List of FM6 Content Updates and change notes

May 3 content update details

450 MB.

No published notes other than the Hot Wheels announcement mentioning the livery editor logo.

Observed changes:

  • Added the Hot Wheels Car Pack cars to the game.
  • Added a manufacturer Affinity Badge for Hot Wheels in the P-Z group next to Sunbeam.
  • Added a Crew Mod card for Hot Wheels.
  • Added the 1973 Ford Escort RS1600 (apparently a unicorn car) to filter menus.
  • Added the official Hot Wheels logo to the livery editor.

Did it today’s update reset the counters on shared tunes and liveries? I had a message of downloads and likes and then when I looked to see which ones they were all the counters were at 0. Even the older ones from a month or more. This makes it difficult for me to remove the unloaded/shared tunes and liveries.

May 17 content update details

1453MB.

FM.net: May content update announcement
Forums: discussion thread with RBW Triton responses

Changes:

  • Top Menu for NASCAR expansion events
  • NASCAR car models added to filters
  • Badges for NASCAR and Homestead-Miami
  • Homestead-Miami tracks added to Free Play, Multiplayer, and Rivals
  • HUD option added for close proximity arrows
  • Drafting effects adjusted
  • QuickStop optional race mode added in multiplayer for mandatory pitstop racing
  • Rolling Start option added for multiplayer racing
  • Damage setting for Cosmetic+Fuel/Tires added
  • Le Mans now included in multiplayer hoppers
  • Color change to car indicators on HUD map
  • controller rumble and rivals ghost issues caused by this update were fixed on May 20

Description from the announcement:

May 20 content update details

97MB. Announced in the Week in Review and Mechberg’s post.

Issues relating to leagues and multiplayer hoppers are being addressed separately:

Are rolling starts available in career mode?

May 26 content update details

106MB. Announced in Mechberg’s post:

1 Like

June 7 content update

262MB.

Adds the Ford GTLM to game filter menus, announced with the Forza Racing Championship.

July 12 content update details

http://www.forzamotorsport.net/en-us/news/fm6_turn10_select_car_pack

August 2 content update

447MB.

Observed changes:

From the Week in Review:

1 Like

awesome that you guys are addressing the cutting. Keep it up, more tracks need work

It’s kinda odd that T10 have chosen to prioritise fixing a bunch of tracks where cutting was, at worst, a very minor issue while not touching any of the tracks that are virtually unplayable because of cutting.

Also odd to see that sharp left-hander at Hockenheim get fixed when I don’t think I’ve ever seen anyone cutting it, while the corner before it has been left untouched despite being cut all the time.

Yea it is odd what they choose to fix. They did a good job on Silverstone and Lime Rock

So what’s the story about the update o just did today on 8th August? Australian time zone. Pacific region.

It’s 1165mb in size, it’s NOT the August 2nd update, so any hints in this anyone, kids included.

Is it to do with the new Marshalling set ups taking place in Forza and Forza Motorsports Championships?

OZ

I just booted up and don’t see a new update. An update of that size (well over twice the size of a regular car pack) could be something with your cloud save reinstalling previous updates.

Hmm, I have of course downloaded the two previous updates without issue, and got their inclusions, plus the unicorn cars, and track adjustments mate.

So, I’m a bit perplexed to say the least. It took some time to download the last 25%. …

So there’s no hint as to what it could have been?

Thanks for the into anyhow mate - cheers.

OZ

March 14 content update

96.4 MB

[Edit - If the Spectate button isn’t available when you enter a public hopper lobby that is waiting to vote/start the next race, try rebooting your console to make sure the content update has applied]

Any info on todays 58,28 MB update ?

The change could be related to back end server configurations changes or to eSports racing, which may still be supported well beyond FM7. When leagues are launched in FM7 time will tell how many folks continue to utilize this game’s leagues.

Surprised to see this myself… wonder what it was.