Open Racing lacks structure

Open Racing was fun in the beginning. As a new Forza player, you got to experience all the different races while also exploring the depth of the game’s vehicles.

However, after having played around 150 hours, I am done exploring the game and I just want to race.
This is where the problem of this post emerges.

When you race, you race to win (myself included). As such, I want to get first place in a race, or a series of races. I want to race in a series of races from race #1 to race #3. I do not want to join in the middle of a series of races where it is nearly impossible for me to win the series.
Why does the matchmaking system need to do this?

Why can’t the game just wait for other people to start queueing? That’s what all other games do.

Off-topic problem:
Another thing that would make the game as a whole way more fun would be more ways to express yourself as a player. Only having a single preset of 4 pre-defined sentences to express your emotions at any given point is far less than what I would want in a game.

Why can you not give us an in-game text chat?
…and why is voice chat disabled by default so no one uses it?

The game feels all the more rigid and lifeless because of it.

A part of me thinks that this omitted functionality is an attempt at tyrannically removing players’ ability to criticize each other. If this is the case, that is the absolute worst way to mitigate the problem. You cannot force people to get along.
In any case, on-the-fly discussions that would happen in the game, which would make the game more engaging and alive, are lost because of this lack of functionality.

Please consider both problems outlined in this post carefully.

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Hi SlipshodBadge38, thank you for your input. Please check out our new #suggestions:feature-wishlists section for additions and changes you’d like to see in the game.
https://forums.forza.net/t/voting-info-and-rules

I agree that having the game just dump you into any race in a series, where the entire point of the event is to place high and acquire points to win the event, is astonishingly dumb.

I agree also being dumped into a series of 3 races randomly in either race 2 or 3 is stupid and its the same when other players get dumped into the series you are in in race 2 or 3, you should always start in race 1.

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Personally I’ve never seen this as a problem. It’s a compromise between getting a player racing as soon as possible vs. waiting for people to join a lobby. I always treat those races as warm-ups before beginning the next full set of races.

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I feel like custom championships would solve a lot of this, especially combined with the removal of online as it exists right now and the return of online lobbies that existed back in FH3.

That way it would be a lot easier to group up with like-minded people and form custom races for you to all race together in. Make your own restrictions, bring in eventlab events. The depth would be endless.

All that combined with discord would start to truly bring in a sense of community with this game, unlike the game as it exists right now, where it’s more concerned with making you feel connected then ever actually connecting you with people. It’s done more for wow factor than any functional value. Doublely ironic considering its never once worked as advertised.

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I see where you’re coming from and I get the intention behind the system.
The problem is that it doesn’t work out this way; it doesn’t reduce waiting times.
Half the time you just end up waiting for the ongoing race to finish. The game could just as easily wait for enough players to create a fresh lobby. I doubt the waiting times would be extended that much in such a system - in fact it might even reduce the time you have to wait for a race. The only scenario in which this proposed system would not work is if there were not enough players to queue with, and I highly doubt this to be the case.

So I don’t really see the need for a compromise when there is an obvious solution to the problem.

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And a problem PG created themselves no less, the two 360 Horizon games both used lobbies.

Games haven’t continued to use them for 20+ years because they don’t do their job.

Just PG being faffy in a place where keeping it simple is the best way.

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I don’t mind being dumped into ongoing series,as someone said above,treat it like a warm up.I don’t like they way it is done though,and if i get the ‘waiting for players’ message i just quit as thats an almost guaranteed 5 minute wait. Waiting for players means no race has started so why can’t i join in that race? If its cos the race card is full,why let me in the lobby?

One step forwards, two steps backwards.

It’s not only the structure, even the new CA does not work as intended or at least I think as not intended.
There are numerous lobbies but every one is barren with just 1-2 players. Why have 5+ S900 road lobbies with barely anyone when you could have a full one instead?
They simply should revert it back to a lobby structure like Horizon 1 had.
People meet in the lobby, they could run the 3-5 races playlists. People joining during a race could chat with others who are also waiting.
Spectator mode.
Checking the other players cars, favourably even with the used tune (if available).

Sometimes the old ways aren’t pure nostalgia and instead provide a better experience.

Fair point. I’m all for a more streamlined approach to make the whole process less clunky.

If there’s more than one player, I guess the lobby could simply start after a given amount of time.

  1. There is a bug at launch when everyone mic are unmuted.
    Everyone are spamming N-word or leaking their own music to lobby.

  2. They put player into mid-game to prevent the room fall-apart.
    Because every race there is like 2-4 people quit game.

It happen alot in FH4 custom racing. From 8-10 player to final race I am the last one standing

It just like playing battlefield you always join in mid fight.
The problem is there is no option to choose new or mid-game.
Or start your own public lobby
and put few AI to play with as waiting room.