Please give us the option to control the lights on the car like turn signals and headlights etc… It would add so much to the game and while you’re at it why not implement other features like engine turn on/off options?
As if quickchat spam wasn’t distracting and obnoxious enough, add to the already chaotic multiplayer mix up to eleven flashing hazards? That’ll be a hard pass for me, thanks.
That’s where my mind went at first, too, but both of those as settings are a little bit different. Disabled head-to-head prevents a forced (and probably unwelcomed) interaction/engagement (essentially a mini game mode) and disabled quickchat prevents an overlay of what are basically website modals/pop-ups ― neither of those things affect the game environment the way a (potentially) constant, blinking source of light would.
Aside from possible unnecessary drag on the game, an excess of flashing lights may potentially pose a health risk for anyone prone to photosensitive epileptic seizures and if I were forced to hazard a guess, I would say dev consideration for such likely outweighs one’s desire to cosplay signaling a left-hand turn.
This isn’t a driving simulator, it’s Forza. No need to smash in more non-relevant things such as an indicator. Although the headlights should be an option.
Forza can be a lot of things. Some people use it for purely racing, others use it for cruising, others use it for a little bit of everything. Little features like this can add a lot for some people
I probably understand the cruising community even less than I understand the drifting community. Unless you guys don’t have driver’s licenses in real life, I don’t understand the point of driving under 70 mph in a video game, and exploring a map that still pales in comparison to the size of the original Test Drive Unlimited map.
Now here I am in 100% agreement. This reminds me of a discussion here awhile back where someone wanted speed bumps for FreeRoam (if it’s traffic calming measures you want in a racing title, you’re playing the wrong game). The photography aspect to me fails as an argument as turn signals, dynamic in nature by way of a visual action, would provide little if any impact into a static, still-life screenshot. Any degree of depth and illumination they may add would not only be negligible, but already over-compensated for by headlights/taillights.
As far as blanket immersion in FR goes, I might concede to turn signals a teeny-tiny little bit, though they’re still not even close to what convertible tops up or down would add as that is something that truly transforms a vehicle experience.
Considering that fh is a open world game with regular streets and city’s, it makes sense for it too also have option for controlling simple vehicle functions like lights and engine start/off other than just being able to go forward and backwards.
Now if we were talking about forza motorsport, you could say these features are not necessarily needed as it’s mainly focused on racing only but horizon is way more diverse and could definitely make use of more features of a vehicle.
Again, just for you because you missed my addendum/edit, aside from possible unnecessary drag on the game, an excess of flashing lights may potentially pose a health risk for anyone prone to photosensitive epileptic seizures and if I were forced to hazard a guess, I would say dev consideration for such likely outweighs one’s personal desire to cosplay signaling a left-hand turn.
I don’t cruise so much anymore but a few other games I play with friends a lot of the time we’re just having a catch up, shooting the breeze etc. Even without the pandemic as we’ve got older with jobs, kids etc it’s often easiest to jump online and have a chat there. I think a lot of people that cruise might do it for the same reason.