Is this the way the force feedback is supposed to feel?

Having spent a lot of time in Project Cars 2, I’ve become spoiled with different force feedback “flavors”, and lots of cars that feel very unique. In a good way. The cars in Project Cars 2 have lots of character. In that game, it’s pretty rare to get behind the wheel of two or three cars that feel the same. However, Forza 7 seems to be the exact opposite. If you put a blindfold on me , I wouldn’t be able to tell you what car I’m driving because they all feel and sound the same to me. The force feedback doesn’t give you any road surface information and it just feels mushy. It’s just all weight and damper. Forza Horizon 3 was my first Forza title. I complained about this stuff in that game, and was laughed and scoffed at because everybody knows Horizon is just an arcade game. Silly me. I’d actually argue Horizon does a better job of giving cars character, because at least in that game the cars sound different. Arguably much better than they sound in F7. In 7, to me, everything sounds like it has a V12. Lots of high pitch leaf blower stuff.

If my game is functioning properly, and this is just the way the game is, what are people doing about it? Are there sound and force feedback mods somewhere? How can you spend more than an hour playing the game? Once you’ve driven one car you’ve driven them all. Some just go faster than others. Not to be dramatic or anything, but at this rate SMS is going to consume the motorsports gaming market with Project Cars 3. Their sounds are better, their force feedback is better, their tracks are better, the career mode is better, the AI is better. The only thing Forza is doing better at this point, is making the game look pretty, with lots of things to customize. So you can drive around a hot pink limo with good graphics. Once project cars starts to build on their car models and starts to introduce custom options, there’s going to be no reason to buy a forza motorsports game. And again, that’s not me being dramatic. It’s just a fact. Hopefully somebody working at Turn 10 cares about their job.

I dont know what kind of setup you use for Forza, but I find all the cars sounds and drive differently. Perhaps you dont have your FFB settings tweaked to provide the best experience?

For why you think the sound is the same, thats a new one on me. Most of us have been very impressed with the car sounds they have managed to get over the last few years with the Forza titles…

Here is a great setup video for wheel settings that you could use as a baseline to maybe achieve the feel you are missing: Forza Motorsport 7: Make your wheel, feel real! - YouTube

watch the video

You’re completely right.
Forza 7 FFB can’t compare to Project Cars 2 perfect FFB at all.
Same goes for the sound department. In PC2, every car has a different sound, which is not the case for Forza.

Sadly, there’s nothing we can do about it.
I play forza for casual race and car collecting that is all, you can’t compare it with the precision of PC2.

Project Cars 2 FFB is far from perfect, in fact it feels empty sometimes, Forza feels more weighted as does Assetto Corsa.

In fact i go as far to say FFB in project cars 2 needs an overhaul.

Forza is optimised for a controller while PCars is optimised for a wheel. You could equally argue PCars is poor on a controller.
I also enjoy PC2 but each game has its Strengths and weaknesses and also slightly different target market.

I can’t ever see Project cars having the lions share of the market. The vast majority of players want a more relaxed, fun and chilled game. Project cars is too hardcore for some and as I said previously - optimised for a wheel, which most players don’t have and have no intention of buying one.

PC2 runs how it is intended on PC. It doesn’t run brilliantly on XBox but slightly better on the one X, which shows it’s running near capacity. It’s designed for the PC and as such, it will be interesting to see how they can get PC3 - with all the improvements, running on console.

Hmm, I am not to sure about that. The engine sounds are way to loud in the cockpit for my taste. One of the 1st things I do is turn down the volume in settings. Furthermore, pCars2 is more physics demanding than pCars1. Thus a higher level of CPU is required. Unlike F7, you don’t need a 8700k to run it.

Second, I’ve seen comparisons of pCars 2 and other games like F7/AC and for some odd reason pCars 2 is not smooth. I’ve read people say the same thing too. From my own observations graphics wise pCars look just as good/if not better than pCar2. Some calling pCars 2 a downgrade.

However, I will admit that both pCars does drive a tad better do to better default setups vs F7. But I honestly don’t notice an improvement between pCars and pCars 2 since I use a controller.

I’m sure pCars 2 is a great game if you own a 8700k OC’d, 16-32 Gigs of ram coupled with a 1080 TI OC. That way you can at least enjoy some of the “improved IQ fidelity” at higher settings.

As for engine/exhaust/other sounds in a racing game the worst offender IMO is GT Sport. As all the cars sound the same. Yes, all of them. Yet its a very popular racing game. I see YT and Live YT videos posted every day. To each his/her own I guess.

