Here’s an idea, instead of having to turn off tyre and fuel usage, fix the problem. The pit lane is part of the race track and the broken line painted on the race track indicates this.
The pit lane is technically part of the race track to an extent. You can overtake in the pit lane before the white line where you engage the limiter or reduce speed to match the limit. I don’t think pitting should void the clean race mod card, that should be an exception.
I haven’t done any races using pits since the track limit update, but is pits now considered off track on every track? I know before the update some were clean.
I don’t think it has to do with the track limits, more so the mod card itself. I’ve had this mod card turned on and if I crashed into a Drivatar it would count as it being off track. Maybe it has to do with the dirty indicator as a crash would trigger it but as far as I know driving into the pits does not trigger a dirty lap.
I’ve never had collisions void the On Track mod cards (either lap or race) and I use them a lot (as they’re usually a high CR %, and I do a lot of driving with vintage race cars that can go for a full Extra Long race without re-fueling). The pits-dirtying-the-lap (and voiding the On Track Race card) was definitely a hit-and-miss thing with the old track limits, with the new ones it seems to be more wide-spread.
The only times when it happens to me is when half of the pack slams on their brakes 3 seconds into the race and I end up rear ending them pretty hard. Most recent example was on Nordschleife; I was in the recently released AMR1 and a bunch of Drivatars brake checked me as soon as we set off. I ended up scooping them up and drove underneath them which nullified my ‘stay on track for race’ mod card. It was pretty hilarious, reminded me of the ramp car from Fast and the Furious.
I like to create and race my own endurance races, so why am I getting penalised for pitting to refuel and change tires. When using the stay on track mod !
I haven’t had a problem with this. I’ll have to review my settings and post my settings for review
I do know that in the earlier days, some tracks did this, some didn’t. It was very frustrating. I haven’t tried it out with this particular mod on quite a while due to this issue.
To those saying that the pit lane isn’t part of the track, that’s not the point either way. I know it’s the game’s “logic,” but that’s not a proper excuse for a motorsport game. If you want to simulate as much as possible any race, endurance or otherwise, you shouldn’t be penalized for what is a normal aspect of auto racing, pitting.
Lol you want to simulate as much as possible but not happy when the mods dont work the way you want them to
Bit hypocritical
You leave the track you void the mod…its not that hard to understand…dont pit when using them mods…just change your settings to cosmetic and then back again…wont void the mod
How am I being hypocritical here? Expecting the mods to work the way they are intended to? I never said that I want them to work a certain way, just the proper way.
Yeah, pitting is part of the simulation. Pits are considered a special designation of the circuit. You are not gaining time by pitting, therefore should not be penalized for just pitting. The fact that the mods originally worked with some pit lanes and not others only proves that they were broken to begin with. Now with the new track limits system, this only makes things more consistent with the mods. So forgive me if I’m being critical of a subject that does need to be addressed, but calling this hypocritical, it is not. I do expect them to not work when going off the track via grass, gravel, dirt, sand, run-offs, escapes routes, etc, but not pit lanes as long as you follow them correctly. I only expect things to work as intended, nothing more.
No other racing sim that I have played, and I have played a lot of them, ever considered an in-lap or out-lap, or just using the pit lane, as a “dirty lap”.
EDIT: I have already solved the issue for myself by selling all of the stay on tack for the race mod cards and just not using them. So, problem is solved for me, but may not be for others.
People are forgetting something here. Let me point it out.
The “On Track For Race” mod is tied to the track limits & to the invalid lap system. When you pick up an invalid lap, you void the mod to my knowledge. Here is the reason why the system cannot work. If the “On Track For Race” mod card is tied to the invalid lap & track limit system, then Turn 10 would have to make the pit lane a valid part of the track. This would ruin multiplayer & leaderboards on certain tracks such as LeMans Circuit De La Sarthe, Yas Marina, Long Beach & probably a few more circuits where abusing the pit lane entry or exit gives you an advantage. For example, at LeMans Circuit De La Sarthe, it’s quicker to take the pit lane then it is to actually navigate the chicanes, due to how close the finish line is to the final corner.
Ergo, unless there’s a lot of behind the scenes coding done for a very irrelevant part of the game, which is illogical & unlikely, the system can never work.
My advice is to just do races long enough where you do not have to pit, or sell the mods.

People are forgetting something here. Let me point it out.
The “On Track For Race” mod is tied to the track limits & to the invalid lap system. When you pick up an invalid lap, you void the mod to my knowledge. Here is the reason why the system cannot work. If the “On Track For Race” mod card is tied to the invalid lap & track limit system, then Turn 10 would have to make the pit lane a valid part of the track. This would ruin multiplayer & leaderboards on certain tracks such as LeMans Circuit De La Sarthe, Yas Marina, Long Beach & probably a few more circuits where abusing the pit lane entry or exit gives you an advantage. For example, at LeMans Circuit De La Sarthe, it’s quicker to take the pit lane then it is to actually navigate the chicanes, due to how close the finish line is to the final corner.
Ergo, unless there’s a lot of behind the scenes coding done for a very irrelevant part of the game, which is illogical & unlikely, the system can never work.
My advice is to just do races long enough where you do not have to pit, or sell the mods.
I’ve tested it myself a while ago and it’s really inconstant. On some tracks you can use the pits, on others you can’t with this mod card. It also depends on which car you use or even which tune. Further more the mod card becomes only invalid when you exit the pits, never when you enter it. You can even use rewind and slam the brakes when you exit the pits to avoid dealing with an invalid mod card.
And yes: the best way to deal with it is to never use it at all.

People are forgetting something here. Let me point it out.
The “On Track For Race” mod is tied to the track limits & to the invalid lap system. When you pick up an invalid lap, you void the mod to my knowledge. Here is the reason why the system cannot work. If the “On Track For Race” mod card is tied to the invalid lap & track limit system, then Turn 10 would have to make the pit lane a valid part of the track. This would ruin multiplayer & leaderboards on certain tracks such as LeMans Circuit De La Sarthe, Yas Marina, Long Beach & probably a few more circuits where abusing the pit lane entry or exit gives you an advantage. For example, at LeMans Circuit De La Sarthe, it’s quicker to take the pit lane then it is to actually navigate the chicanes, due to how close the finish line is to the final corner.
Ergo, unless there’s a lot of behind the scenes coding done for a very irrelevant part of the game, which is illogical & unlikely, the system can never work.
My advice is to just do races long enough where you do not have to pit, or sell the mods.
This is a very valid point you raise here. However, T10 could add a secondary special flag for just the mod card that includes a secondary pit limit system that would flag the off-track system, but not the mod card itself… Yeah, that’s asking for s lot of work for something very minute at this point, not to mention the conflicts with two limit systems as well as any other system this could bring up. So I don’t expect nor want T10 do actually address this at this time as there are much bigger issues to address, like the the new FRR system which I am looking forward to.
Like I said in my previous post and as per your and other’s suggestion, I just sold them, don’t even bother with them anymore as there are plenty of other cards that give the same, if not better rewards. I like to simulate endurance races with pits, as limited as they are in Forza (I do play other games as well). So my point is it’s certainly possible, just very difficult and extremely unlikely.
EDIT: You know what, after reading my first post and then this post, I can see how contradictory they could be with each other, so sorry about that. I guess I didn’t explain well enough in the first one.
This was supposed to have been fixed in a previous update so pitting would not invalidate the mod.
Today in the race regulations hopper I tried pitting @ Mugello just to see how the regulations treat pit lane. The off track notice triggered immediately on entering pit lane.