I love this game ...

Great, superb, fantastic, flawless, beyond expectations, a good news show from start to finish, never better. buy it immediately,

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YEEE HAWWW

engine noise

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Thank you for your feedback.

Well I sorta disagree with you.
Rushed, small, unrewarding and dull.

Admittedly, the visuals are quite stunning but graphics do not make a game (Minecraft springs to mind) - and looking beyond these visuals reveals, well, not a lot really.
Sure, lots of career mode things to do but the deja-vu of racing what seems the same 10 circuits over and over again soon becomes an eternal trudge, with a massive amount of
will power required to actually have the time and inclination to complete it. I couldn’t do it - and still cannot.
And the drivatars definitely need a point of mention. Touch an opponent and the race becomes an all out war haha. Can’t make up my mind if this is a good thing or not because perhaps
it feels too much like a genuine online multiplayer game.

Multiplayer fares no better either. Gone are the public lobbies to be replaced by generic random track voting (laps dependant on car speed). Race the circuit, go back to the lobby
and repeat over and over again until such a point that either the lobby is full of hummer drivers or the ‘random’ track is one of the eternally bland inclusions
in the game (Top Gear, Yas Marina, Road America etc etc).

One thing I have noticed is that the online racing is so pointless, even the result is tucked away on page 3. Who looks? Erm, not me.
Why not a championship mode over a series of races? Surely it can’t be that difficult to include it. At least give justifiable reason to actually want to stay in a lobby for more than one race!

On the plus side the ‘tactical’ vote to kick has now become a private affair. Top move on that one.

Much as I would like to love Forza 5 I just cannot. Sure, I’ve played it relentlessly since purchase and driver level 800+ does insinuate that I like it enough to actually want to progress that far - but
the fact of the matter is I don’t. I play it because quite simply there is nothing else to play.

The arrival of Project Cars (hopefully) will have a twofold knock on effect, Firstly it will be as good as it looks and secondly it (again hopefully) will make turn 10 realise that you can’t just release a game and DLC a load of cars each month to keep it interesting. Maybe, just maybe, Forza 6 will reach the standards that a game 6 instalments in should be at. That remains to be seen.

Sorry.

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Well damn ^^

I guess since I’m still new to racing in general. I love the game. For more experienced vets, it seems to be the other way around.

You’re most likely very correct with this, you don’t have all the luggage from the earlier version to carry around.

I started a few years back with Forza motorsports on the Xbox and have since played all of them, Horizon I even played twice sort of as I bought it and loved it enough to buy the CE a couple of months later.

My main issue so far are the drivatars, it’s a great idea but I think T10 forgot that it involves people, I’d rather see it done as in the original where you teach the drivatar how you drive under specific circumstances, I’m however glad to see that my drivatar seems to be quite friendly (as I feared he might become a bit of a bully as I drive offline completely differently than I do online) looking at his stats it’s more or less only good or perfect passes luckily enough.

Another thing with this setup (drivatars) for me is that I’m really not into racing against opposition offline, I’m racing myself and the track to set good lap-times rather than beating the opposition. (as I get a dirty lap even if they slam into me it’s quite annoying, in the previous versions I usually passed them in the second corner, now I might have some really good drivatar that I won’t catch 'til lap 2 and if there’s so much as paint trading I’d get a dirty lap and if it’s a two lap event I’m screwed)

The above mention is however a personal problem due to my personal preference and it can’t really be translated into a general problem.

I’ve pre-ordered Horizon 2 and I think that the more open-world chaotic racing won’t hurt as much from the drivatar system and I do hope that T10 will tweak it quite a lot for F6.

As I’ve only had it for a few days (the Nordic One was released on the fifth, I got mine from the post office on the fourth) I can’t say that I’m bored with it yet, I haven’t even gotten used to the new handling and controller yet and I think it’s unlikely I’ll get bored with it before Horizon 2 arrives in my mail box.

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As a vet with other games I total understand that sentiment of carrying baggage. I hope it gets better for FM6.

