I always love the look of a wide body kit on almost any sports car
and lately ive been trying to put them on some of the cars I make
they dont look great… but they look somewhat decent
Can anyone give me any tips or how tos on how to make it look proper…?
maybe a video?
I think it’s mostly done by remaking wheel arches etc with layers and using Shading and Highlights to create a 3D effect.
I too would like to know and see how the pro’s make it look so realistic
Here’s an attempt of mine, it’s the Wide Body FD from Initial D Fifth Stage
Im not an expert on the subject, but im decent. The thing i’ve noticed is that less is more often. It wont make the car look wider etc. Use very sublte gradient and colours.
See the sidevents on this car that I did in fm4, i used subtle shapes and colours and it looks pretty realistic. If you overdo it I think it will look more unrealistic. Thats my tips :)!
From this angle it still looks like the car vent goes inwards on the fender
Name 3 cars and I’ll make one of them then load it as a layer. Then you can down load it can just copy it so that you get the hange of it. nx1 by jeremyfiler, on Flickr zx4 by jeremyfiler, on Flickr
Thank you sir but there are others out there that are wayyyyyyyyyyy better than me at doing this stuff. The Rocket Bunny has been done to death but I’ll see what I can come up with…
In the past the graphics weren’t as sharp so you could get away with more, but now in FM5 you have to use more layers and better transparency control to build up the effects to make the more realistic although the approaches as to creating kits are the same, but some cars do not work with fender flares as the lighting takes over and the effect is lost somewhat.
Want to try painting bodykits, use a light Pink as the base… it shows highlights and shadows a lot clearer! but always have the actual chosen car colour hidden behind so you can remove the pink panel and judge the depth of shadow accordingly.
Light Grey is a good starting point in learning to bodykit imo