Totally different. The oval setups basically have the rear end hanging out to the right. That’s why you can see the right side of the car stick out when they are driving in straight line. It helps the cars get around the corner faster.
Road course setups are more balanced.
From what I’ve learned, nascar’s elite can race in any series competitively. They aren’t one trick ponies as most probably were decades ago.
Love it to be true but for me and I suggest to many others it is a double edged sword because if you got the 450 car garage start, + every single add on from rewards along with the free cars and expansions and 10th anniversary cars, every car pack, vip cars, special holiday cars, special paints and cars awarded through events like the Lambo Super Trofeo rivals and leagues this Nascar release means that you will be way over the 600 garage limit.
I’m already at that limit and in no way whatsoever do I want to sell cars I paid for or others I worked bloody hard for through racing and just spending hundreds of hours of precious time to accrue but if it is truly going to be released I really would like this Nascar pack in my garage so please will somebody make the garage capacity big enough for all the cars you have made available. I thought this problem would never arise again after the Forza 4 garage debacle surely they would know how many cars they would be making available and make the garage capacity large enough to hold them all but it seems as usual Turn 10 have proved me wrong so on reflection I hope this is actually crap and no such Nascar pack is actually going to appear at least not until Forza 7.
‘‘PLEASE FOR FUTURE REFERENCE TURN 10 MAKE THE GARAGE BIG ENOUGH TO HOLD ALL THE CARS YOU RELEASE TO US’’
Couldn’t agree more, didn’t realize this game had a car limit until I was reading a post a few months ago. There should be no limit for cars in this game or at the very least make it up to 1000 cars. This makes me wonder if this might be the last DLC for this game, car dlc that is as they realize with the nascar pack that pushes things right above 600.
I fully agree with this. Let’s see what the game currently already offers :
Including everything up until and including the Hot Wheels pack there are 582 cars in the game, that includes all the Team Forza cars, all the VIP cars, all DLC cars, all Porsche expansion cars, all promotional cars and all unicorn cars. That means if you have each different car only ONCE in your garage you have 582 cars.
What this does not yet include are :
All the VIP rewarded cars which is one per month or 8 cars extra until now. I assume from June until September we will get VIP cars as well so this rounds up to a full year or 12 cars in total.
All the extra rewarded cars like the 2nd Ford Transit Holiday livery, the Ford Mustang GT and the Ford F-100 Fallout, a total of 3 cars extra.
All the Super Trofeo reward cars which are 3+3 (S1) + 3+3 (S2) +1 = 13 cars extra.
All the NASCAR expansion cars which seem to be 24 cars in total.
Previous Forza XBoxOne titles had 6 extra DLC packs after the car pass DLC ran out. So I assume after the Hot Wheels DLC there are 4 more DLC coming with 7 cars each bringing another 4x7 = 28 cars extra.
I’m not counting in any possible future promo or unicorn cars but if you add all that together the game will have a whoppin’ 582 + 12 + 3 + 13 + 24 + 28 = 662 cars.
So that is SIX HUNDRED AND SIXTY TWO CARS. A garage limit of 600 cars is simply unacceptable.
I bought the Ultimate Edition. Being an avid car collector I went the extra mile to collect ALL the Team Forza special versions of cars as well. Up until they added the 1977 Aston V8 unicorn to the game the only 2 cars I was missing were the 1970 Dom’s Charger (promotion never available in Belgium) and the special Battletoads Challenger Hellcat (missed it on eBay sadly). In regards to the 1977 Aston, even today I still loathe Turn 10 and their pathetic unicorn nonsense with a passion, giving exclusive cars only to a tiny percentage of the player base, the most competitive one. While a mediocre player but collector at heart as myself gets the middle finger. Their attitude resulted in myself boycotting every extra car pack DLC post VIP membership they release for this game until this unicorn nonsense is gone and the car is on offer for everyone (payed or not I royally don’t care). I did buy the Porsche expansion and I will buy the NASCAR expansion as well since they offer more than just cars but expand the game and add a new track. They will bring my personal car count up to 587 unique cars, so near or just over 600 with the VIP livery cars added. If I want extra cars or not is even out of the question because my game obviously can’t hold any more cars.
my personal FM6 summary :
base game : owned (UE)
DLC pack 1-6 : owned (UE)
Porsche expansion : owned (bought seperately)
Top Gear pack : boycotted ()
Hot Wheels pack : boycotted ()
NASCAR expansion : planning to buy
9th DLC car pack : boycotted ()
10th DLC car pack : boycotted ()
11th DLC car pack : boycotted ()
12th DLC car pack : boycotted ()
(*) Boycotted until 1) they cut the unicorn crap and make those cars available to everyone AND 2) they make it so their game garage can at least hold the maximum amount of cars. Or until I just get bored with the game and they simply don’t have to bother anymore.
Yep recon they would have complete suspensions ready to roll so they could either transfer the rolling rig from frame to frame, or have different chastises with the same body-skins that bolt on.
Remembering that a huge amount of the bodywork is detachable of course.
So having a full rolling chassis set up for circuits, and another/s for ovals, and even diff set ups for tracks like Indy, which is a banked flat track, while Daytona is a heavily banked track that requires completely different suspension set ups of course…
This one s where the V8 Supercars differs from NASCAR. Many wrongly believe the V8SCs are basically the same as NASCAR. BUT THE V8 SCS are full bodies with space frames built inside the cars.
Unlike NASCARs full caged chassis with bolt on bodies.
The two have limits they must adhere to and racing is always tight. Which is another reason many overseas virtual racers find Bathurst so tuff and demanding. It takes skill to deal with the narrow track where two cars can barely fit across the roads surface.
I have the utmost respect for NASCAR drivers, as it’s a real skill to get those cars flying around with just inches between them at those speeds.
