Forza P2 series multiplayer = pay to win

The 5 available cars in Forza P2 spec series have dramatically different performance and lap times, while you need to pay real money to be able to use the best one :joy:
Just played a match and all top 5 were using that pay-to-win car…

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The game is dead for good: P2 and R event are a carnage: I was hit a total of eleven time in a single race lol. Only way for Turn 10 to have some people play is going full pay to win: selling overpowered cars and maybe consumable boost. They can, at last, milk some money from kids who love pay to win game. But as far as a standard race game Forza Motosport is dead for good.

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Its ridiculous. Every series is going to be pay to win. In GT, you have to lay down perfect laps with the vette or Ferrari just to stand a chance against the Merc

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Cant say I’ve tried the P2 series but saying the merc is the meta in GT is just nonsense. There are multiple different cars that are competitive in the GT class.

Pay to win is always a problem with dlc just like most other multiplayer games

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GT is winnable with multiple cars. It produces close racing for the most part. Just my experience.

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The Bentley and the Audi are very strong cars and even the Acura can be very solid. The Merc is more friendly to tune up but so far the GT is one of the most belance room in the game.

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He wasn’t wrong with this post. Every single race in this lobby ends with the J.C. Oreca’s at least 1.5 to 2.5 seconds ahead of the Mazda’s.

Edit: So after spending some more time in the hopper, it seems like mainly tracks where the Oreca can stretch its legs where it has the biggest advantage. The difference in lap times at Le Mans were ridiculous, but the two races I just did at a raining Maple Valley and Mid-Ohio were very close. P1/P2 respectively. At the Mid-Ohio race, I was about .5 off per lap, which I can attribute to P1 cutting the pit lane corner every lap.

Seems like the Mazda is happy to keep its speed in the tight technical stuff. It carries corner speed very well. I haven’t gotten to drive the Oreca since I don’t have the premium pack, but it feels like its noticeably faster in a straight line.

Just my .02

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That shouldn’t happen, considering the game has a PI system explicitly designed to balance cars, and Turn 10 have said they apply additional balance of performance on top of that in their series (by limiting what kinds of builds are eligible, or by adding grip/power handicaps).

Pay-to-win aside, it’s concerning that Turn 10 cannot adequately balance the performance of 5 cars given the number of tools at their disposal.

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I just wanted to share this, as it is a perfect example of what the OP is talking about. Not every track is this unbalanced, but yeah… Credit: u/Delfanboy on Reddit

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The gap in laptimes isn’t that big, where do the Orecas win that much time?

You’re only looking at fastest lap at the end of the race. I would say the majority of the races I’ve done have looked like this. They are much faster on the straights I believe.

There is just no way to beat them in the Mazda at certain tracks. There was a couple where it seemed we could compete, but there is a clear difference between the two in balance.

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You wont believe what i am saying now, but thats motorsport in perfection. On some tracks one car is better than the other… I know, weired concept, but it is what it is. And if they would follow your advice… we would end with something like GT7 where every car feels nearly the same, drives the same and has this shiny gloss from three suns rotating around the track… No, please not.

Bro, you need to check the way you talk to people. Just because it’s anonymous doesn’t mean you have to be a total bell-end.

It’s a SPEC hopper. Do you know what SPEC means? Lemme help ya: [One-Make (Spec) Racing Series](One-design racing - Wikipedia

The point isn’t to have them identical. The point is BALANCE. We want to be able to compete in all the vehicles in all the tracks. I don’t think anyone is asking for it to be identical. We have that in other lobbies. The point is that one car shouldn’t be head and shoulders above the rest in a spec series.

I’m not the fastest person on the game, but I’m always in the top 5-7% of the leaderboards. When I can’t come within 2-3 seconds of the pole time, that’s not balanced.

Edit: I just wanted to come back and add, that I get what you are saying. It’s perfectly reasonable for the cars to have different strengths and weaknesses. That’s what makes the races entertaining, otherwise we would just have a literal ā€œone-makeā€ series like we’ve had with the Mazda’s and such. The whole point of a spec hopper that has multiple cars in it, is variety. They didn’t want a grid full of one vehicle, so they attempted to give us multiple choices. Unfortunately, they aren’t balanced quite right.

You alluded to GT7. I don’t play it, but I have noticed something from watching a lot of SuperGT. Pretty much every race in that game has one strategy. One car and one pit/tire strategy that is unequivocally faster than the rest. That is essentially what you are advocating for. Where every person in the race is forced to use the same car at a particular track, or risk being uncompetititive.

No one is asking for cookie-cutter. We just want to be able to compete without having to pay for the DLC cars.

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Forza AI driving in free play, stock setup provided by T10

Lime Rock Park Full Circuit AI driving

#38| 50.447
#70| 51.252
#55| 52.187
#10| 52.904
#02| 53.046

Road America East AI driving

#38| 1.01.563
#55| 1.02.931
#70| 1.03.446
#10| 1.03.897
#02| 1.04.414

Indianapolis Motor Speedway The Brickyard Speedway AI driving

#70| 51.924
#38| 52.026
#55| 54.200
#10| 56.847
#02| 57.154

Indianapolis Motor Speedway The Brickyard Speedway AI driving throttle trigger pressed down

#38| 50.030
#70| 50.042
#55| 52.127
#10| 54.629
#02| 54.944

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Wow, thanks for the data. I’m kind of surprised to see how close it is, considering the way it feels to actually be in the races. Not being a VIP member, I don’t know how the Oreca drives. The Mazda is pretty effortless, so on top of losing on the straights (given the data, I guess its accelleration out of the slow corners where I seem to be losing the most. The Oreca’s just fly by on the straights.