My Honest Opinion

I came into this game only knowing two things: It looked beautiful and I was bound to enjoy it. I hopped right into career and found one of my favorite bits about the game straight away, which was the implementation of the car collection. It’s a really nice way of bringing in some kind of incentive to grind through the career and get rewarded for your work by getting the cars you want unlocked.

The menus are neat and easy to navigate (for the most part), but they are also where I find some of my issues. Some of the easily accessible features we got used to in Forza 6 have been either relocated, complicated, or removed. It is no longer a simple push of a button to take your car for a test drive, and the tuning inside of that test drive is no longer user-friendly. If we had the option to tune IN the test drive on every other Forza, why don’t we have it now?

Then there is the leaderboards system. I still don’t understand how it works and how one would go about bringing it up ASIDE from accessing it after the race. We had an easy class based leaderboards system in the ‘rivals’ section, but that has now been removed in favor of the homoligations. A nice fix to this would be ‘homoligation’ leaderboards on the rivals tab in place of our A, B, C platform we had in past games.

There are the occasional glitches (which I won’t list here due to there being other threads for that specific reason), but with all of this being said, these are my only complaints so far. Otherwise, I’m playing a beautiful game that does, in fact, feel like a great sequel to Forza 6. Looking forward to logging many hours on this game.

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I agree with you Soro. This iteration of the franchise blends well with my personal play style. I have been fortunate to not run into any noticeable glitches. I’m just grinding my career running Extra Long races, tweaking Assists & Difficulty in order to maximize my enjoyment of the game. Time will tell, after I burn through all the VIP multipliers, if the lack of bonus credits is an issue for me or not. In the interim I’ll just keep grinding away.

I really appreciate the positive attitude you guys are bringing to the forum but from the feedback that’s been flooding in since the 29th, it seems like the game was practically kicked out the door in a hurry. They need to address the bugs and inconsistencies and all will be good I’m sure. In it’s current state, it does not live up to FM6 standards.

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I agree, but i also understand why people are complaining. $100 game that some still cannot download, I had to download it through another way. I see alot of baby complaints which is normal for any game launch. However, with those complaints are very very legitimate complaints and bugs. the complaining seems right in this situation, and i hate saying that. You just cant look over the evidence that people are showing and reporting. All this will vanish if T10 really locks down and tries to fix things and communicates with the community. I feel they will, and in a few months Forza will grow into the game most people want. Everyone will not be happy, well bc some people just have to complain. Forza 7 can be one of the best games to date, they just need to get it polished. Fix the bugs, get it stable on all platforms, then give the Forza vet guys what they want from the game. Im new to Forza so i have no say really in that. This is all new to me,(Forza franchise not racing) however my first experience with the Store. that dang store can …end transmission

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Having read the forums, I nearly gave this one a miss…and I’ve owned every forza motorsport game back to original Xbox on launch day.

Glad I didn’t, not had a single dropped frame everything works as it should graphics look very pretty to me, with the exception of maple valley…but it’s maple valley. The track was always awesome and the trees were always questionable. Tbf a reskin of the trees to a less eye catching colour would be an easy way of making it a lot less obvious.

Will say I haven’t followed the launch hype, didn’t even know it was out on the 29th until the day. So not built it up in my head, just sat down and played what is a very good game. It does have issues, but “kicked out of the door” is a bit strong, certainly not like the 5th iteration of the Sony racer which had me regretting buying it the second it loaded up.

Check out the FM3 version of Maple Valley. Good luck picking your jaw back up from the floor.

Let’s leave any competing franchises out of the discussion, shall we? Let’s just focus on Forza for now. Was the 6th game like this when it came out? I think not. Perhaps you are becoming accustomed to the sinking standards. But that’s fine. Good that you’re having fun. Money, and especially money that many people end up spending on games doesn’t come by easy and when you see a product that’s in many ways inferior to the previous one and full of bugs at the same time, you start to lose faith. It’s a natural human tendency.

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The sky was falling when 3 came out, and 4 and 5 and 6…and horizon and fh2 and 3…and I confidently predict the sky will fall when 8 comes out…always the same “worst forza evah”. Game breaking stuff will get fixed, multiplayer barely worked for early access in FM6…but people forget these things.

When you say picking my jaw off the floor at forza 3 maple? Is it because the trees were made of orange candy floss?

You can tune a car before doing a race. In the race menu (after loading the track), theres an option to practice or whatever. Do this to test your tunes for that race. Its different, i get it but it does make sense.

