Okay, ill try to explain this as best as i can. On slower, tighter tracks like the Needle Descent, ive been having issues with the game not turning the car as hard as it can turn. In slow turns, cars feel lethargic, even well handling ones. When watching telemetry, tire loads barely crest 40% in some cases. I know its not car tuning, as i am quite good at it, and its not assists, as i run absolutely nothing. The real kicker is, when i use my wheel (a thrustmaster TX) taking corners like that is a breeze. Im lost at this point. I cant figure out why, and its infuriating me to the point where i dont want to play anymore. Some help would be greatly appreciated!
there are a few causes. Really wide tires can inhibit turning, as can overly aggressive differentials (especially combined with AWD). Wide tires have their scrub radius and will inherently resist turning. The Differential… well purpose of a differential is to allow tires to turn at different speeds. The sharper you are turning, like on the needle, the more you want to ensure your differential can function properly.
The easy way to tell is if you let off throttle and it doesn’t want to, then perhaps too much deceleration, if getting on throttle causes you to start going wide… acceleration diffie, so that is a big question, how does your steering respond to getting on and off throttle? For needle, try narrowing your tires up a bit. Wide tires are good for high Gs, but not necessarily sharp turns.
Edit: Your comment ‘when I use my wheel’ probably means you are using a controller at the moment? Wheels and controllers have an auto anti yaw regardless of settings, it is what makes drifting easy and so you don’t crazy rock back and forth. Wheel and controller/keyboard need different tunes. Wheel softer suspension in the rear, cars a bit more firm in back, soft in front to keep it from understeer. I hate the feel when not on a wheel as well.
Still no change. You can visibly see the game refusing to turn the wheel far enough. Its not a tuning or understeer issue.
I go through a lot of controllers and they all seem to break it different ways. Sometimes they drift, and sometimes they stop recognizing a full range motion, and sometimes buttons stop working. Often it kills trying to turn, or, in other games, trying to run in circle. I’ve fixed some replaced others. Is it the controller? If you have another one and/or another game, you can eliminate that from being the problem.
I dont think its the controller. Ive used all 3 that i own, and it still does it. Im going to try and record the issue and see if i can link it.
Also, im going to add this. The game does it with every car. From the Sienna, to thr Iron Knight, to the M2, to the Auto Union Type D. AWD, FWD, RWD, D through X.
Use sim steering and lower diff values
I’ve been running into the same issue. Even using other peoples tuning downloads that I know for a fact work perfectly fine just a couple of days ago. So I’m going to have to say no it’s not the tuning, something is wrong with the game.
And no it is not my controller! I have 4 of them and not one has more than 5-10 hrs use out of them.
But go ahead and blame everything but the actual issue.
Are all three controllers Elite XBOne controllers?
Set your controller settings to default. If your wheels still don’t turn all the way, add some steering outside dead zone.
So. To answer all these posts.
I already use sim steering and ive fiddled with the diff numerous times.
Literally all of my assists are off (as written in OP)
2 controller are normal xbox, one elite. Its not a controller issue. And for adjusting deadzone, again, not a control issue. Im going to record what the hell the game is doing and post it later.
I don’t know how you build and tune, everybody does it differently. One guy above was right, tire width affects turn-in. Wider front tire equals more turn, but can cause snap oversteer, so use cautiously. I set my springs and roll bars based on weight ratio and track type and never touch them again. I adjust turn-in with dampers first. Adjust slow turn-in with toe if I need more. I don’t play with differential too much, although a front bias on awd cars helps with offroad stability and turn-in, but it also slows down acceleration.
A fun exercise might be to let us know what you’re building and how you built it, and we might be able to give you more concrete suggestions.
Alright. Put together a couple examples of what the heck is happening to me. The video is here:
https://twitter.com/AutaLucario/status/1110326659239079936?s=19
So. Let me put this here. I dont run any assists except for braking only drive line (so sim sterring, manual/clutch, no abs,tcs or stm.)
There are turns in both maps that have that problem, and they are faurly consistent at doing it, no matter the car/build/tune.
Fortune island does it alot.
Car doesnt matter.
Its not a build issue. Its not a tuning issue. They arent understeering. It isnt a bad controller, considering i bought a 4th one just in case.
Ive ruled out everything i can possibly think of, and the issue is still there. It makes some tracks annoying to run. The tunes for the M3, Veneno, and Type R are all available if you want to try yourselves.
You might be right that the game physics are botched, who knows, but people in Forza have been tuning different cars for different tracks forever, especially in motorsport. It isn’t unusual to find a corner on a track where your car turns differently than another corner on the same track or a different track.
The road pavement on that giant drift run in Fortune Island (Needle something?) even looks different than most other road pavement, it’s all beaten up and pockmarked. If it’s less forgiving, so be it.
I downloaded your Veneno tune. I drove it on the giant Fortune Island drift run. Car was fine when descending, nothing particularly good or bad, I didn’t hate it and could probably win some races with it. When ascending however, different story, terrible understeer when accelerating out of corners.
So I bought a Veneno of my own and did a quick 10-minute tune and tested it on Fortune Island, nowhere else. Similar problems when accelerating out of corners going uphill. Made some adjustments to my car and my driving style and found it a little better afterwards. I’m not a great driver, so competent throttle control through corners probably would’ve helped, but I found if I braked hard before the corner, then let off the brakes and let the differential take over, I turned tighter through deceleration and acceleration.
What does all this prove? Probably nothing. But I shared my tune if you want to try it and see if my Veneno acts any differently for you. I also use manual w/clutch without any assists, but especially without driving line. I use normal steering and an xbox elite controller.
I think I know what are you talking about. The game helps you with steering a lot but it’s a bit strange. When you steer you usually don’t want to steer that much and fast so game improves it. And speed sensitivity steering is there too. So I think you are right but that’s how the game works.
It’s the way the game is, it prevents you from steering quickly or sharply (unless you slow down to walking pace).
Turning off all the assists does not fix it.
There is nothing you can do other than try and live with it. I hate it personally but what can you do.
Kind of new to all this … How do you get to that screen on the Twitter video?
I play on a PC with a steering wheel and have never seen this issue. 99% of cars I drive have way too much oversteer and I have to tune it out of them. Switching to AWD helps my situation. My default steering is set to “normal”. FH4 physics are profoundly different than Need For Speed (and I’ve played all the NFS games). Took me a long time to configure my FH4 wheel to my taste.
It isn’t an issue with a wheel, only with a controller. The game treats controllers differently and applies a hidden assist which you can’t turn off, which results in it deciding when you are allowed to steer quickly or sharply. It’s one of the reasons the S2 cars are such a handful because you aren’t allowed to steer as quickly as is needed, you can only make gradual turns even if you flick the stick rapidly.
The OP said it doesn’t affect his wheel, only his controller. This is a known issue with how Forza handles on pads.
Pull up the telemetry and leave it on the first page. You should be able to see that your actual steering only turns fully at slower speeds (with a controller anyways).
Okay. So reading through this it seems its just a forza physics engine thing. I guess ill have to live with. Its not something i can fix by different tuning or being a better driver, so might as well accept it. Kinda frustrating though, there,'s been enough screams of “TURN THE F****** CAR” to last me a lifetime. Maybe forza will patch this, i dont know. Thank you all for the responses.