Hi guys.
Firstly, sorry for my bad english. In spite of difficulty of translation to english, i have to say that things should fix in FM7. As a Forza fan, i couldn’t stand any more with these problems.
We know Turn10 did very hard work and good job. We can see lots of development. But also there is still lots of serious problem on PC version.
Technical Problems :
-Frame drops and sttutering. Stutturing in the main menu and loading screen.
And also many people got unknown crash like FH3. I’m sick of random crash. Really worry about this. Crash problem is top priority. It must FIX!!
(Is that problems between Window store and game or one CPU core usage? Only window store games got crash soo much.)
-CPU load rate is not going up over 50% and only 1 or 2 cores running.
-Wheel FFB is still bad. It’s awful. There is no feeling of kerb. And FFB feels like floating on air, not feels like attached on track. Turn10 need lots of effort for wheel technical support. A matter of great importance is how much we can feel realistic driving, not how much compatible wheels are there. Now a days, plenty of racing wheel user is playing racing game. Turn10 abandon racing wheel users? Many wheel users are disappointing after play PC demo.
*Fanatec CSR (with 900 degree setting) user feedback
When we step on the kerb or cars get spin, cars get oversteer, put on the break, there is no any vibration to wheel.
Can’t feel the centering force when we turn the wheel at the cornering section.
There is no FFB when we crash with other car.
It’s just we spin a ring without any resistance which is looks like a racing wheel. Nothing different with Xbox 360 Wireless Speed Wheel.
*Fanathec CSW v2 user feedback
At the first play, it feels like viberation function of pad is applied to racing wheel. Steering angle is very weird like i’m controlling with pad. Also no feeling of kerbs and no centering forces.
After changed some setting like wheel damper scale() and center spring scale(), it’s little bit better. It has viberation when we step on kerbs. But it is just viberation, and still no FFB. Still can’t say ‘It’s done. All clear.’.
Overall technical racing wheel feeling is worse than FM6 Apex.
*Another Fanathec CSW v2 user feedback
FFB is absented.
Absent FFB at the road.
Absent FFB when the car is driving straight.
Improper FFB when the car is bumping.
Uncontrollable strong FFB when rear suspension rose.
Automatical countersteering at the oversteer.
Unclear FFB differences between road and dirt road.
Visual Problems :
-When we enter the tunnel, head light and tail light are not turn on. (I checked it works in Launch Trailer. [https://imgur.com/a/beEyc] But still no reflection on the ground.)
-No tire marks when we pass the sand and grass.
-Puddles are weaken. Where is hydroplaning? It would be great if puddles have more impact.
-No pit crew. When we pit in, car is jiggling few second and just finish. I hope that full game show pit activity properly.
-Doesn’t have tone mapping when we enter the tunnel or get out.
I heard that Ryan Cooper said FM7 is a full-sim at the E3 interview with AR12Gaming (Forza Motorsport 7 : Top Gear, Limo & Easter Egg!!! (Q&A w/ Turn 10 Part 2) - YouTube). So it should be full-sim. But i know it won’t.
I want… I hope to see the Forza Motorsports as a perfect simulator antithetical to Forza horizon. I really really hope so.
But it’s just a demo and i will keep looking at the updates.
My PC specs
i5-4670
GTX1070
12GB RAM