This. Just let the playets have fun, win or lose.
Oh really?
No, thatâs exactly what you said. He won from 5th. Your words.
Yes because there can be only 1 winner. Weâre talking about SP and no, if you donât win the series you should have to do it again. Just like you used to have to do before we started handing out participation trophies.
I feel like youâre being deliberately obtuse here. Everyone understands that whoever has the most points at the end of a championship is the winner. If thatâs the point you think Iâm arguing against, Iâd suggest re-reading my posts.
To your point deriding the supposed âparticipation trophiesâ, take this scenario: Two players with identical skill levels. Player one plays the game with AI on Level 8 and narrowly misses out, finishing 2nd in the championship. Player two doesnât want to be challenged and blows through the competition with the AI set to level 1.
Player 1 has to do the whole series over, yet player 2 gets to advance, because he âwonâ. How is that not a âparticipation trophyâ?
Now youâre getting it. Doesnât matter if you win on the easiest difficulty or the hardest. Winning a series means finishing 1st. Not 2nd or 3rd but 1st. Thatâs how racing games used to be. 1st gets you a gold medal, 2nd silver and 3rd bronze. Now you can finish 3rd and still get gold. In FH you only need to finish the race to get gold. When everyone wins thereâs no point in racing. You could drive like Miss Daisy and still get that gold. Racing games have been dumbed down so that everyone wins and skills are irrelevant.
Do you not see the irony in what youâve just said? You complain that racing games now require no skill to advance, yet youâre totally ok with the idea of dropping the difficulty all the way down just to get a gold medal.
Yes. This isnât Elden Ring where thereâs one difficulty and if you arenât good enough you wonât get anywhere. Difficulties exist for a reason. That doesnât mean we just hand out trophies because the AI was too hard and we donât want to hurt anyoneâs feelings. New to racing games? Start at the lowest difficulty. Everyone has a sweet spot where they can win but still need to drive well. People just need to find it instead of expecting handouts.
What does the game reward for winning?
A little XP & in-game currency.
What does the game reward for not winning?
A little less XP & in-game currency.
What can players do with XP?
Nothing but watch their âlevelâ number go up.
What can players do with in-game currency?
Buy more cars to get back on the endless treadmill of acquiring more XP & in-game currency.
The end result is the same whether players win or donât win.
Skill & success confer no benefits.
âŚThe only ârewardsâ this game offers are a few occasional âexclusiveâ/FOMO cars, most of which are not particularly competitive.
Racers are internally motivated to win because they enjoy the competition of racing.
Gamers (who are not thrilled by just racing) are externally motivated to win because they want to obtain/unlock a gameâs rewards (which are few & dull in this game).
Car lovers just want to enjoy the cars - the look, the sound, the vibe, etc.
Thatâs how racing games used to be
There is not a single conversation where that arguments is good. For reference, hereâs how racing games used to be:
Which should illustrate that âhow it used to beâ neither means A) better, nor B) how it has to be. Sometimes, âhow it used to beâ is objectively worse.
But I mean go on, by all means, why should the game require players to finish a series first to unlock the next one, without invoking âhow it used to beâ or some vague old-man-yelling-at-clouds argument about kids these days being given participation trophies.