It would already help if they take the code that works in Horizon 3 and implement it in Forza 7. Nobody asked for the changes and they don’t make sense anyway because Forzathon is there to keep players playing the game. In Horizon 3 they come back every week. That makes sense. In Forza 7 they come back once a month. Why? Why not just do the same (which actually works), why make your own thing? Same goes for menus. Why build from scratch what the other series already does perfectly? It feels like Playground copies the good ideas from Turn 10 all the time but Turn 10 doesn’t like to copy what Playground does well. And then we end up with systems that came two months after the game released and are still not functioning correctly five months after the game launched.
That is a Secialty Dealer car, so you will definitly get the chance on it again.
Was available in early november and end of january, so it will come back in april I think.
Man are you serious it was available in January SD? How could I miss it? Maybe because of one week winter holidays when I went for snowboard. But it means it should be available in the Auction House. I have to check it out.
Edit: Checked it out when I got home and I see what you mean now. The tow hook and extended diffuser are more than the actual car and can’t be removed. My mistake.
That’s because the real RS 4.0 had canards as well, although I suppose the front diffuser is a bit exaggerated.
Friday’s Week in Review and Tech Support thread was the most recent update:
“Yesterday, the most recent set of Forza Motorsport 7 #Forzathon events was inadvertently expired in the game. We plan to rebuild those events and activate them as soon as possible next week. Those reactivated events will live until the end of the month, at which time they will be replaced with a new set of #Forzathon events beginning in March. Look for more details on those soon and thanks for your patience.”
I’ve always found it funny how people thing PG is this great developer when they coded a game that’s clearly too much for the original Xbox One and makes the console crash every 3 hours of gameplay due to memory leaks, not to mention the small hiccups during map transitions and troublesome online connection (which has prevented me from getting Forzathon cars in the past, in fact) as well as the fact they were never able to fix the Groove Radio station in any of the patches they issued. Many of the car bugs in Horizon 3 (of which there are plenty!) will remain unfixed as well because they just didn’t bother, like the Nissan Titan wheels bug, or the Audi R8 5.2’s standard wheels color.
A fair amount of those issues persist in Forza 7, but multiplied by double or triple, it seems.
IIRC the lighting in the 4K patch for Horizon 3 was messed up (world clearer inside the car than outside) and they silently fixed it as well.
I think Microsoft as a whole (not just T10 or PG) lacks someone who breaks this mold of issuing updates only every month. I know it’s internal policy but come on, it’s damn slow! From Forza Motorsport 7 to Microsoft Edge, many of their flagship apps are affected by this lack of speed.
I haven’t really seen anyone say that PG is perfect or that FH3 doesn’t have bugs, just that they do a better job overall than Turn 10.
Also, as you either didn’t read because I usually type out wall-of-text posts, or conveniently ignore, it’s more the fact that PG seems to actually make an effort to improve their games from a gameplay and QoL standpoint, where as Turn 10 basically only works on flashy things that look neat in trailers or promo displays. FH1 to FH3 has seen a more improvements to the game functionality than Turn 10 has managed with 7 releases now.
I play FH3 on an original XB1 and, if I had been counting, I’d be willing to bet a significant sum that I’ve had more freezes in FM7 in the last 5 months than I have with FH3 since release. I also live in the sticks and have a terrible internet connection (3.5 down, 0.65 up) and have had far more connection issues with the FM6 and FM7 than FH3.
We get it, you don’t like homologation and you don’t like where Test Drive was placed.
The Free Play advanced menu would’ve been great if it worked as intended because it’s far more powerful than the blueprint in Horizon 3, at the cost of not being able to save your blueprints.
Furthermore, when it comes to gameplay, is this the same PG we’re talking about who made the tire upgrade PI go through the roof and made it impossible to use RWD grip cars competitively in their game just so we’d be more inclined to drive on the dirt roads? I don’t like it when all of my road cars are twin turbo V8 (or V12) AWD rockets on bad tires to have a shot at the win, even against AI. Far from innovative, it has made FH3 border on NFS-level of arcade, because AWD cars are stupidly easy to drive in the game (it really does feel like NFS at times), and makes all of the cars incredibly generic, which goes against the whole point of Horizon, which is freedom (it’s even in the name if you didn’t grasp it).
Elaborating further on the PI subject, there are plenty of cars in the game placed in S2 class which can’t reach max PI no matter what. So they’re there for, well, the sake for being there. They’re useless unless you want to fool around with them. In FM7 at least 99% of the cars in the game have their own class to compete in even though some might be better than others in these divisions.
