Some older articles of related interest: IGN on FM6 - ‘Australia is, per capita, the place where Forza is most popular’ - Sep. 17, 2015 two5six - Dan Greenawalt discusses gaming/automotive industry - Sep. 10, 2015 Gamesradar on FM6 - Dan Greenawalt discusses licensing/coding difficulty on damage simulation - Sep. 1, 2015
90 minute audio. Dan Greenawalt gives an overview of Forza Horizon 3 and discusses Surfer’s Paradise, Twelve Apostles, the map is “twice the size of Forza Horizon [2]”, how the game map is built and then populated with landmarks, HDR, car wishlists, Forza community, and feedback process with Apex Beta.
In that podcast at the 43:35 mark, Dan says there might be a three wheel here and there and then says were not announcing the full car list yet. A few seconds later he says we wanted to get the game to a place where the physics could support shorter wheelbase things like Polaris as well as three wheels so there will be more about that coming up.
Q&A in the interview:
RS: The Australian auto market is very different from the American and European markets that have featured in previous games. What are some of the most distinctive aspects of Aussie motoring sets these cars apart?
Are there more Ford or Holden fans on the development team?
With the addition of the Nomad and Trophy Truck, it seems like Horizon 3 is going to be as much about off-road as on-road. What’s the mix?
Any plans for a VR-capable Forza?
Which car was the hardest to get access to for scanning?
How long does it take to scan each car?
Is the process different for certain types of cars?
Just how ridiculous is the Lamborghini Centenario in person? How much time did you get to spend with it?
Official announcement on August 24: www.forzamotorsport.net/en-us/news/fh3_forzagarage_week_6
with pics and profiles of:
1972 Reliant Supervan III
1946 Ford Super Deluxe Station Wagon
2015 Alumi Craft Class 10 Race Car
“We are also revealing the final 65 cars for Forza Horizon 3” including the 1984 Peugeot 205 T16 which was not included in the 64 cars revealed by Caradisiac.
Volkswagen Ralph Fulton: “I’ll be honest with you, there’s no Volkswagen in Forza Horizon 3,” he confirmed. “I can’t talk about it, but I’m sufficed to say I’m not happy about it – it’s not going to be in the game.”
UNLOCKED 260: FORZA HORIZON 3 DEVELOPER INTERVIEW video podcast
24 AUG 2016 www.ign.com/articles/2016/08/25/unlocked-260-forza-horizon-3-developer-interview
at 47th minute to 110
-Capturing Australian skies - 3 HDR cameras = 4K, cleaning every hour
-Creation of the Playground Games studio
-Relationship with Turn 10
-Ralph’s favorite car, studio parking lot
-Drivatars - hire up to 4 at any one time, honk at Drivatars to have up to 4 in a Convoy, challenge each other to races
-How cars are added to the game - pop trends, Australia, personality cars
-HDR “even more game changing than 4K”, Physically-Based Rendering System
-Being an independent studio
-Project Scorpio and PC versions future
HOG ON THE HORIZON
Canon Fodder Issue 87 By GrimBrother One - August 31 www.halowaypoint.com/en-us/news/canon-fodder-hog-on-the-horizon
“It’s an understatement to say that working with our awesome partners at Playground Games and Turn 10 Studios has been a blast! There are unsung heroes on both ends of the process who have worked tirelessly to ensure that the driving experience provided by the Warthog in Forza Horizon 3 is just as rewarding for Halo players as it is for Forza drivers.
We sat down with one such hero from the talented team at Playground Games, Chris Phillips, to talk to him about the process of realizing the Warthog in their new title.”
GRIM: Hey Chris! To start out, from the perspective of a modern-day motorsports-focused franchise, what excites you about being able to include a vehicle like the Warthog in Forza Horizon 3?
GRIM: So with the Warthog being “born” from video games, how does creating a vehicle from another “purely digital” source compare to let’s say taking a “real world” car like a Viper or Zonda and prepping it for inclusion within a Forza game?
GRIM: I can imagine! Can you talk a little bit about the partnership process between the Forza and Halo teams? How was the experience working alongside another game franchise on a project like this instead of simply working with another auto manufacturer?
GRIM: What would you say is your own personal favorite aspect about driving the Warthog in Forza Horizon 3?
GRIM: Makes sense the all that experience traversing exotic alien worlds would prepare the Warthog well for dealing with Australia. If you had to compare the Warthog to other vehicles in the game, which ones feel most similar to the iconic UNSC all-terrain monster?
GRIM: Hmm, I wonder if you could put a turret on that… Anyway, to close, what is it about Forza Horizon 3 that you feel most perfectly suits the Warthog driving experience?
[interviews with 343 staff on car culture]
“If you want to learn even more about the new M12S Warthog CST, you’ll definitely want to keep an eye on ForzaMotorsport.net tomorrow for a very special edition of their awesome Heavy Metal Affliction series. In it, they’ll detail the nature of bringing your favorite Puma-tired off-road Chief-hauler to the Australian outback in Forza Horizon 3. Also, keep an eye out for the upcoming installment of This Week On Xbox, which will feature a special segment that sees Major Nelson joined by Dan Greenawalt, Kiki Wolfkill, and a larger than life special guest – don’t miss it. And don’t forget to be on the lookout for Xbox Live messages containing your code to redeem for your very own Warthog in the upcoming driving game.” https://twitter.com/ForzaMotorsport/status/771135180949991424 https://twitter.com/Halo/status/771111000762298368 discussion thread
Video: Warthog visits T10 parking lot with Major Nelson, Dan Greenawalt, and Kiki Wolfkill
Q&A:
Can you tell us about how you came to the decision to bring the Forza Horizon franchise to Australia?
There are so many iconic locations that Australia has, possible more than what Horizons 3 manages to cover. How did you manage to narrow it down to the ones you ended up picking?
Outside of the locations and some authentic Australia vehicles, what else is representative of Australian culture?
The sound design in Forza is quite famous for it’s high level of authenticity, what went into creating the sounds for this game?
Horizon’s weather system looks like the most realistic one yet, can you tell us about the process that went into capturing the different atmosphere’s and climates?
Australia’s east coast has a somewhat notorious reputation for it’s schizophrenic weather system, did you capture that climate?
What are your plans for Horizons 3 post release in terms of DLC?
Final question, what would your next hypothetical Horizons game be set in?