look right/left position
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The AI. Admittedly if I take up the difficulty, this will probably improve a lot. On default they have inconsistent pace and brake in weird places or commit too late. You can be closing on them a lot quicker than they’re going and they decide when it’s too late to bail out to close the door. Brake checking mid corner is a thing as is braking on the exit of a corner, which means you crash and have to restart. Which reminds me, crash damage is pretty much not there. I had a race where I was catching the leader and he gains afterburners and bolts away, but when I pass him he’s off the pace. PCars and Assetto Corsa from what I remember stayed on the pace the whole way through and PCars especially fought hard for position. They didn’t have amazing spacial awareness (they have a tendency to ram or run off the road), but if you kept your own driving in check most times they fight fair and bail out of moves that will go bad. Here I have situations where I’m thinking, ‘move!’, ‘why would you brake there!?’ or 'you can’t put your car there because mine is there (see committing too late). The AI, despite being drivatars just seem flat and dull. Racing the AI in PCars felt like a far greater achievement when you brought the car home.
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The game feels and sounds like an arcade game. I understood this was the Xbox’s flagship sim racer. The constant tyre squeal and handling make me think otherwise.
This game reminds me of Forza and Gran Turismo of back in the day, both of which I hated for similar reasons. This feels like an improved version of FM4, in that it’s OK so far, has its great moments, but annoyances (crashing, stuttering, long second long stutters) plus the other stuff mentioned in this thread ruin the experience. Could be fixed though by release, who knows
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Can you get ShadowPlay to work if you enable “Allow Desktop Capture” option on it? I can’t test that cause I don’t have a Nvidia card but there’s a chance that will work since this game (and all UWP games) use borderless window mode.
No you can’t. What happens is Shadowplay will continue to capture sound but the video on the recording will freeze very early on. I have Allow Desktop Capture on at all times
EDIT: Just tried Project Cars again. Maxed out (unless I’ve missed some settings), the game looks better and runs better with 20 cars on track. Tried the P1, it was really fast, twitchy and had great brakes. Took the AI all the way down to beginner to match the difficulty in Forza and they were well behaved, challenging, didn’t brake test, committed in ways that you could anticipate. I tested them around Spa (since I don’t think Rio is in this game) for two laps and it was beautiful. My frames were high and it was smooth, no funny business from the AI (they ran wide a few times and got the occassional slow get away. Brakes-wise there was no screeching of tyres (which happens all the time in Apex and is annoying), engine sounds delivered and there was no locking up and skidding all over the place unless I was caught sleeping. I could actually brake where racing line said I should and come to a dead stop if I wanted long before the corner. Try the same in Forza and I’ll go flying off track. ABS was off in this test and I didn’t lock up. It was rewarding, but scary knowing you could mess up because of the sensitive handling.
That’s how you go racing
EDIT: Even swapped ends in the middle of Eau Rouge and the AI did not collect me. Not saying they’re perfect, but that’s pretty impressive that most of the grid (easily 12+ cars as the rest were in front of me) manage to avoid my spinning car while in traffic at the start of a race at the high speed Eau Rouge
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Unsure which issues you have with the recording of the game: just start the game from your Xbox App and not “seperately” from the Start-Menu. It will now listen to the shortcut-keys from your Xbox App to record/snapshot the screen.
Hasn’t crashed for me, yet, and the additional resources seem limited albeit the recordings take up around 175MB/minute when I record on 1080p.
Considering this is a free game as in beta, I think they’re allowed a few crashes, although I’ve only had one, stuttering none at all, sound loss yes. As for tyre squealing it must be a long time since youve played AC because it had the worst tyre sqealing ever and also the worst AI, they’ve only just improved in the last few weeks.
Not sure what sort of rig you’re running but if youre getting a lot of stuttering it could be in your hardware.