May 3 content update details
450 MB.
No published notes other than the Hot Wheels announcement mentioning the livery editor logo.
Observed changes:
Added the Hot Wheels Car Pack cars to the game.
Added a manufacturer Affinity Badge for Hot Wheels in the P-Z group next to Sunbeam.
Added a Crew Mod card for Hot Wheels.
Added the 1973 Ford Escort RS1600 (apparently a unicorn car) to filter menus.
Added the official Hot Wheels logo to the livery editor.
Did it today’s update reset the counters on shared tunes and liveries? I had a message of downloads and likes and then when I looked to see which ones they were all the counters were at 0. Even the older ones from a month or more. This makes it difficult for me to remove the unloaded/shared tunes and liveries.
May 17 content update details
1453MB.
FM.net : May content update announcement
Forums: discussion thread with RBW Triton responses
Changes:
Top Menu for NASCAR expansion events
NASCAR car models added to filters
Badges for NASCAR and Homestead-Miami
Homestead-Miami tracks added to Free Play, Multiplayer, and Rivals
HUD option added for close proximity arrows
Drafting effects adjusted
QuickStop optional race mode added in multiplayer for mandatory pitstop racing
Rolling Start option added for multiplayer racing
Damage setting for Cosmetic+Fuel/Tires added
Le Mans now included in multiplayer hoppers
Color change to car indicators on HUD map
controller rumble and rivals ghost issues caused by this update were fixed on May 20
Description from the announcement:
HUD Proximity Arrows – New on-screen HUD arrows will provide players with information on cars in close proximity. Especially useful for players who prefer to use cockpit or hood perspective when driving, these optional HUD proximity arrows indicate surrounding traffic and will give players that extra chance of avoiding costly wrecks.
Drafting and Drivatars – Making the most of the draft is more important than ever in Forza Motorsport 6. Now, players will be able to feel the intense effects of the draft on their cars’ performance as they fight for every inch at close quarters. In addition, Forza Motorsport 6’s Drivatar opponents have been refined to manage the intricacies of tight pack racing at high speeds, where every inch counts.
Quick Stop – In racing, victory has always required quick reflexes. Forza 6’s new Quick Stop feature means that strategy will play a bigger role than ever. In Quick Stop race mode, all cars are required to take at least one mandatory pit stop before the end of a race. As the race unfolds, choosing an early or late lap for your Quick Stop can be the difference between winning and losing.
Rolling Starts – Now players will have the option to select a rolling starts option for races. Rolling starts offer an exciting alternative to traditional standing starts, giving the players the chance to experience the thrill of green flag starts at speed. Rolling starts also allow the grid to spread out, in turn reducing the number of first-corner accidents.
New Damage Option – For Forza players that love endurance racing, we’ve added a brand new damage option – cosmetic damage with fuel and tire wear. This option is ideal for players who want to experience the challenge of racing long distances while their fuel burns down and tires gradually lose grip, without having to worry about a single crash disabling their car and ruining their race results.
Multiplayer Le Mans – Le Mans has returned to online multiplayer! For the first time in Forza Motorsport 6 players will be able to race on Le Mans’ Old Mulsanne and Full Circuit ribbons in multiplayer hoppers and Leagues.
May 20 content update details
97MB. Announced in the Week in Review and Mechberg’s post.
New Content Update
The NASCAR Expansion is big news but, arriving alongside the expansion was a band new content update that brought with it some new features that are available to all Forza 6 players, whether or not they have the expansion. These new features have been added to improve the overall racing experience in Forza 6, including things like rolling starts, Drivatars refined for pack racing, new HUD proximity indicators, and our brand new Quick Stop mode, which has been designed to bring even more strategy to the racing in Forza 6.
Tuesday’s content update also introduced some issues to Forza 6 which we have since addressed in another update, released today. This update addresses two known issues in the game:
· Ghosts not appearing in Rivals races, and replays not loading
· Rumble functionality. We have addressed an issue that was causing rumble to be diminished on both the Xbox controller and with wheels. After the update, rumble functionality should return to normal on both controllers and wheels.
Issues relating to leagues and multiplayer hoppers are being addressed separately:
A fix has just been pushed for this. You should see the correct points now in new sessions. Any older sessions will have to die off and still carry the points issue until they do.