I get the feeling that a lot of the complaints are coming from people who are accustomed to a certain play style: they want access to whatever they want as early as possible, because they’d rather focus on the cars they’ve learned to enjoy from previous Forzas and care less about the idea of career progression or having to work/“grind” for earning things. And I get that – when they say they’re giving up Forza for PCars or Assetto Corsa I figure one of the reasons is that those games let you mess around with whatever car you want if you’re going online or just running time trials. I’m more the kind of person who likes the sort of mixture of gradual progress and luck that the current economy and career are steered towards, though it helps that I’ve been able to earn a fair amount of money without spending my VIP mods or forcing myself into races I’m not interested in. Taking a break from career to set up my own events in free play helps a lot, as does switching race lengths to long, and now that mods are there solely to reward skill rather than actually artificially boosting your car’s abilities (as far as I’ve seen) I like them a lot more. (I’m pretty sure almost all of them, even the common ones, earn you more credits than the old assists-off bonuses did, and even the ones from the cheaper crates wind up paying for themselves pretty quickly in the right circumstances.) That, and a lot of the higher-end cars are (sometimes way, WAY) less expensive than they were in previous games. As someone who’s super-into classic racing cars of the '60s, I took notice that the Ferrari 250 GTO, which cost 2 million CR in FM6 and (post-economy tweak) FM5 and an obscene 10 MILLION in FH3 is only 1.35 million in FM7, while the '60s prototype cars that cost around 1 million CR in FM6 are half that or less in FM7. So that’s a bit helpful.

Still, between this and the homologation system – which I like in its own context, but also wish wasn’t 100% mandatory – I can tell this is a pretty drastic change for a lot of fans, and makes me wish there was an additional FM4-style “just go out there and do whatever” career mode alongside the more hardcore Drivers’ Cup.

Some additional thoughts:

VIP - this is kind of annoying, though not “sue T10 for misleading advertising” annoying to me, and that’s mostly because I expect other exclusive rewards to come to VIPs anyways. If T10 gives us rare/legendary badges and suits, specially tuned/painted versions of locked cars, and other things like they’ve done before, hopefully that should ease the sting a bit.

Crates & microtransactions - I’ve never had to spend real-world money for an in-game car or credits or anything else that would help me enjoy a Forza game more or be more competitive. And compared to the pre-tweaked economy of FM5 this isn’t nearly as frustrating. (This ties in with the point about less expensive high-end cars I made earlier.) I’m also pretty sure that by the time I was 10 hours in to FH2, FM6, and FH3, I’d actually forgotten there was that whole token system. This isn’t “pay to win” by any measure.

Locked cars - I haven’t even finished the Seeker championship yet and I’m already pretty high up in the car collector tiers. Part of that might be the DLC cars, the cars I won in showcases, and the fact that I bought a lot of lower-tier cars because I liked them. This seems like it might be a wait-and-see kind of thing, since between the showcase events, crates, the specialty dealership, and other potential surprises and rewards, the higher-tier and otherwise locked cars might just be easier to get than some people expect. That said, I have a hunch I might change my mind if I want to get a car that’s only available in prize crates and I have to dump a bunch of in-game credits into a RNG. But as someone who missed his only chance to win a Porsche 928 in FH3 and doesn’t have the millions of credits to buy one in the Auction House, I figure there are worse obstacles than this crate stuff. And if homologation works out like it’s supposed to, at least there’s less of a chance that we’ll get a car a majority of the players can’t access clogging up the leaderboards. Then again, I’ve got more enthusiasm for gradual career progression than a lot of players, so it’s all subjective.

Actual aggravating problems - I thought I’d be playing FM7 all weekend, but I haven’t, and to be honest a lot of it comes down to bugs which I expect (hope) to be fixed and a few annoyances that seem to make the little things a bit less fun. Tuning’s more irritating when you have to actually set up an entire race just to test drive your car. The livery editor’s .02-increments bug is bad enough, but creating liveries feels beside the point for career mode when all the drivatars are stock showroom colors; I know some people wish current-gen Forza games were more like FM4 but this is one way I don’t want it to be like. (And if T10 goes through yet another FM title where drivatar liveries just don’t show up in free play mode at all for no good reason, I’ll be pretty upset.) Weird visual bugs and glitches are all over the place in a way I haven’t seen in any Forza title, ever, from the matte-paint drivatars to the weird Forzavista glitches (i.e. the double-hooded Lancia Delta) to aero parts just not showing up on some cars. I’m glad you can do extra-long races in career mode but not if it results in entire track geometry disappearing at some point. Hopefully T10 recognizes that these things are so legit broken that they’re a high priority in getting patched by wide release.

In conclusion - one of the reasons I’ve stuck with Forza for so long is that there isn’t a single game out there that does everything it does, combining deep visual and physical/mechanical customization with relatively credible physics, a strong if still somewhat incomplete track selection, and an exhaustive car list. And if the mainline Forza Motorsport title fails or otherwise loses its way, it’ll be a pretty major gap in my library. Other sims do the competitive real-world motorsport things better, but they don’t have that fun tinker-in-the-garage aspect that lets you drop a supercharger in an Alfa Romeo GTA or refit the XJ220 with the all-wheel-drive configuration that Jaguar originally intended. Forza Motorsport’s been a gateway for me from its roots in being a casual sim (a term I prefer to “simcade”) to more hardcore sims like GT Legends, GTR2, Automobilista, and Assetto Corsa. But while those titles have their own strengths, they always feel more like supplementary experiences to Forza than total replacements for it. I don’t want to make excuses for what’s obviously a flawed game, but I’m far more invested in seeing it fixed and improved than I am in the $100+ I paid for it being returned to me so I can divert my attention to a game that doesn’t scratch the same itch.

There was way too many questionable design decisions and features missing. Yes, the actual core racing is solid as it was in Forza 6 and Forza 5, but too many inconsistencies and questionable design decisions outside the actual core racing where made.

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