I mean, for slower cars and lower classes it’s bearable, but I’m running an R class race in Career on this track and oh my God. It’s completely absurd. I don’t know if they run races like this on that track in real life, but if they do surely it isn’t this ridiculously rough.
I’ve been slack with my career, but the 5th volume I may actually look forward to now. Rio is definitely the most fun I’ve had thus far, but then again, I like Horizon. lol
I think the classic F1’s were the most frustrating/difficult. I swore I wouldn’t turn on TCM in FM6, but had to break my rule for the Lotus 49. Outside of Monza, I just couldn’t get the power down.
You pretty much have to run a different tune set up for this track and other tracks alike. The key is damper settings and ride height from what I’m pulling together, but that’s my thoughts on it.
That’s the problem. If you make some upgrades and adjust the suspension characteristics you might be able to stop the wheels from bouncing off the track (as much) and improve grip, thus allowing braking for the corners.
I think it is fun to try a car on a track like that stock before messing around with upgrades and tuning. I will need to try that one out.
I agree, but I generally at least install brakes suspension and ARBS, but leave them on default, while I test drive for a bit. Then i determine whether its going to be a lightweight, grip, or speed build.
Because I know that I will always eventually have race springs, etc. I would rather just have them on the car before driving it at all.
Pretty much first upgrades you should do to any car is brakes, and suspension. Because they don’t add a lot of P but can cut a lot of lap time as you can tune the car’s suspension to your liking extensively.
The likes of Rio and say Long Beach you want to run the car with a slightly higher ride height and softer suspension. Particularly softer on the back of the car if it is rear drive for something like Long Beach.
It’s a typical way to add traction and stability just like IRL on road circuits.
Yeah, there are parts on the track where you really have to point right before lift off, or there’s just no way to avoid the wall on touchdown. It’s exhilarating!