Garage Update

Team Forza please give us more garage space, all the community will be so happy. Please make us happy.

Isn’t it 1000 spots now? I have all cars and I’m only at 750. So I can still buy 250 duplicates if I wanted to. Why does one need that many duplicates?

Even 3 cars at the top of each class for each discipline is only 48 cars. I just don’t get it.

It currently is at 1000 which personally I feel is plenty.

However, tunes and liveries are still only at 500.

There are quite a few cars I have with multiple tunes, and others can have multiple liveries. So you can chew up 500 pretty quickly especially considering that you can’t even have 1 tune per car in Forza, nevermind duplicates. So that to me is the thing that needs more attention. Just saying

2 Likes

I agree with this. I don’t see a need for more cars currently. However, it’s someone ludicrous that you can’t have a tune saved for every car (or livery for that matter). Expanding the tune and livery slots would be much more worthwhile than adding more car space to the game.

2 Likes

While I agree that limitation is frustrating, unlimited won’t happen so my first wish on that subject would have been an indicator of the number of tunes/liveries associated to a car followed very closely by replacing the online time wasting and totally useless wheelspin by a ‘you won a wheelspin’ which would stop the unwanted duplicates for good ( 70% of my garage is filled with this spam like thing )
There are so many quickwins on this game that would made our player life so much better … so sad …

You only get duplicates by winning seasonal races. The wheelspins you can sell the car.

Not if you play online. You get an automatic spin and don’t get the option to sell duplicates when you win a car.

They program things in such a strange way. They only have to program the wheelspin once, and then use it as a subroutine. I’m glad I don’t have to read their code.

1 Like

We all play the game in our own way. More is better for the garage, tunes and designs. I can’t imagine they’re more than electronic files read into objects by software. Seems silly to argue against it.

1 Like

The first time they increased the garage space they broke the game so yes, it’s more complicated than that.

I have every car in the game and I’ve probably driven less than half of them more than a single time. No one is using 1000 cars.

1 Like

Every car has a tune stored for it which means that there are actually 1000 stored tunes in the game. It is just a programming mistake that could be fixed.

Using and collecting is different. All of the hard to find cars that never go into the autoshow drive collecting more than necessary. It’s just the way it is.

They’ve increased at least a couple of times since then as far as I recall without breaking it.

Tune and design increases were planned to happen with the garage increase. In a live feed they indicated they were more challenging with the limits being hard-coded in different areas so they were not made.

It would appear that the saved tunes and tunes attached to cars are not stored in the manner.

It doesn’t matter how they are stored, because the menus that we use do not need to look in the storage locations. You could have a menu that reads the tune off the car instead of storage, and that would give you 1000 tunes. Your menu would show you 1000 tunes, but the game would get them from 2 different locations… the cars, and the storage. Then when you add a new tune to a car it would not go into storage for the first tune, it would just go on the car, it would be stored anyway.

Just thought of another way to get more tunes in the game as well. Just link to the shared tunes instead of storing them on your car. If someone deletes their shared tune you need to make a hidden copy of it, and link to that instead. Overall though the duplicates will not add up to all of the storage required for people to store tunes.