I have a question regarding cars with poor mid range. As we know the F50 is a great example of a car that is meaty in the middle in 3rd, 4th, 5th gear.
Can you gear poor mid range cars to have a better mid range. My problem is that 0-60 and 0-100 times are only applicable to 1st, 2nd, 3rd gear mostly and so I can improve those figures by gearing and then set 4th, 5th, 6th to what ever I want and find the 0-60, 0-100 times don’t really change. We can’t see 0-150 or 0-200 so how do we know that acceleration is getting better when we set those gears?
Thank you but that’s not really what I’m trying to do here buddy nor was it my question but I can appreciate what your saying. The benchmark method has given me faster times over around 5 hours of testing and tuning so I’ll personally stick with it.
EDIT: I’ve fine tuned the whole car around different gear settings and I’m sure that the 0-60 and 0-100 are as fast as can be. It’s just about tuning the car relative to it’s handling issues as far as you can without losing time in acceleration. This method is working well for me but I can’t fine tune acceleration past 0-100 is my issue.
There aren’t any handling issues. The car is in a pretty sweet place. I just want to get the most acceleration out the gears then I’ll adjust slightly again. I’m looking for tenths here not seconds. I’m probably gonna look at the mile and compare lap times from a non clutch start each time.
Exact shifting point is not as critical as KEEPING the engine at its highest power when you need it.
I would keep it simple. Set the highest gear to redline at at top speed (limited by engine power and car’s aero) then space out the rest in between.
Keep in mind that the car does not need to use ALL the gears at ALL tracks. eg. Muscle car at Old LeMans benefits from using 5 gears. It would be silly to use 5 gears on a Muscle car, say, at Catalunya school; probably 3 would suffice.
1.6L Rally engine, however, is an exception. Not an expert on this engine.
Are you tuning a Drag or Circuit car?
If you’re tuning a Circuit car, drive it around the track you want to tune it for and test it. Unless you think in circuit racing you stop then go, stop then go etc. do you do that? Must be a new technique, I shall try it.
The rest of my reply was meant to stress the fact that you only go from 0 - Xmph ONCE! So why bother trying to get the best 0-60, 0-100 etc, when you only do it once?
Like I said, drive the car around the track and test it, or look at the RPM’s and apply knowledge!
Oh ok. I wasn’t looking for advice regarding 0-60 or 0-100 improvements so I apologise for the misunderstanding. I was already using those particular benchmarks for the individual gear settings but found only up to 3rd gear really affected them on the car I’m tuning. It’s worth saying though that a better 0-100 time through gearing, let’s say 2nd and 3rd gear fine tuning, would also mean a better 60-100 time and that is something I will be doing frequently on some tracks at least e.g Yas Marina.
It’s really not important anyway as I was asking how to tune the higher gears that are having no effect on the 0-60/0-100 to have the best acceleration possible without there being a benchmark as a guide. I’m really trying my best to finely tune this car and I’m trying to explore all avenues of fine tuning as to not leave anything on the table. I understand I’m not driving in a straight line but I can tune handling around the gears without any issues and have tested this car for hours and I’m sure that the benchmarks have given me better lap times so far albeit around only 5 tenths in full.
i know this may sound stupid but I don’t think I’ve ever checked the benchmark thing out, I look at the in tuning one but as you say it only tells you 0-100, I thought the proper benchmark would tell you 0 - top end time, some cars I have though seem to nowhere near reach there top end and die in 5th and other cars go well past the top speed that it says, probably something to do with the engine or because I haven’t installed a full gearbox and sorted it out.
ok the forza series has never told you the 0-top speed time its always 0-60 ,0-100. as for getting the most out of the last set of gears it truly depends on the power of the car. there aren’t any tricks to it. like its was posted above , you need to drive the car on a long stretch and tweak it that way. use the hp and tq max on telemetry and go from there
That’s why I asked if it had a proper benchmark feature? if you read above, the one on the tuning screen isn’t a proper benchmark, I haven’t even looked around the forza screens properly that’s why I didn’t know if there was one there or not, just all guess work then, a benchmark should tell you what speeds the gears reach and there maximum output not just 0-60 and 0-100, I trust nothing this game says anyway, the stats lie and the poor benchmark feature lies
I was going to say the same thing but Simmo has done it more concisely.
The Benchmark we get is not the best but it’s there and it does provide some performance numbers that one can reference to make decisions. It does not lie and one cannot prove that it lies. That said, the numbers must be interpreted with understanding.
For eg. top speed in gearing page = top speed possible BY THE GEAR. The car may be underpowered or overpowered in which case the the car may never reach the top speed indicated on the gear set-up screen or simply run out of gear.
All benchmark numbers are, I assume, are calculated in ideal conditions at 100% grip. Unless one has ideal test track and be able to deliver 100% grip and shift gears right at redline, the numbers will differ. In addition, real track conditions have track/air temperature variations therefore the performance numbers will differ on every track anyways.
As for the top speed, only way to be absolutely sure of it is to test it out. You can do this at Old LeMans but keep in mind that at Nordschleife - under the bridge going downhill toward very end of the track requires few more mph so you have to keep that in mind. Again, should be tested at various tracks for gearing robustness.
Conclusion:
Can benchmark performances be 100% duplicated? No. They are calculated using set parameters and environment. There is no place/environment for the PLAYERS to duplicate this.
Are they representative? Yes.
Can they be used as a guide/reference in making decisions? Yes.
The launch is important though. With equal cars and near equal drivers, it easier to stay up front than try to pass for position.
But he is right, 0- whatever is less important than you lap times. But the OP is looking to optimize his 100-xx mph accel. That is important in circuit racing. I would suggest testing on the drag strip in rivals against you own ghost so you can see how one tune will pull away over the next.