Related and probably masked by this issue, some may or may not have noticed a change to how points are calculated. We moved the player count for points to the start of the race. This means you will no longer be penalized for people leaving the race after race start. If they start the race and leave, your points will count them in the final tally.
Are rolling starts available in career mode?
May 26 content update details
106MB. Announced in Mechberg’s post:
1 Like
June 7 content update
262MB.
Adds the Ford GTLM to game filter menus, announced with the Forza Racing Championship.
Mechberg:
Hi folks,
Just a quick update that there is no DLC Car Pack for June in FM6. Instead, and accompanying our announcement of the Forza Racing Championship , we are releasing the 2016 #66 Ford GT Le Mans Race Car to everyone who has played Forza 6, for free starting today. Players will receive codes for the Ford GT LM via the Xbox Live message system. Note that because of the large number of codes being sent, it could take up to seven days for all players to receive their codes.
Later this week we’ll be launching a new Rivals event on Le Mans devoted to the Ford GT LM and look for more cool Ford-related news around Le Mans in the near future.
Thanks,
Brian
July 12 content update details
http://www.forzamotorsport.net/en-us/news/fm6_turn10_select_car_pack
In addition to the Turn 10 Select Car Pack for Forza Motorsport 6, we have released the latest content update for Forza Motorsport 6. The focus of this content update has been on bringing three tracks in Forza Motorsport 6 back into competitive play – Monza, Catalunya, and Circuit of the Americas. The team at Turn 10 has worked to address numerous issues on all three of these tracks. For example, at Monza, the chicane at Turn 4 has been adjusted to more accurately distinguish between clean and dirty driving lines. In addition, the tire wall at Turn 4 has been moved to alter the driving line and better prevent corner cutting.
With the upcoming launch of the Forza Racing Championship, today’s content update for Forza Motorsport 6 represents the latest step in our ongoing commitment to make Forza 6 the home of competitive racing on Xbox. Forza fans will be seeing additional changes coming to the game, including in next month’s content update in August. Look for more details on the Forza Racing Championship soon and for details on future content updates in the weeks and months to come.
awesome that you guys are addressing the cutting. Keep it up, more tracks need work
It’s kinda odd that T10 have chosen to prioritise fixing a bunch of tracks where cutting was, at worst, a very minor issue while not touching any of the tracks that are virtually unplayable because of cutting.
Also odd to see that sharp left-hander at Hockenheim get fixed when I don’t think I’ve ever seen anyone cutting it, while the corner before it has been left untouched despite being cut all the time.
Yea it is odd what they choose to fix. They did a good job on Silverstone and Lime Rock
So what’s the story about the update o just did today on 8th August? Australian time zone. Pacific region.
It’s 1165mb in size, it’s NOT the August 2nd update, so any hints in this anyone, kids included.
Is it to do with the new Marshalling set ups taking place in Forza and Forza Motorsports Championships?
OZ
I just booted up and don’t see a new update. An update of that size (well over twice the size of a regular car pack) could be something with your cloud save reinstalling previous updates.
Hmm, I have of course downloaded the two previous updates without issue, and got their inclusions, plus the unicorn cars, and track adjustments mate.
So, I’m a bit perplexed to say the least. It took some time to download the last 25%. …
So there’s no hint as to what it could have been?
Thanks for the into anyhow mate - cheers.
OZ
March 14 content update
96.4 MB
[Edit - If the Spectate button isn’t available when you enter a public hopper lobby that is waiting to vote/start the next race, try rebooting your console to make sure the content update has applied]
Mechberg:
Hi all,
Today we published an update for FM6 to fix issues with spectating public lobby races, which were inadvertently introduced with our 2/21 esports update . While we believe the fix to be in place and verified, we’ve seen at least one possible report of there still being an issue with spectate.
Please keep us posted if you see additional issues with spectating in FM6 public lobbies.
Thanks,
Brian
Any info on todays 58,28 MB update ?
The change could be related to back end server configurations changes or to eSports racing, which may still be supported well beyond FM7. When leagues are launched in FM7 time will tell how many folks continue to utilize this game’s leagues.
Surprised to see this myself… wonder what it was.