I remember reading a comment here a while back where someone mentioned wanting a lower end version of a particular car, and they were told that those cars have no place in Forza games.
So why is it we seem to get these JDM cars with the less desirable engines? I’m sure there are more examples but here’s a few off the top of my head -
240sx is an obvious one, but atleast they let you swap in the SR20.
SC300 instead of the Soarer? That makes zero sense to me. Hell, an SC400 would be more logical.
The Supra in the coming car pack is puzzling as well. Why give us the 1G model instead of the 1jz? That would be like adding a pre-ecoboost V6 Mustang.
Don’t even get me started on the ridiculously low max power output (I don’t think that’s limited to JDM engines though).
I’m glad we are seeing more JDM cars appear in packs, I just hope we start seeing the more sought after models.
I feel quite similarly when it comes to the muscle cars in the game. Every classic dodge and Plymouth has a Hemi in it. The challenger, charger, cuda, GTX, super bee, dart, charger Daytona, etc. In older forzas the 69 charger at least had the 440 six pack in it which was a great engine, and had more low end power and torque. Plus the dart Hemi super stock has a race Hemi in real life but in the game it has a street Hemi. There’s well over 150hp difference between the two.
The Chevrolet Corvette ZR1 has the LT1 option instead of the L88 option. It’s not a bad package but it’s not the top end option either.
We used to get the 69 mustang boss 429 and now we get the Boss 302. Again not a bad option but not top trim. And theres no more 67 gt500 KR or 65 mustang this time around but that’s beside the point.
I don’t know why turn10 choose the engines and models that they do. I just wish they’d add more manufacturer specific engine swaps. Then classic muscle and JDM guys would be very pleased.
JDM cars are seriously underpowered in fh3, too many cars to name but a quick youtube search of a couple of the jdm cars will get you all the proof you need.
Basically any JDM cars that are not 2JZ-powered are criminally underpowered. The Supra itself also lacks a V12 swap option (despite the 2JZ being a competitive engine), even though V12 Supras really aren’t big news anymore.
I guess I’m one of the only ones that tunes their cars to S1/A class? Because since they are all highly competitive in their own way (if done right) for that class, Even upgrading to the straight-six from the skyline provides enough power to get the job done.
My first project in the game was a 240z with that exact swap and it’s easily the best performing A class car I have right now, and if it weren’t for the fact that further engine upgrades will ruin the 50/50 weight distribution it would be a go-to for me in S1 as well.
Different strokes for different folks. “Competitive” is subjective as to what the tuner does with it. A tuner dedicated to his car can probably find the formula that makes every car great in their own category. It just takes longer for some cars.
A/S1 is my target class, I love racing in that class but too often I get beat on straights in jdm cars. My go to’s for A/S1 are muscle cars in particular the camaro HE and the Mustang HE where I can get close to 1000HP or more and it still be drivable while remaining in A/S1 classes.
None of my jdm builds in A/S1 would stand a chance against any of my A/S1 muscle car builds, perhaps on a short track with a turns galore but any track with some decent straights and its over…S2 and it’ll be more competitive, but on the lower levels its not even close imo.
If you actually took out time to actually read past jdm you would know that he’s not talking about cars but rather the upgrades.
I think T10 has gone above and beyond catering to JDM fans. There’s always at least one per pack, taking a place that could’ve gone to an actual good car with an engine worth keeping. Everyone has nitpicking gripes, like the McLaren 570S needing a Huracan engine to compete in the class it started in, for example. Y’all have it comparatively good.
But seriously, I don’t think any of these cars are actually bad, given their history and potential for a build (which is still there regardless of the hardware behind them). You act like it was a disservice for these cars to be exist ingame because they aren’t a supercar (or because a supercar could have been released instead), and I insist that that outlook would make Forza absolutely terrible and cater to just about nobody who calls themselves a gear-head. And I don’t say that to imply you don’t know what you are talking about, but you are completely ignoring the fact that not everyone wants something out-of-the-box great and some people might actually like having to work hard to make their car work how they want and/or just simply want to see cars that they like in a game as open as this.
They have earned their place in the automotive world and as such have a place in Forza. Just because these highly respected (among people who actually know a thing or two about them) classic vehicles aren’t X class out-of-the-box-AWD-super-offroad-track-spec-3-pounds-F1-race-car-20-gears-supreme-limited-9001-million-dollars-IRL doesn’t make them any less valuable than .
-signed, classic car fanboy and advocate for car equality.
C’mon now. I graduated in '93. I miss the 90’s, but, c’mon now.
I got no problem with JDM being in the game, or even added to the game, as I don’t have to own 'em. But when there’s at least one of these metallic boxes of sadness in every update, I’m not feeling the short straw comments. When you get a '92 Supra in a 2016 driving game, you’re doing pretty good if you’re a JDM fan.
Edit, after I read your edit: I used to own, check that, still own a '92 Integra. It runs, charities won’t take it. Literally. I helped push a '92 Supra uphill in '94. I let an ex drive me around in a Celica until it died (90’s Hondas were reliable, 90’s Toyotas, not so much). I remember these cars. I’ve raced in these cars. Plastic ain’t classic.
PS: All men are created equal, not cars. Car equality … hehe.
I think there is no way we can agree on anything after that. You have a point, I’ll admit that, but please, never choose cars for Forza games. I could never muster up the audacity to call a 92 Supra a metallic box of sadness, and I would feel even worse if I just watched the car fade into obscurity. How could you. You monster.
I don’t ever really build supercars, so it irks me more that there is at least 2 or 3 of them per pack. Boom. That’s a counterpoint… I think? Being fast is one thing, being desired and truly build-able is another. There’s always that people want to drive cars that they want to drive, simply not just for out-of-the-box goodness.
