Hello, devs! I’d like to introduce an innovative car tuning model that I’ve been thinking about for a while.
What’s this idea? ↓
I see that it’s very easy to achieve the best possible tuning for cars - and as cool as that is, I think it would be even better if there were no limits to tuning.
What I’m trying to say is that we could have an interactive character in the game who acts as a mechanic for tuning the cars. To help, we could bring back Dak’s Workshop. The more we install performance parts, or do certain things in the game like break plates or other things like that, the more the mechanic’s level would increase. As his level increased, the car could receive better parts or tune-ups, and the more experience he gained could generate more power.
Why is that? ↓
I think this would add a LOT of depth to the gameplay and make the game much more interactive. Racing against your friend’s car would be much more unexpected; it wouldn’t be like arriving at the start of the map straight and already knowing that the 599xx next to you is the fastest car in the game and will definitely beat you.
This dynamic would be very interesting to keep the player engaged even after completing all the races and the game’s story.
Note ↓
If we combine this with, for example, non-collinear performance parts options¹, it would be something even deeper into the gameplay; it would be simply revolutionary and incredible.
¹Non-collinear performance parts mean: When deciding which part to install on the engine, such as an intake manifold, I could choose parts that aren’t exactly one bad, one average, and one good, but rather three manifolds that are good but for different purposes. For example: one manifold is better for low-end torque, another for midrange, and another for high-end. Or: one that prioritizes torque, another that prioritizes power…
Anyway, I think these suggestions could innovate the video game, and the way cars are tuned would be MUCH more realistic.