I think I’ve discovered where the disconnect is between developers and consumers. There’s too much variety going on in motorsports games to even get it right. You got people using controllers, people using wheels, people using different hardware, different consoles, all of which have different taste in sounds, force feedback, graphics etc. I honestly don’t even know how anybody could say the force feedback in Forza is better than Project Cars 2. The fact that somebody on this thread has, is about all I needed to see. This is unfortunate , because that’s not even a subjective question. One actually provides information, the other only provides resistance. Unless you prefer generic sounds that lack dynamic depth, prefer mundane force feedback, and prefer all the cars to feel the same, I’m not entirely sure how any of it’s subjective to be honest. Who actually prefers that? If you are using a controller, please avoid this thread as you’re only muddying the topic. This is about force feedback. Not about what somebody who uses a controller thinks about force feedback.

I thought for sure people had to be modding these things for this game to be as popular as it is. I guess there’s just a lot of people using controllers**

1 Like

Amazing,…
I have found a 2nd YT video (the other posted earlier in this thread) of those using a wheel setup and it only took seconds do so.

Pretty elaborate setup too for a wheel setup.

I too noticed a disconnect in the conversation going on in this thread. Particular my prior post actually providing a YT video showing how to setup the wheel for F7. Which in turn would help answer the OP question.

Call it subjective or not, but pCars criticism is well deserved. In particular having the highest PC requirement of any racing game out today. Just to get Forza 7 IQ at 1080p.

I digress, the videos provided will help the context of the OP when it comes to using a wheel in F7.

I’m not asking for help on how to set up a wheel in the game. That’s pretty straight forward. What I was asking, is if people are using mods for the sounds and force feedback, because in my opinion, the FF and sounds in Forza 7 make the game incredibly dull. Let me say it again… almost all of the cars feel the same to me. Because the force feedback is just a matter of resistance in Forza 7, it lacks character. It doesn’t matter if I’m driving a bus, or a Ferrari, the force feedback feels the same. The sounds are also quite similar. There are very few cars in this game that have a unique sound profile. With that said, Project Cars 2, not 1, Project cars (2), offers a unique profile for nearly every single car in the game. I own both of these games, and play both of them on PC with a wheel. Forza 7 isn’t even in the same league of professionalism. It’s not even remotely close. Forza feels like a game for ages 6 to 12. It’s just dull. In what areas besides graphics do you think Forza 7 actually competes with PC2? The AI alone in Forza ruins the game for me? I don’t understand. After playing Forza 7, I just thought it was normal to get rear ended and side swiped by AI a dozen times a race. I can go 60 laps at the ring in PC2 and never make contact with the AI in that game. It’s astonishing how much better it is.

I see you didn’t fully understand my reply. Let me make it clear to you.

  1. The videos offers you assistance in correcting whatever setup you are using to enjoy the game as others enjoy it.
  2. They also provide prospective regarding F7 FFB which you have an opposing opinion on. They also demonstrate that your view isn’t shared by everyone.
  3. pCars, as already stated by another user in this thread, is hardly the poster to demonstrate FFB. As told to you already AC is far better in FFB and VR (do to a lower PC spec requirement).
  4. Don’t backpedal. Here is a snippet of your OP:
    “If my game is functioning properly, and this is just the way the game is, what are people doing about it?”
    My answer to you is:
    "https://youtu.be/-UFzewt2akQ

watch the video "
The video clearly demonstrates how to improve FFB in F7 to the degree where one doesn’t have to worry about “…mods”.

Later I’ve provided you with this:
"I have found a 2nd YT video (the other posted earlier in this thread) of those using a wheel setup and it only took seconds do so.
https://www.youtube.com/...9vULTpP5Mv2hYF2_7SMXClo
Pretty elaborate setup too for a wheel setup. "
Which clearly shows you someone with a wheel setup playing Forza 7. This person as well clearly stated the very opposite of his experience with FFB, using a wheel, playing Forza 7.

The point being, if you are a bit more open to feedback the suggestions in those videos would offer assistance. However, if not we already have a thread discussing FFB in Forza 7 found here: https://forums.forza.net/turn10_postst99324_FFB--is-it-fixed--UP---PC--Thank-the-gods--Pray-for--XBOX.aspx
which has discussed this in more detail.