LOL … I kid the JDM fans. There’s actually a few JDM I like, and I have a soft spot for my 23 year old Integra, too. It’s been redlined for hundreds, if not thousands, of miles, driven Mad Max style, putting out twice the horsepower it came stock in, and it just can’t be killed. I was the original owner and the current owner, but at least two people were driving it extensively in between. The odometer didn’t work for years but it’s still showing a quarter million miles. My real gripe is about the early 90s era. Both American and Japanese cars had interiors with a cheap feel, leather or not, and their handling didn’t match engine upgrade potentional. I personally prefer American Muscle from a generation or two before the 90s. Those didn’t feel like cheap starter kits for children to upgrade, which most of the early 90’s JDM felt like to me even though some were very expensive.
But in the 90s, I drove a lot of JDM cars at their limits, not just mine. That '92 Supra that I pushed for one. It got fixed, blown head gasket, and it was putting out about 400hp-450hp. I raced in that, drove it at the limit solo in a few places. Horsepower ain’t everything. It didn’t handle well. Driving it didn’t make me feel like I was driving something special. It felt like it wasn’t safe. I’m pretty sure it wasn’t and we lucky we’re not all dead. And that Supra wasn’t cheap to buy new. That factors.
Cars I did drive that I liked were:
The Mitsubishi 5000GT, or whatever the top of the line one was. Much better than the Dodge Stealth R/T that I didn’t like.
The Suburu SVX. It didn’t catch on because it was expensive, but it drove well, had good power off the showroom floor, and it felt kind of classy.
Nissan 300z … like JDM fans, I didn’t have a real good reason, but I just liked it. I keed, I keed.
The later 2JZ-GTE Supra … for the engine and only the engine. The interior was depressing for a car that expensive.
And there’s probably a few that I’m forgetting. But there’s a lot that I drove that I didn’t like. (Edit: Details redacted, even though I didn’t go into a lot of detail. Not important. I’ll just say that my early car driving history looks like somebody that was a hardcore JDM fan. I’ve driven dozens. JDM and American Muscle were the cars of my youth before I move on to bigger, better things. But my car owning history looks like somebody that started in JDM and converted. That’s the more accurate picture.)
But about this version of the '92 Supra being in the game …
… wasn’t the 1JZ-GTE only in Japan? I seem to remember the 1G being the top of the line available in the US, so that’s the one that was getting upgraded were I lived. I actually like that choice, if that’s the case, and wish that, just for nostalgia’s sake, they had an early 90s Ford Mustang GT in the game instead of just the Cobra R. The Mustang GT is the one people were upgrading here. Not that I liked it. The early 90s was great for rap music, bad for … well, you know where I’m going with that.
The engine that is underpowered in the game is the RB26BETT. The 2JZ-GTE, which is available for the '92 Supra, puts out about 1000 hp. Yeah, it can put out more IRL, just like the Gallardo’s can put out more IRL, but 1000 horsepower is nothing to scoff at … and is a sensible build for a 2JZ-GTE. It’s a great block, but they go through a lot of seals. It’s not issue free when running 2000 horsepower. But Classic Muscle doesn’t seem to get Corvette engines in this game. All it looks like they get in a V8 is that new Chevy Super Sport engines. It’s not perfect for anybody, so ain’t no short straws for JDM.
You base the reliability of 90’s Toyotas on one Celica that broke?
90’s Toyotas are some of the most reliable cars I’ve owned. My current, 1999 Toyota Celica SR, has to be the most reliable car I’ve ever owned. Prior to me taking ownership of it, it had sat for about 3 years. Put a fresh battery in it and it fired straight up and ran like new. Only downside of them is, like most 90’s Japanese cars, is they have a tendency to rust like hell.
Ha. Didn’t take long for the anti JDM posts to appear. I see the Forza forums haven’t changed at all.
Everyone has different likes and dislikes mate, I could just as easily make that same claim about cars you like. If you don’t like Japanese vehicles, that’s fine. But to imply all Japanese cars and engines are inferior to any other option is just straight ignorance. Funny, though.
Metallic boxes of sadness? lol. I take it that falling apart Integra and that Celica you rode in is the extent of your JDM experience? Seems like you’ve gone out of your way to develop a strong dislike for them.
The thing is, when it’s a '92 Supra with the 1G then the actual JDM fans aren’t ‘doing pretty good’. We finally get a car, and it’s the lower end model? Doesn’t make sense to me.
Oh, you had to push a '92 Supra (probably a USDM 7M issue) and a Celica that your ex drove eventually died? That definitely proves Toyota’s reliability in the 90’s wasn’t as good as 95% of people claim. Hilarious.
Each to their own, mate. I have friends that have gone from V8’s to I6 Turbos and vice versa. Hell, I bought an LS1 Statesman and went straight back to 90’s Toyotas. I wish Japanese cars were as bad as you claim, then I could save money and buy a car here instead of importing from Japan.
In all honesty, most racing games that feature licensed cars and tuning rarely reach the real-life max potentials that have been achieved with most cars. A part of me feels this may have to do with game balancing, but a part of me also feels it might be lack of knowledge on the game developer’s behalf of what certain cars are capable of.
I personally don’t feel JDM in Forza gets horrible treatment, but as OP says some choices are questionable. In terms of variety, Gran Turismo probably has the entire spectrum covered for some JDM cars (I’m looking at you, base model non-GTR RWD Skylines) but doesn’t cover tuning potential accurately at all (can’t even hit 300 hp with a S30 240Z? lol).
I love my jdm cars but it seem that they miss out alot of the best ones, a31 cefiro, r31 skyline, colt gto, sigma, ex lancer, dx corolla, chaser, cedric, crown, p11 primera, just to name a few. One thing that i dont like is the fact that they make the b4 legacy a non driveable A.I car, add it in the game!!