Imagine all the idiots out there going nuts when/if this pack is released.
Speed Way; basically the typical “cookie cutter” 1 1/2 mile tracks & I would think Indy & Pocono would fall into the “Speed Way chassis” category.
Short Track: Bristol & Martinsville @ basically 1/2 mile track as well as Richmond which is essentially a 3/4 mile track.
Road Courses: Watkins Glen & Sonoma (Xfinity Series runs at Road America & Mid-Ohio Sports Car Course as well as Watkins Glen)
On a different note: NASCAR road course races are no longer delayed or canceled due to rain. Cars will be outfitted with rear light(s), wipers, & rain tires.
Also the Super Speedways have a restrict or plate to contend with to keep the speeds under control. They don’t want speeds like Bill Elliot reaching 221MPH. The cars tend to go airborn when spinning at those speeds. They didn’t want a car flying up into the grandstand and hurting or killing a fan.
Yet 3 cars flipped at the race at talledega a few weeks ago. Talk about a wreck fest. If anyone hasn’t seen the race, go watch it. It’s pretty entertaining.
This is true, but the frequency of rain and the frequency of road courses on any NASCAR National series schedule means they rarely use them. Since the late 1990s, only two or three races have been done in the rain on road courses, I remember seeing a video of one XFinity series (formerly Busch and Nationwide series) racing in the rain at Circuit Gilles Villeneuve in Montreal. (link below)
As for racing in the rain on ovals, obviously there are safety issues as drivers are in a turn about 90% of the time. You’d probably have a “Big One”, usually seen only at the restrictor-plate superspeedways (Daytona and Talladega, with Fontana also labeled a superspeedway but is not a restrictor plate track), at tracks like Bristol (you see a car spin, and the wet surface prevents other drivers from slowing down safely or quickly enough, and a lot of cars end up smashing into each other.
The most recent opportunity for the top-tier series to use the new rain equipment was last summer at Watkins Glen, which had been forecasted for rain the entire weekend. But somehow the race went through as planned without a single drop of rain, IIRC.
Swerve and Oldschool beat me to it. I would like to add that most driver also have an identical backup car at each race. Each team usually has around 20 cars for the whole season.
You have to use the same car the whole weekend unless you crash or damage it before the race, then you can get in your backup car and start from the back of the field. There are no engine or transmission swaps allowed. You can change almost everything else on the car within the rules.
I’m being optimistic with this but I can’t help but think it’s true and thinking that the whole Ford association may have something to do with this. Just my thoughts…
There is definitely a problem with the number of cars you can own. Turn 10 has to be aware of this but in typical Turn 10 fashion they aren’t telling us anything.
I’m wondering if there may be some issues with increasing the number of cars that can be stored in the save file. The format of the save file may be such that increasing the number of cars available isn’t easy. Changing the format to allow more cars may require updating all the game saves. This would then require an update to the program to read the files. I can see a lot of headaches if something goes wrong with this. What if they make an error and everyone’s save files get corrupted? I can hear the hue and cry.
I am not saying Turn 10 shouldn’t increase the number of cars someone can own. I’m saying they may be cautiously implementing it. However, they’re not telling us anything which is their style.
Turn10 only gives enough garage space for the ON-DISC cars. So if the game starts out with say 567 cars, the cap might be 567 cars.
Plus, Why BUY all the cars? It makes no sense to me to buy every single car in the game when you can just buy one car of each make for Affinity then rent the rest, whether it’s online or in Free Play. I’m a huge Forza player yet I barely have 200 cars in my Garage. Of those 200, I probably regularly drive like 5 or 10 of them.
There have been limits on garage size and file quantity in every game thus far and no small amount of problems when people have gotten close to those limits. Those limits exist for a reason and are unlikely to change during the development of the next iteration in the cycle. Knowing those limits exist yet wanting to play a collecting game means you have two choices, you can modify your collecting to something that works within the limits imposed by the game or you can sit around waiting for an explanation or change that isn’t forthcoming soon if at all. Melodramatically threatening to boycott DLC that does not currently exist and might never exist if you do not get concessions made for your unique play style is, well, quite silly.
I agree that a limit needs to be set and did exist in previous versions of FM. However, I don’t remember that limit being less than the number of cars available in the game.
I didn’t buy all the cars in FM3 and FM4. Credits are harder to come buy in those games and I didn’t buy the games until they had been out for a while. I think I have all the FM5 cars because credits were easy to get in that version. The same applies to FM6. The only reason I bought all the cars was I had nothing to better to do with the credits and I still have tens of millions of credits. I do have a few multiple copies of cars because I’ve been gifted cars I already had. My FM6 garage has about 580 cars. I think it is the easy access to credits and little to do with them that is filling people’s garages.
Is it the end of the world if they don’t increase the garage size? Of course not. Will I stop buying content because of it? No. How big of an impact on the game does the garage limit have? In my opinion, very little. If you have filled the garage you probably have lots and lots of credits. You can always remove a car and add or re-add another car if you want to drive something else. Given the ease of earning credits, this should never be a problem. The only complaint is it is a hassle to do it and I have to admit it is a small hassle. How often do I think I’d need to do this? Almost never.
Should the garage size be increased? I think so just so I can avoid any possible hassle. I think it should be slightly greater than the number of cars in the game. That way someone can buy all the cars and have a few multiple copies.
If the limit becomes an issue for me, I know the first cars to go in my collection will be the Formula E cars. They seem to be identical except for the paint jobs. I think there are multiple copies of Indy cars too. I would keep one each from Honda and Chevy. If there is a NASCAR expansion and there are only three or so unique car setups, I would probably just buy those cars. I might buy the other ones just to say I drove them but I wouldn’t keep them.