Wow a positive thread for once, this must be locked right away it can’t be let to continue

Well its too early for me to say I love it seeing as I only picked up an Xbox one yesterday and since then the servers have been down most of the time! However from what I have played I have enjoyed with the physics being a marked improvement as well as the obvious graphics etc. The drivatar haven’t been anywhere as bad as I thought they’d be and the new tracks are great. Won’t touch online for a while yet as I’m still getting used to how different the braking feels with or without the feedback.

Agree that if your new to the series you’re more likely to love it but for those that have played older forzas then there are a number of features missing that perhaps stop you from loving it as much as previous games.

Note: Read my post with the necessary sarcasm. I posted after I thought my original post was deleted, but later I discovered it was transferred to the Prague issue thread…

In case anyone missed it, the OP was being sarcastic…

I am a Forza vet and I am enjoying the hell out of FM5… Was I a little disappointed with the XB1 issues over the weekend (and continued issues)? Sure, but it happens. I have other things I can do to occupy my time while it’s being worked on.

What is with all of the entitlement? The only real issue I see here is how T10 went about (and is still going about) communicating the issue with XBL and FM5 servers. As far as the game goes, you all purchased it knowing what it was (or at least you should have). The fact that you have not received what you feel you should have is your problem. I've read in other threads that people feel T10 should be fired. Really? If you want to blame someone for the launch state of FM5, blame Microsoft. They are the ones who set the deadline for FM5 as a launch title on the XB1. They control the purse strings for T10 to hire adequate staff to develop, support and manage the Forza Motorsport franchise. T10 actually has a good track record with FM5 making up for issues and oversights. Cars were too expensive, so T10 cut prices and ALL DLC cars were FREE in game with purchase of the car pack or the season pass. Not enough tracks? Three tracks were released post launch (albeit planned). Then there are gift cars and other stuff...

It’s a game. Play it and have fun. Not happy with the game? You feel like it’s “uninspiring” or “dull”? Why are you still playing it? Better yet, why are you still here? Sure it’s your prerogative, but I still wonder why? Ever wonder why the community is so dead? If all you do is complain about what the game is not, what’s not in the game, or how you think T10 should be fired, then you are one of the reasons why FM5 players who actually enjoy the game either do not come to these forums or choose to lurk and not post.

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Nobody knew how terrible the new community aspect of the game would be. There was a theory it would be worse than FM4 but I don’t think most rational players thought it would be this bad.

The game was stripped down into a basic racer that had good physics and graphics. Based on the steady improvement from FM2-FM4, it was only logical that improvements across the board would be made - they weren’t.

You do realize a lot of people who have pointed out the games faults (many of which were far from whining) got the game within the first week or two right? No such thing as buyer be ware.

The forum didn’t leave because of the whiners. Maybe some did, but come on you sound a bit far fetched.

Those who are left that still voice their negative opinions are the ones that still care about the series. There are plenty who have said there fill and have simply given up.

Those who complain and still play are those who care or simply need that racing fix until other games come out.

I can tell you right now, the painters, racers, and tuning lounge would be a lot busier for many reasons. Whining is likely very low on that list.

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Maybe there was a steady improvement from FM2-FM4 because FM2 was the first Forza for the 360. FM2 was where the foundation was laid for the next two titles. It’s easier to move on to feature development when you’ve gotten the core of the game out of the way.

Maybe it’s fair to assume that FM5 is to the XB1 what FM2 was to the 360.

Maybe we’ll see history repeat itself: the first game for the platform (FM5 in this case) lacks features because the groundwork had to be finished first. FM6 will build on FM5, and we’ll hopefully see an FM7 that improves on FM6.

Maybe the release of a new platform requires hitting the reset button on development. They can carry their experience forward, but not the code.

That all seems pretty “logical” to me.

What I know for certain is that I love this game. And even if I didn’t, probably because I’m a the-glass-is-half-full type of person, I’d see FM5 as a down payment on a truly epic following installment.

Just so you know, you can use the same code for different devices if they support the same coding language. I doubt the XB1 is different from the 360on that aspect, else cross-platform games wouldn’t be possible…

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I didn’t literally mean that code couldn’t be carried forward. That said, I don’t know how T10 structured FM4 or FM5.

