Make Forza Motorsport a real sim - get rid of the simcade approach

Well controller speed dampening is what makes the steering feel “fake”. If it wasn’t for speed dampening, it would be nearly impossible to race properly because every little input at any speed would be the same. Even PCARS2 offers controller speed dampening. I don’t think that getting rid of controller speed dampening will make a game any more simulation, but from what you have posted, this is what I think you are trying to argue that it will.

if the goal is too make it more realistic, then yes actually, opening up or making it adjustable would make it a more realistic driving simulator cause then we would actually have to steer, not just move the analog stick all the way left or all the way right for every corner and every car, might as well have D-pad steering with that type of mentality.

same goes for the generic 180 degree steering wheel animation in cockpit view, same issue, its just a baked-in animation, doesnt show you how much you are actually rotating the wheel.

No you dont. This is one of those things you think you want but you dont really.

Look how Pcars1 was on controller.

If you want unfiltered steering, go buy a wheel.

i play both assetto and PCARS2 with the controller, they both feel great, so i dont just think i want it, i know i want it. both games offer steering adjustments too.
you are correct about PCARS1 though, that game was simply un-playable with controller.

Sir, you just confirmed what I said. You dont want it.

i guess u just chose to ignore the part where i said that both PCARS2 and assetto have it and are much better for it, strange logic u have.

His logic is perfectly sound if you step back and look at it.

if this was 3 years ago and PCARS2 and assetto did not exist then he would be correct, unfortunatley its the present day and they do exist, his logic is out-dated.

No. They both have sliders that can adjust levels of input filtering on multiple variables.

How many users are running absolutely 0 filtering at all, across all adjustable filtering values, with a gamepad?

No filtering at all, with a gamepad, results in pcars1 handling. Which you all but agree was horrible.

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yes pcars1 gamepad driving was horrible, thats a fact.
its also a fact that pcars2 gamepad driving is excellent.
its also a fact that assetto gamepad driving is excellent.
both titles have steering adjustments to suit the users own personal taste.
im not sure what you are not understanding about this.

and you are wrong about what made pcars1 gamepad driving horrible, it was not any slider, it was the code itself.

at this point i must ask if you have all of these titles mentioned here and play them with a controller? cause i do.

All games from now on need a 1:1 steering ratio like with a wheel and no speed dampening because this makes it a real simulation racing game.

EDIT:

I cant be bothered.

Snakes have legs.

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Now I understand why you have that signature.

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Project Cars 1 on a gamepad was abysmal until SMS put out a few patches to put it right.

some ppl in this thread just dont seem to have common sense, in cases like this it really makes me wonder why i even bother trying to reason with ppl.

not sure why it posted my msg twice?

I love how people talk about Forza and Gran Turismo like they’re two separate categories of games. Forza from day one is meant to be Microsoft’s Gran Turismo. I mean look at a map Maple Valley and you can tell instantly that it was inspired by Gran Turismo’s Autumn Ring in both layout and cosmetics.

With that in mind I think Forza’s shortcomings are mostly due to Gran Turismo’s lack of presence on a current gen console until this month. That is literally Forza’s main competitor. Without Gran Turismo being present at the start of a new console there was literally no incentive to buy a PS4 if you like racing games, leaving only Forza as the king of console racers. It allowed them become lazy because Polyphony was no longer threatening to take sales from T10, and they were probably betting that GT was going to be delayed to at least 2018. Well, now that GT is here and doing well I think that now T10 will begin to at least begin to fix some of the bugs in their game.

That being said if Polyphony would’ve made Gran Turismo 6 for the PS4 from the beginning, or at least ported it over, I guarantee you Forza would’ve been a much better game today.

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Yes the gt and forza series have been meant to compete with each other, both are the “driving sim” games for each platform, and I think Forza has won every time since forza 4. When people talk about comparing them as sims, i think of comparing the physics engine behind the gsme… and physically they are very similar in car handling. Forget the assists, theyre fake in both, and forget the analog stick… driving with a wheel and pedals which one feels more like driving? forza does. I wouldnt change the forza physics to be like gts, I already think its better.

While it’s true that Forza Motorsport was originally made to compete with Gran Turismo, I think Gran Turismo Sport and FM7 are radically different in what they’re trying to achieve and aren’t directly competing anymore. To long time fans GT Sport is far worse than FM7.

Project Cars 2 is probably the best competition both games have.

Forza is doing just fine in its approach

Its sales numbers might be a reflection of several things. like it releasing on pc at the same time, pcars 2 being out around then aswell. or other factors

gran turismo selling well, is only an indication that GT fanboys are so starved of content from polyphony digital that theyll lap up anything thats spewed out, even if its woefully lackng in content compared to everything else.

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And this gts seems to have more fake tracks than real tracks. Where is laguna, silverstone etc.?