PI system and the new DLC

Ford Focus models in stock form start in B class.

There’s absolutely no reason for this to occur. These cars aren’t that good in stock form compared to others in lower classes in stock form.

Whoever created, tested, and approved the PI calculations for stock cars had absolutely no clue what the term “balance” meant. Logically the PI doesnt make sense.

This in turn is magnified further via upgrades that follow the same methodology which is: higher grip = massive penalty/larger PI hit.

The amount of stupid that went into this is too much to fix via patches. This is a game wide error that would require a massive amounts of effort to fix.

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I always enjoy the the PI conversations.

I’ll just leave this here: What's The Best Car Mod To Go Faster? - YouTube

I always wondered why they don’t just use a mathematical equation to determine a cars performance rating. To me it would seem a more logical aproach than running every car around a simulated test track, that has always sounded like a massive headache

What would really be a headache is to calculate the PI for every track. Yes, I’m saying the PI of every car should be different for every track. That’s the only way it will ever be close to accurate. A tight circuit or short track doesn’t need a lot of horsepower; it needs great handling, braking and low gearing. Goliath needs modest handling and lots of power and top speed (long gears). That’s going to impact the true performance potential of any build massively.

Common sense would suggest that snow/ice will bring specialty (ie spiked) tyres. If not, it probaby won’t matter what compound you choose, you will be sliding everywhere (assuming the cold weather surfaces are at all realistically rendered). If they eventuate I’d imagine such specialty tyres would slot in somewhere like drag tyres on the PI roster, without any bearing on the incumbent grip/PI scheme. Hang on, I just said ‘common sense’.

lol

There is an L word at my work which is banned.

No not that one.

LOGIC

I know that there’s been a couple threads that have sort of dabbled around the idea of certain cars needing buffs or nerfs, and although at first it sounds silly, I can’t help but agree. Granted it doesn’t feel like as much of a problem in FH3 due to AWD rockets being so prevalent, and less people racing in general, but it still stands out that some cars tend to perform either too well, or not good enough for the PI rating they have stock, leading to some cars inevitably being more “OP” than others. In theory, doesn’t the PI system exist in the first place so that all cars with the same rating should be at least somewhat competitive? You can see evidence of it not working by the lack of variety of cars used in leaderboard times.

I even found a pretty easy way to find some of the better cars by just comparing their p/w ration to their PI rating.

The pi system in this game is biased in a way like never before.

That does not just affect builds.

It affects stock pis too.

Buffing / nerfing isnt what is needed. The pi system needs to head back towards sanity.

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Shoutout to the mod who merged my post with an unrelated thread, mine was about a car to car basis, not the overall brokenness of the current PI system. How is this a duplicate thread? There’s so many threads discussing the AWD rocket issue, yet mine is the one that gets merged? Why?

And of course the first reply proves my point, I’m not talking about how the entire PI system is biased in FH3, I’m talking about some cars are not competitive because their PI rating is too high, and some being overpowered because of their PI being unusually low