It’s a reasonable assumption that the physics engine is C++, so, yeah, there’s portability. But since the physics engine is supposed to be new, how much of that code was reused? I have no idea, but there would obviously have to be a lot of writing/rewriting to be able to make the claim that the engine is new.

The menus and other simple UI bits could have been done entirely differently. Can you mix managed and unmanaged code on the 360? I don’t know enough about game development to say (even though I was the guy who covered the release of XNA when I was working for Microsoft’s Channel 9 - maybe I should go back and watch my own interviews).

As far as the XB1 goes, there isn’t a lot of information out there. It seems Unity is the way to go in the absence of an XB1 XNA implementation. If T10 used XNA for anything they did on the 360, then there’s more rewriting to be done. I’d much rather build the menus (etc.) using a simple managed framework than C++. Save C++ for the scary bits.

Going forward, yeah, they have a platform on which to build XB1 FM games. That platform is the core of FM5 and all the custom APIs that define how different parts of the system interact with each other. I’m making a wild guess here, but the majority of that code is new. Not just new, but very different. Otherwise, we might have seen a 360 version of FM5.

Look at Horizon 2. There’ll be shared assets (albeit much simpler for the 360), but the games don’t share a common engine.

Anyway, in my previous post, I wasn’t trying to make a literal and all-encompassing statement about development. I was drawing an analogy between FM2 and FM5 and how each serves as the foundation upon which later versions are built.

Yes, we were all made fully aware of the minimal track/car content prior to purchase but if they were the only misgivings then most people would probably tolerate that shortfall. We all accept that historically Turn 10 will bolster up game content with various rounds of DLC so in a lot of respects it will lessen that blow to a certain degree. But to continue that point, correct me if i’m wrong but isn’t the purpose of a collection of sequels/updates supposed an exercise in improving a game to a point where eventually the ultimate product is achieved?

Taking that into consideration you tell me in all honesty that, with FM4 in mind and content aside, the only thing wrong with FM5 are the server issues.
FM4 created a foundation for potentially great game and what it carried forward into #5 was pretty much non-existent. If that makes sense and I am completely missing the point then I really do stand 100% corrected.

To answer a couple of your questions:
I personally am still playing the game because as a racer that’s all I have to play. I don’t want to play it but hey, that’s life in X1 world. Hopefully the future will bring options - who knows.
A game that has been completely stripped of all community aspects, to be replaced by soulless sterile lobbies and challenges is bound to lose it’s community appeal. Think about it.

And finally thanks for pointing out that the only comments allowed in this forum have imply all things Forza-tastic. I was unaware that freedom of comment was not allowed within these walls.

Forza is great, I love this game!

Why does everyone always cry and whine about the tiny imperfections of this game? It doesn’t do anything for anyone and you just look like a crybaby &*^%$ing and moaning about something that probably won’t get all the changes you want because you cried about it on forums. I’m not sure many people understand the time and devotion it take to create a video game of this caliber from the ground up on a new console. But that’s none of my business.

To the OP: I agree with you. There are some things you get from Forza that you don’t find in any other racing game and I also thoroughly enjoy every aspect of it!!

So enjoy what you have or piss off and go play something else.

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I am highly enjoying the game, I just wish bonus car packs weren’t so freaking expensive. I find it kinda absurd to get a season pass that unlocks 6 packs costs as much as the game did new. To each their own but 6 new car packs doesn’t make it feel like a whole new game.

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Forza Motorsport is always going to be a failed series until we get to drive these…

I finally played demo… yes graphics nice, but charging for new downloadable cars the way they do no thanks. I’ll wait to see how horizon 2 pan’s out. I waited to buy horizon on black friday last year for $15 bucks.

I started playing the series with forza 2… 3 improved… 4 did with the car selection it was AMAZING! granted could’ve done with out some of the vans and what not. Was nice to see a huge collection of pontiac’s from the Fiero to the new GTO and G8.

I’m still waiting on 6… but like I said 5 good graphics yes, but I refused to pay for it when the one was released and even waited for the demo to drop before I’d try it.

still hoping they get things finalized with 6, 5 had some major potential being next gen console.