I love FH3, I find the game excellent, but let’s not conveniently forget its many gameplay flaws for the sake of gratuituously bashing FM7 whenever something don’t work in the latter, shall we?
Nowhere did I say anything about that. Assuming makes an…
You are still missing the point and getting hung up on existing glitches and side-effects and ignoring the positives, which ironically seems to be what you enjoy accusing people who mention PG of doing.
It’s not about whether or not they messed up the tires or whether some stupid pick-up truck no one cares about has heavy wheels or whether you can’t beat the AI without using one of those stupid AWD monstrosities (yes, those are terrible, but I never used them and never had much trouble beating the AI with a few specific exceptions, and did fine in online lobbies as even with those cars the game is full of crashing idiots). It’s the fact that, so far, they make improvements to features of the game instead of just leaving them to get stale and actually try to evolve the series.
FH1 to FH2 brought off-road involvement (that was misused of course, with all the super-cars-through-a-field races), playground areas to drift and jump around, and an early implementation of the division system that wasn’t as strict as what we have now… but it had worse driving roads overall than FH1, and a tedious career. FH2 to FH3 brought better off-road implementation and use of the off-road area, blueprinting, widebody kits, goofy showcase things, and roads that were a step up from FH2. Along they way we picked up excellent QoL features like the ability to pass host control off without leaving the room, the upgrade garage basket system, and an excellent rental system that allowed races with random people to be fair and get paid for the racing… None of which Turn 10 could even be bothered to blatantly rip off from Horizon to drop into the Motorsport series.
Meanwhile, with the Motorsport series we have lost features from FM1 to FM2. FM3 brought interior views (good addition but graphical and shiny). FM4 brought us AutoVista (graphical). FM5 brought us ForzaVista (graphical) and a heavy content cut. FM6 brought more content back, rain and night back (good but shiny too). FM7 brought us time of day and night (good again, but shiny), and changeable conditions in-race (excellent, but shiny again), and FINALLY some better free play setup options. Each time career mode has been “re-made” aka make the menus different. The physics are tweaked (whether or not they are improved is preference). That’s it.
Along the way we lost the ability to choose tire compounds, real autocross, night races (from FM1), car clubs, multiple fan-favorite tracks, user created public lobbies, online game modes, private lobby AI, the original Drivatar system, the ability to save lobby setup configurations, many existing body and aero bits (anyone remember the old Forza aero rear diffusers?), dumbed-down mechanical damage, a good auction house (yeah it’s back now but it sucks) and probably a few other things I’m forgetting.
It took them how many titles to finally improve the free play experience? All they had to do was port over the setup options from private lobbies as (before we lost the AI) we already had the current free play system working with AI in private lobbies. We still have the same simplistic race setup options, with no fuel use or tire wear multipliers (we can’t even turn them off/on separately), end-conditions that aren’t realistic at all, illogical increments in restrictions menus that render them pointless in many cases, and we can’t even set the time of day/night and instead just need to reload the track until we get what we want. Replays are still broken and terrible. Nothing has been improved in the paint shop. The AI is still bad. They continue to double back on decisions and make unnecessary changes that don’t help anything (why do we need 2 people to open a private lobby now? Why does “no end timer” setting still pop up a stupid “race ends in 1146 hours” thing in the middle of the screen? People have hated the locked cars for years and they decided to lock even more cars… so on).
Neither one is perfect, but I’m more inclined to forgive PG for trying but messing up, than Turn 10 for letting things get stale while messing many of them up. What PG does for the next Horizon game might be stupid if the Hot Wheels expansion is any indication, but at least I have a reason to be optimistic and curious about it… Can’t say the same for FM8, or even for things getting much better in FM7 for that matter.
Ive never had any of the issues you have mentioned with fh3…on both my pc and xbones
All forzathons worked flawlessly…except the missing subaru that 1 time
Groove radio is still working for me exactly as it did from beginning .still streaming my pc playlist every weekend on my xbone
The nissan titan bug couldnt be fixed without causing bigger issues thats why it wasnt fixed
In a earlier post I mentioned I was going on vacation on the 20th and wasn’t optimistic about a solution being in place. It appears I was right not to be optimistic. I’m planning to return on the 28th, so I might still be able to do the events.
I don’t understand what is so hard about reactivating events. Does a patch need to be done? I would have suspected events to be a server side issue.