I’m on a roll with popular topics, so here we go again ![]()
FH6 map is quite big and IMO don’t have enough tracks. It also should have few more roads here and there, but that is another topic.
In FH5 we did get few new tracks, so I don’t see why it wouldn’t happen in FH6. Tried to use as few parts of existing tracks as possible. I like longer tracks (5-6mins is good length) and IMO devs shouldn’t be afraid to use it too, but some shorter ones are there too.
Testing done with A class Subaru Impreza 22B.
Here are my suggestions:
blue=road events, orange=dirt events, purple=touge/street events, red=missing road, green=extra info
Road Racing
| Nr | Length | Time | Description |
|---|---|---|---|
| 1 | 12,6km | 4:10/lap | Ito+Seaside, but in reverse. Quite long, but with quick sections. Clockwise direction. |
| 2 | 7km | 2:40/lap | Works in both directions, IMO better anticlockwise, but be aware of bridge in top right. Can be shorter (marked with dashed line). |
| 3 | 5,6km | 2:00/lap | Fast paced. Felt better anticlokwise. |
| 4 | 4,7km | 1:50/lap | Bit more technical than nr3. Felt better clockwise. That corner near water can be problematic in other direction. |
| 5 | 4,5km | 2:00/lap | Mid paced. Works better anticlockwise. In other direction braking to that corner in top right can be problematic |
| 6 | 3,8km | 1:30/lap | Pretty narrow. Technically works better in the same direction as Festival Chase goes. If you run it backwards: there is small bump before haripin + braking to that corner on right can be problematic. |
| 7 | 3,8km | 1:30/lap | Works in either direction. Can have other configurations. |
| 8 | 3,2km | 1:20/lap | Anticlockwise, because Norikura Descent uses part of that track in downhill. |
| 9 | 3,6km (4,0km) | 1:30/lap | Almost the same time for both versions. Longer version have just higher average speed. Short version felt better in clockwise, longer in anticlockwise. |
| 10 | 7,5km | 2:20/lap | Very fast paced, a.k.a. rural Highway Circuit. Works in both directions, I think I liked clockwise a bit more, but anticlockwise makes a bit more sense + two other races uses some of this roads in the clockwise direction. |
| 11 | 8km | 3:00 | N → S direction, kind of reversed Tateyama. |
| 12 | 4,4km | 1:40/lap | “Must” be run clockwise, because there is elevetion change in north part and braking can be problematic in other direction. Downside: half of the lap uses last part of Tokyo Docks Charge. |
| 13 | 3,7km | 1:20/lap | a.k.a. Yuji’s test track |
| 14 | 6,5km | 2:40 | IMO workse better in E → W direction. That east-end can be moved furher (past Hokubu circuit), to reach 3mim. |
Touge/Street Racing
| Number | Length | Time | Description |
|---|---|---|---|
| 1 | 4,4km | 2:00 | W → E. Going uphill, only because River Descent uses that part in downhill. Starting point can be moved across the river. In theory can be Touge or Street Racing, but River Descent exist, so probably Touge. |
| 2 | 4,9km | 2:10 | E → W. Short starting location, so only for Touge. Maybe too many intersections, but felt nice to drive. |
| 3 | 6,2km | 2:10 | N → S. Very fast. And I whined so much about “powerbuild” and “too short” tracks in my other thread |
| X | Add uphill versions of existing Touge tracks. It was pretty common to run in both directions when I was still participating. |
Dirt Racing
| Number | Length | Time | Gravel% | Description |
|---|---|---|---|---|
| 1 | 5km | 2:00/lap | 50-60 | Quite long. Can work in both directions. There is bump before hairpin in clockwise direction. At first I was going to use that road near radio towers, but it is just too narrow. Maybe without fences it would work. |
| 2 | 2,7km | 1:10/lap | 70-80 | Can work in both directions. Slow-mid pace. Have tricky corners in each direction. |
| 3 | 7km (8km) | 2:40 (3:10) | 60 (50) | Can work in both directions. IMO best was longer W → E, but that last part where you have to turn left is kind of tricky, due to that “tunnel on mountainside” in the last part of Coastline Sprint. |
| 4 | 4,3km | 1:40/lap | 50-60 | Can work in both directions. Clockwise downside: that line to the hairpin on east is tricky. Anticlockwise downside: big jump in north part, maybe too big for S2 + uses a bit of Legend Island Trail. |
| 5 | 6,7km | 3:00 | 80-90 | Works in both directions. |
| 6 | 4km | 1:20/lap | 50-60 | IMO works better anticlockwise, due to line to the hairpin in top right corner. |
| 7 | 5,5km | 2:30/lap | 40-50 | Long. Works in both directions, I prefer it as anticlockwise, so we won’t run part of Haruna Touge in the same direction. |
| 8 | 3,2km | 1:20/lap | 70-80 | Kind of reversed Nukabira Trail, but circuit, so must be run clockwise. Maybe to easy. |
| 9 | 3,0km | 1:10/lap | 40-50 | Works in both directions. Felt better anticlockwise. Quite slow and technical. |
| 10 | 2,7km | 1:10/lap | 70-80 | Works in both directions. Felt better clockwise, it was easier to link corners. Very technical. |
| 11 | 3,4km | 1:20/lap | 40-50 | Better in clockwise direction. |
| 12 | 3,9km | 1:20/lap | 30-40 | Very fast. In clockwise direction it is kind of tricky to find braking point before going back on road. |
| 13 | 7,2km | 2:50 | 40-50 | Works in both directions. Maybe to easy. |
| 14 | 8,0km | 3:00 | 80-90 | Works in both directions. Each direction have one tricky jump. If run N → S, starting line can be in that green oval. |
| 15 | 7,8km | 3:00 | 50-60 | Works in both directions. I just really wanted to use that dirt road NE from that red line. |
Extra notes
- “East missing road” - if that U-turn would exist there would be possibiliy to make track around windturbines going clockwise. Without it that track would be just too long and would use too much roads of Ine and Ito tracks.
- “West missing road” - with that road it would be possible to make circuit in that green oval
- “more missing roads” - I won’t point where and I know there is a lot of elevation changes, so it ain’t that easy, but more roads = more possibilities

- “Tokyo tracks” - I’m sure there is some good hidden track, but couldn’t find it. Two most obvious marked with green line. The higher one have just roads so wideeeee, that even for R class that wouldn’t be a challenge. The bottom one is pretty wide too in places, but maybe would work anticlockwise. Other roads that I’ve visited were too narrow or had too many street furniture.
Do anyone else have some suggestions for new tracks?







