Gear ratio glitching

Hi, I was racing a few number 1 rivals in forza horizon 3 and I see that one guy in particular just set a time with the 04 Subaru and it’s much faster than every other car up there, 1.5 secs faster than the next fastest guy. I spent 2 hours trying to come up with a build that would match the guy in 1st place, and I have reason to believe the car used is gear ratio glitched. The guy who posted the time made the mistake of uploading his tune to the storefront for everyone’s use. I bought a new 04 Subaru so i would have to buy the upgrades all again so I slapped on the guys tune and then removed the upgrades so I can replicate the exact build he used. I found that in the 04 Subaru that he had made has no transmission, and the Subaru maxes out at 173 MPH at max upgrades without transmission so how has this guy set up his car to reach 200+MPH? If the gears are limited and he hasn’t put any transmssion upgrades then how is he able to reach those speeds? His gamertag is as follows… “CQR Takumi” if anyone can clarify that I am right or wrong please do! If I am correct I have reason to believe that PC users are able to somewhat glitch Gear ratios to there preference without installing gears on their cars. ALSO THE 04 Subarus final drive cannot be changed on stock transmission.
The stats on his 04 Subaru are as follows: power; 982hp torque: 823ft-lb weight: 2,850lb front: 57% displacement: 7,000 S1 class

Well he is one of the fastest guys in the world so it’s highly unlikely you’ll ever beat him. Wait until you see what he does in FWD cars.

It’s also possible the tune shared is not the same one used.

He’s not on PC.

4 Likes

I’ve seen some crazy top speeds on the ladder and when i copied a tune for the Bugatti eb something, i reached 451km/h max but,
with the same tune on the same place others got 457km/h.

Now we know already that car got a stupid top speed. But i’m thinking that what makes the same tune different for different people may be related to framerate.
Sounds strange but stay with me on this for a sec.

In GTA V there is a thing known as curb-boosting. When the wheels leave the ground for a moment, they start spinning faster and landing again at a higher rpm.
This increase your acceleration and top speed. With some of the cars in the game this happens even on flat asphalt since the asphalt has its small imperfections which cause this to happen all the time.
So how does this relate to Forza? Well, this is where the framerate comes in. This curb-boosting glitch happens more frequently with higher framerates so you gain more speed.
So in other words, It seems as if the games physics only update when a new frame is rendered. So nothing is going on between rendered frames.

This is why i think that different framerates may potentially influence the physics in one way or another even in Forza, Which might just lead to someone going a bit faster or slower than someone else.
Not sure what else to think about this. Smoother steering using a wheel might make that difference between 451 and 457km/h.

I noticed on the leader board for a jump in a location where you can’t advance towards the jump so fast because of some serious bumps, trees and the need to steer a bit to hit the jump…
While i struggled to reach much more than 145 meter jumps testing a wide selection of cars and ways to approach the jump, a lot of people got over 200-300 meters, not sure how but…
Then there is that one guy on top with a jump over 500 meters. Which is literally impossible no matter how you look at it.
So unless people have found a glitch or started cheating, i guess it’s a bug making the game think it was a farther jump.

This guy you were talking about with the Subaru, being known to be fast ‘n’ all might simply not rely on tuning his cars according to the “simulated” numbers.
I as a newbie to Forza have noticed that the simulated numbers can change when you adjust a setting and go back to the previous setting with a different simulated result.
So i’m thinking we shouldn’t rely too much on that, and experiment a bit further on our own. Then there is that mobile app called forza tuning calculator? or something along those lines which may help.

So what do you think of all this nonsense?

What you describe was possible in FH2, and since you suspect it, you probably knew that.

Personally, if I was going to call someone out in public, which I probably wouldn’t do anyway, I’d figure out how to reverse engineer it first. And if I did get to the point where I had the exact same build as is shown, I’d then find out if the shady trick works in this game and what the exact benefit would be. And even then I’d have to look at the situation, see that looking at telemetry isn’t a thing in Horizon, and I’d have to acknowledge that, hey, the shared tune might not be the tune used. Then I’d try to build the car differently trying to match performance, to see if it’s possible that tune shared and the tune used were different. If you’re not as fast as somebody, you can still tell if the cars are close by using rewind. Investigative tools. Building cars is different in FH3 than it was in FH2. I know that I’ve created a tune, only to try again and realize that the benefit to adding a supercharger, for example, was huge and totally worth the PI cost. If I’d shared the original tune, then used the new one to set a leaderboard time, I wouldn’t appreciate being publicly suspected of being shady.

You’re right of course. I didn’t mention any names. About the top speed thing, I’ve seen others replicate it on youtube using the same tune i used. The results were different from mine and alot of others i bet. However i had no idea about such a bug was present in FH2. The first Forza game i’ve played was APEX. Always wanted the franchise to move to PC some day.

Thread needs to be locked for naming and shaming. I know the CQR team well, and I know they wouldn’t cheat. Remember what my dad told me when I started karting, “Theres always someone better than you.”

aero also affects top speed and he is a VERY fast player, loved his tunes in FM5 and all around great player.

Sometimes when comparing yourself to greatness, you fall short. Doesn’t mean the persons that are better are exploiting. Sometimes they are just better.

1 Like

Sorry for naming said person this issue has long been resolved by the forza team, for anyone wondering if I’m slower than said person on this game… sorry to disappoint I’m not.

Yes there WAS a glitch in game that would allow parts like the gear box to remain on the car even though they had been removed. There are a few cars like that on the leaderboards; Subaru wrx 04, Bugatti eb 110, Subaru 22B, and a couple others. The glitch has been patched, but the times remain.

It’s not fully-patched. You can still download these glitched tunes from storefronts. I’ll showcase it in a video in near future.

Also I don’t know how fast CQR Takumi is in other games but he’s definitely not quick in FH3.

He is quick, just not putting in max effort here.