Forza is still not a serious racing simulation

Thread is pointless, same as having a similar thread on a. Mario kart forum.

Forza never has or will be a serious SIM compared to the Sims on pc.

It’s simply never started that way lol

Flicking from FM to ACC and the difference is night and day. But that doesn’t mean that passing someone on the outside of 130R in the rain in a Formula Mazda didn’t make me feel like a racing god with a massive grin on my face :grinning:

@anon20000763 , the error in that statement (and I am in no way defending forza) is that their preview video clearly puts “The New Forza” above every other racing game on the market. So yes, they ARE marketing it as a “racing simulation game”.

An all due respect even after watching that trailer I wouldn’t of assumed Forza was going to be the next hardcore SIM. It’s simcade and always was gonna be unfortunately.

I think if people thought it was going to be anything different, sorry that’s on them.

The key word here is racing simulation “GAME”!!

This is a ridiculous thread.

Forza is not even a serious game let alone sim.

It doesn’t have any of the features or fun that people normally associate with video games.

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I didn’t say it was or was going to be. Simply pointing out that appears to be what they are saying in the video clip. T10 and Cris-E are pushing it as the next great thing. It barely delivers on the last worst thing.

Yeah the AI is what’s wrong with the game(!)

They could’ve remained the same from FM2 and I’d be happy, it’s literally everything else that’s the problem.

FM doesn’t have to be Asseto Corsa or Iracing to be great racer. If you think about it there’s really no other simcade racing game that’s road track based game, uses actual cars, not F1, and is perfectly playable on a controller AND is available on PC.

Now just because they haven’t figured out the wheel situation, doesn’t mean its impossible to be great on both. There are plenty of other simcades that DO figure it out for BOTH wheel and controller. And it’s embarrassing for FM that they stil haven’t.

I don’t really understand that obsession with realism, and “serious racing sim” games. And obviously realism is great to certain extends. But then some of you act like it’s a pride thing, rather than actually caring about the fun factor of playing A GAME. You know there’s a ton of “serious sim racers” out there, so you don’t have to rely on FM for that itch, if you have it.

FM does forfill a spot in the racing games market and without it there’s really nothing else comparable. Stop making it into something that’s really not. The game could have a great AI and this has nothing to do with it being “a serious sim” or not.

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Word.

An advertisement platform for car companies, that’s what Forza is… :rofl: The most effort T10 puts in, is into releasing new cars

Let’s be perfectly fair. Most racing/driving games are ad platforms for car companies. It’s been that way since the early 1990s, at least - a large part of Need for Speed’s history is built on the fact that it advertised cars like Porsche, Lamborghini, Vector, and McLaren with an outright reverence to those cars. It wasn’t until they got away from that and started chasing after the fickle Fast & Furious money that the brand faltered and slipped.

Forza is in the same predicament on both ends of their spectrum. However, as of today, only Playground Games seems to not only be aware of where they currently stand but are also taking measures to mitigate and rectify their issues…and at the risk of beating a recently-deceased horse, they are doing that after getting rid of various factors holding them back. Turn 10 has to do the same, because if they don’t and stay the course, then not even the car companies are going to want to risk being associated with Forza Motorsport on account of the excessively poor quality that the series is now associated with.

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Yeah, but certain other monthly sub services( which Forza is), will actually kick problem drivers… Microsoft won’t do that, nor will they improve the product beyond releasing FOMO cars :rofl: That difference is why i posted what i posted about Forza.

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What makes you think they don’t ban drivers that get reported? They definitely do, more then a few people have come to the forum to complain about getting banned for unsportsmanlike conduct.

And my honest reply to the title of this thread is:

Good.

Turn 1 of just about every race… :rofl: The steady mindset you’ll find in threads, that Forza needs to do more “ghosting,” things of that nature. Maybe microsoft and T10 do ban extremely egregious repeat offenders, but i doubt it… At least as far as on track behaviour is concerned… People who use hacks? That is probably a different story

Not to start an argument, because I’m not about to argue or debate this issue beyond my post. But let’s get real here for a moment.

1st. Big Auto makers spennd millions annually on advertising. If they actually saw video games as an advertising media they would be quick to buy space on games so their cars would appear in the games. But the game Studios actually have to buy the rights from the Auto makers to use their cars in the video games. 1st conclusion, it is not viewed by the automotive industry as valuable advertising.

2nd. How many video game players actually bought a car based on it’s performance in a video game? I’ll go out on a limb here and be super generous saying 10% of the gamers did this. But those people are the ones who buy brand X because they saw the ad on TV, not because they made a valid purchase judgement comparing products for themselves. 2nd conclusion, it is not viewed by the automotive industry as valuable advertising.

3rd and lastly, there is no blatant advertising “WOW congratulations you’ve just bought the newest [brand X] car]” popup. When you by a new car inbthe Autoshow. And no other blatant popup brand advertising. Only brand advertising seen in the game in the on track advertising which is required to be on the track due to track licensing requirements.

4th and last lasly because I just thought of this: if there was corporate advertising, it would be blatant in our face advertising like the Mobil1 advertising on Maple Valley. Which had to be on Maple Valley because real track licensing would prevent it from being added to any real track.

Those are my points, take them or leave them. But I’m not going to argue about them.

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Counterpoint - the Subaru Impreza and Mitsubishi Lancer Evolution owe a lot of their success in the U.S. to games like Gran Turismo, which featured their Japan-spec sports versions prominently at a time when the most anyone in the states could hope for was Subaru’s 2.5RS Impreza. Yes, it’s true that for some brands, advertising in video games meant and continues to mean little. However, for other brands, it’s been a significant and arguably defining part of their success in recent years. Nissan certainly thought so, or the R35 GT-R would have never made it’s way here…and they certainly wouldn’t have contracted Polphony Digital to help out with the car’s infotainment system, too.

There are other examples of car manufacturers using video games as advertising options, too - EA, well before they signed up the exclusive rights to Porsche for a decade plus, dedicated an entire NFS video game to the German automaker. Ferrari, Dodge, and Ford had similar games of their own in the past from publishers and developers like Papyrus Racing and SEGA. Mercedes had one of their cars digitized into a kart racing game (I forget if it was for Nintendo or SEGA). This very franchise has had a multitude of advertising deals with manufacturers to debut or showcase new cars, with GM being the most recent. Call of Duty Warzone had the new Hummer EV before just about anyone else did, racing game or not. And the list goes on and on.

You can choose to argue it or not, but it’s obvious even with a cursory glance that automakers do see a significant benefit to having their products end up in a medium where everyone of all ages can be exposed to it relatively up-close.

And you still can’t buy the Japanese Sport spec versions in the US market. Counterpoint smashed. No argument standing. TLTR beyond that point.

You couldn’t buy them at all prior to 2004-2005. The point is, their inclusion in games like Gran Turismo drove their eventual arrival into the United States.

I’m not sure why you’re picking this hill to die on.

Not to mention the GTR Skyline never being available in the US until the R35, yet had a following so intense it landed leading roles in the FNF franchise. All due to GT 1 and 2.

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That’s not called advertising, that’s called cult following. The point is simple, if the advertising was of monetary value there would be no need for licensing. Simple as that.