I imported one of my liveries from FH3- a gray North Carolina state trooper livery for the 15 Dodge Charger. It has a black bar through the center that has a break in the door contour, so I added layers of the same gray to create the break. When I looked at the car on FH4, I noticed that the break layers had an obvious outline of the shape, much darker than the gray I used, almost black. I ended up creating a gray base layer, and the outlines went away. Has this happened to anyone else?
I did have a layer that I used to cover a spot, where you could see the outline of it, even though it was the exact same color as the one underneath it (which I think is sort of what you’re describing). When I moved it, the outline would go away, but as soon as I set it it came back.
I had to create a few squares in Rosso Corsa the other day. The first square was to mask off a bit of ‘overspray’ from a white area on the nose/front quarter. The square had a really fine dark line down the right hand side, which went away as soon as I laid down a base vinyl to cover the entire side of the car.
Very odd.
I’ve always used a base layer vinyl the same as the paint colour to cover the entire side if using masking (and often anyway out of habit) since FH3 when I started based on someone else’s recommendation. I think this problem has been around for longer than that. However, it does seem to be more noticeable in FH4 at the moment, particularly in the Festival photography area.
The whole base layer thing started around FM2. Without a base layer, all the individual layers that made up the design began to stand out as the car got dirty throughout the race. It looked awful!
It’s not a problem I’ve encountered in Fm6 of H4 up to this point. The dark edge thing was a little odd. Maybe a side effect of the harsh restrictions on the level of detail that have been applied to H4.
I’m assuming assets and code are shared between the Motorsport and horizon series. But it seems like playground games have been palmed off with some duff out of date stuff here!