May Content Update

In addition to the NASCAR Expansion, there’s a Content Update going out today, which affects all players.

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I’ve noticed the NASCAR cars have yellow lettering on the tyres. Will this be expanded to other tyre types?

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I have some questions regarding the Content Update which I’m hoping somebody from Turn 10 can answer:

  1. Is this a blanket change to all game modes, including Multiplayer Hoppers?
  2. Does this change how far behind a driver you can be before you get a “dirty lap”? Previously it was 100mph+ at 160ft or less.
  1. Are these turned on by default?
  2. Can they be used in Chase Cam?
  1. Will this appear in Leagues and/or Hoppers?
  1. Will this be an enabled in any non-NASCAR Multiplayer Hoppers?

Thanks in advance for any responses.

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Its a yes to all of them except number 2. I’ll have to ask about number 2. On the MP side, I will be slowly rolling these new features (rolling starts and quick stops) into MP via Leagues. This worked well last time and then move them into the regular hoppers. It will be interesting to see where quickstops fit in for Leagues and Endurance Hoppers as well. Lastly after that big post PJ, not one word about Le Mans. :slight_smile:

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Triton, as good as the rolling starts are. If you are using a wheel with a H-shifter, you have no idea what gear the car is on as you cross the line. It would be nice if you could show the onscreen tachometer, as it would alleviate that issue.

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RBW Triton, how is it with the rolling starts in old showcasas like the indy 250 and career? can you turn it on? i know that i made a thread for it, but i hope to get an answer, i know its unlikely but i hope it is possible.

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Le Mans is back, oh yeah

Thanks for the quick answers, much appreciated.

  1. is more of a minor curiosity since clean laps are important for grid positioning in Hoppers & Leagues.

As for Le Mans, thanks for that. Should make R and P-Class Hoppers more interesting at the very least :slight_smile:

I haven’t actively played Forza Motorsport 6 since the end of March due to the frequency of Lap 1 crashes in Hoppers, but I’ll give the game another shot some time this week. If the majority of my races end up being clean, then I may get back into regular play. Hopefully these changes help in that regard.

No complaints from me content-wise, it’s what people do with that content that frustrated me so much :wink:

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This actually made my day. Missed Le Mans online so much. I actually noticed Monza full in r class lobbies last night which I had never seen. Sounds like an awesome content update especially rolling starts and the quick stop function

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i am very happy that we finally are getting rolling starts, but will it also be on for showcases like the iny 250 endurance? or the indycar races in career? or is it atleast an option? otherwise i think it is really pitty.because multiple showcaes and career championships be done the right way now, hopefully.

It looks like the May Content Update is a good one. PJTierney, those are solid questions. If the updates don’t apply only to NASCAR events, they could help cut down on a lot of the unintentional contact in multiplayer. I can’t wait to give these features a try.
I know it doesn’t address all of the complaints, but it does show that Turn 10 is trying to resolve issues AND provide more DLC.
Thanks Turn 10 and Microsoft Studios. I am looking forward to some NASCAR. Daytona, Indianapolis, Homestead, Sonoma, Watkins Glenn…am I missing any? Of course, tracks like Road America, Road Atlanta, LeMans and even Bernese Alps will be great NASCAR tracks, in my opinion. I’m sure other will as well.
Edit: Sebring, Silverstone, Laguna Seca, Bathurst, Lime Rock, Brands Hatch, Woooo Hoooo Boogity Boogity Boogity lets go racing. Let the fun begin…again.

Peace

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WOW This is an amazing update. So many great features! I was worried some of this stuff would only be available in the NASCAR pack. Glad to see it is being added to the game as a whole.

Well done Turn10!!

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Some breathtaking additions to the game. Can’t wait.

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I am super excited to play this expansion. My racing buddies have been griping about some of the things y’all are fixing. It’s been a long wait to see these things, but we’re glad it’s here. +1 to the Turn10/Microsoft crew for giving us these options. Hope to see more changes like these in the future. It makes me actually WANT to spend my money on this game.

Great update looking forward to seeing these features in the league racing particularly the mandatory stops, the races in pinnacle can be very close so should make for some really interesting final laps. As someone who always races in hood view the added indicators should also be a big help in avoiding people.

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still unable to choose cars for ai in private lobbies.

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It’s why I’m not buying this new DLC. The update is nice but again we have over 600 cars, rolling starts now, and I still can’t set up a proper IMSA race with BOP PI balancing in free play. So frustrating they continue to ignore these critical game option.

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Corner cutting still not addressed. Why did it take 9 months to fix Le Mans? Glad you fixed stuff but the corner cutting is really out of control in the ghost league and other places I’m sure

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Well, those features are really great to have now.

The only thing I want to know now, as I am not at home, will these features find the way into singleplayer aswell?

Is it now possible to do GT Races with mandatory pitstops and rolling starts in freeplay?

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Not relevant to this thread. Sorry about that!