I thought it is fixed but nope.
I am using the latest driver 576.28 that fixed the track shadow corruption or what it was called, but that bleeding/ghosting whatever Is still happening. Please fix this bug, it is soooooo annoying to look at that weird bleeding/ghosting whatever. I don’t know if it’s a driver, game or system problem. I will post this in the Nvidia forums too. It’s not my job to find out if it’s a game or driver problem.
Please don’t judge my horrible driving, I was focusing on showing that weird bug.
Before latest driver EVEN WITHOUT TAA!!!
After latest driver
In daylight just to be sure
To me it looks like it only happens in certain places not everywhere what makes it even more weird. I don’t understand what it is, I don’t even know how to call this problem.
System:
OS: Windows 11 Pro 24H2
Case: ASUS TUF GT501
MB: ASUS TUF B550-PLUS
PSU: be quiet! STRAIGHT POWER 12 1200W (80+ Platinum)
CPU: Ryzen 9 5950x cooled with ASUS ROG RYUJIN 360
GPU: ASUS TUF Gaming GeForce RTX 5090 OC (Driver Version 576.28)
RAM: 32GB G.Skill Trident Z Neo DDR4-3600 DIMM 14-14-14-34 (F4-3600C14D-32GTZNA)
Storage:
Samsung 990 Pro with Heatsink 2 TB NVMe
Samsung 970 EVO PLUS 1TB NVMe
Samsung 870 EVO 4 TB SATA SSD
Samsung 860 QVO 2 TB SATA SSD
Game settings all maxed out native 2160p, without any DLSS or anything with active G-Sync (full screen and windowed) and HDR 10 Bit Full RGB but with turned off V-Sync.