Sounds like you need to learn to build a car for a class and track before you can tune it.
Things to consider when building a car
1.What class am I planning on running in?
2.Homologated or no?
3.What track do I want to build the car for? (Important to keep in mind that you can build a middle ground car that will be semi competitive everywhere but if you want a car to be top notch on every track you will need to have multiple builds and tunes for each track.).
4. Is my car comparable to cars in the class that I want to race in? (Example I.E You can build a 69 Charger for A-S class but will it compare to vipers and other super cars of the like? Most likely not.)
^You find this stuff out and you will get midway-front of the pack just on the build of the car.
I’m playing multiplayer last night in the Classic Cars Hopper (I think). Guy winning is blowing everyone away with a 69 Camaro FE. I think, “Maybe he’s pulling away like that because of a tune.”
So how do I tune the same car he’s running and stay in C class?
It’s likely he’s simply a good driver. The 69 Camaro FE wont allow many upgrades in the Historic Road Racing Division, and I’m not seeing any power upgrades that would be accepted in the C475 limit. I’d put a clutch and a drive line in it and just run that way.
If he’s pulling away like that odds are it’s his driving more than his tune. You will come across a lot of people who will literally DNF lobbies no matter what they’re driving. How do you become one of those? Put tuning on the back foot and just focus on how to be a better driver. Luckily for you there are lots of tunes out there on the storefront that you can use that are already proven to work very well. Here’s a few names to watch out for just for example:
FcT Sam
TX3 Tactical
RP Kezzen QC
GTR JuularDT
JSR LeeCampell
AMS Roadrunner
There’s plenty more but genrally if you have a tune by one of these names you know you at least have the tools to win a race. Now you just gotta learn to use them ;).
You can look at the leader boards to see your best lap times. If you want to look at telemetry, you’ll have to save the replay of each race you run. This can take up a lot of space.
Unfortunately, I think you are asking if there is a list that shows a race you have ran, with the lap times and speeds, and I am not aware of any such feature.
Personally I’ve been buying the cars hmlgated then removing unnecessary parts like Sport clutch, sport driveline, Chassis reinforcement and I’ll add aero that will normally drop the PI or the car enough for you to upgrade to to race springs and roll bars if it’s still above I’ll put heavier rims on and max the profile.
I have encountered a few cars that come out stock with to much horsepower for the class it’s in and it gets restricted when you homlgate it which leaves no room for any form of upgrade other that that and the same thing with a few forza editions that couldn’t fit anything on.
I’ve progressed as a driver and tuner by alternating my focus. In FM6 I’d go back to basics and grab a car that’s well balanced with good handling and add sport brakes/suspension/swaybars/diff, basically upgrading the essentials and run it without tuning, filling it in with maybe a couple of very mild power upgrades, sport chassis bracing, sport weight reduction, and some blingy wheels because that’s how you get the ladies.
Then I’d focus on carrying as much as possible speed through every corner. The simple build with no tuning options forces you to focus on getting the most out of it, as opposed to constantly thinking about tweaking it. You’re not going to crush lobbies with it, although some people certainly could.
When it comes to tuning it just takes some study, then a lot of trial and error. But I’d caution you to be careful not to dive too deep into real world car setup. Forza gets all the big things right, but when you get to the point where you’re learning about spring frequencies and motion ratios and scrub radius’ and roll centers, you’ve gone too far. Forza is just not that sophisticated, but it’s on just the right level that tuning doesn’t feel like a slog once you understand the basics.
I really got into tuning with F6 but one day I just got bored with it and wanted to spend more time racing. I spent a week experimenting with sports handling parts instead of race, front vs rear vs both antiroll, cage or no cage, tyre compound vs width etc etc etc. I found the right combination for my driving style and found I could match or beat the lap times I’d set with full on race tunes, but with just sports handling parts fitted instead of race. From there I could instead concentrate on actually racing and improving my driving.
You’d see me up front in lobbies, probably the only one with a roll cage and no down force or huge rims!