So to be clear, I’ve not only provided you with videos on how to fix the issue but also provided you with an existing thread offering debate, solution, etc to this very topic.
Enjoy :slight_smile:

Yeah, I’m sorry, whoever the guy in that video is, is either a liar, or doesn’t know what he’s talking about. The force feedback in Forza 7 is missing an entire set of parameters. There is no road surface detail in the force feedback. It is all resistance, damper and vibration. That is not realistic. That is arcade force feedback. I’m sorry that your expectations are lower than mine. I’m sorry your idea of a professional is much lower than mine. I couldn’t care less what title you have by your name. Making arguments from a position of authority is irrelevant. Either the force feedback is realistic , or it’s not. I’m telling you that it’s not , because it’s missing massive segments of information. That 15 minute video doesn’t address this. All I’m watching is a guy talk about how realistic forza 7’s force feedback is. Is this what you watch to make yourself feel better about it? I don’t get it. How do I get road surface detail out of Forza 7? Don’t tell me I’m back pedaling because you don’t know what I’m referring to. There is no road surface detail in this game. I cannot feel what my car is doing on the road. All I feel is resistance. It’s not my wheel, because I can feel road surface detail in PC2. Why? How do I get this information into my force feedback in forza? Forza Motorsports 7 is an arcade game. That’s final. I couldn’t care less what you people call it, or what it’s being sold as. I can’t even change traction control levels. It’s either 100% on , or 100% off. This is like an arcade game from 2002. I don’t care how many people drive cars without traction control. The reality is, in real life, there are lots of cars that require it. Especially modern cars. If I were actually racing in a GT3 circuit in wet road conditions, I would set the car up to have a certain amount of traction. You know, JUST LIKE I DO IN PC2. The point is, real life isn’t simulating project cars 2. Project cars 2 is simulating real life. Forza 7 isn’t simulating anything besides bumper cars.

My question for you is why then are you here making these posts? You obviously prefer PC2 and compare FM7 to a “2002 era arcade racer”. So go play PC2. You’re not going to start convincing people who have been enjoying this game to stop playing because you think the FFB isn’t on par with other games. If anything you’re opinion is biased and bordering on trolling. I’ve played enough PC2 to know that whatever advantage it has in FFB doesn’t compensate for the other issues within the game and comparing both games as a whole to each other, I don’t see how you can call PC2 a better game than FM7.

1 Like

There is road feel, you can feel the bumps and when you drive on curbs the wheel wants to turn according to the curbs and there’s vibration.
Cars feel different according to their weight , and the weight feel is fantastic. I can truly say that the ffb in FM7 is as good as Assetto Corsa.
What Forza lacks is physics that aren’t as accurate as in real life, but that’s another story…

1 Like

I have had zero experience with using a wheel in Forza, but I can tell you this much - been playing the game since FM2 and it was primarily programmed around a gaming pad. There are definitely some physics issues going on in the game such as the mid-corner grip/understeer issue where if you try to adjust speed by braking and transferring more weight to the front to nail the apex… your car will most likely understeer right off the track.

Anyhow, as for the car sound issues… there are loads and loads in Forza 7, unfortunately. There are active threads discussing issues on those; however, I believe they are being neglected for now. For car sound benchmark, FM5, 6 and Horizon 3 are my go-to games. Even Horizon 2 did a bang up job on the car sounds. For previous generation Forza, all games did a remarkable job of car sounds, steadily improving with each iteration.

It is a shame though - a game that has reasonably good physics on a game pad and can look really good at times is plagued by car sound issues. Really holds it back from performing at its best, despite what the sales figures indicate.

The force feedback in FM7 is far from perfect, but with a bit of tweaking in the options menu for the FFB; it becomes a hell of a lot better than what is available in Horizon 3. Road detail is sadly lacking though, as is automatic soft locking of the wheels DOR depending on what car is used. The few of us wheels users on here made these things known back in the FM7 demo/release window of the full game directly to a T10 developer who works on the controls/ffb side of things. Unfortunately nothing has changed thus far. I would highly recommend checking out the rather large FFB thread that is open on here, to gain a bigger picture of what is going on. It is worth a read through for anyone interested in/currently using a wheel in any Forza game.

https://forums.forza.net/turn10_postst99324_FFB--is-it-fixed--UP---PC--Thank-the-gods--Pray-for--XBOX.aspx

I do have a video on my youtube channel that shows what wheel settings I use for a Logitech G920 wheel, those settings I find to work very well for my T300RS when I use my PC instead of my Xbox as well. So might be worth a look for anyone interested. The settings work very well for racing and/or drifting. I am very green when talking into a mic for a video, so please excuse my awkwardness.

You remind me of a person who used to be around here called “Speedster996”, they were removed from the forums a while ago. Your style of writing is pretty much identical. Not to mention you apparently have zero activity on Xbox live, according to your online profile. If you are them, you should know it is against the forum rules to circumvent a ban with a new user account.

2 Likes