It would be nice to bring some more life to the open world and exploring it. I’d love to see some kind of bonuses that spawn randomly in interesting places around the map, cash (something a big generous, maybe 100-500k), or influence. Board are ok but once they’re gone that’s it.
I’d like to see a selection of White wall Rims.
Rims with a “fake” whitewall on them so we can have the look of classic White Wall Wheels with low-profile Racing tires.
Hi
Please, i want to request little wish. I Don’t know, maybe i am sound less but i cant hear brakes at all. Basically, when you hit brake in car it has to make some sort of hi pitched noise. Especialy in cocpit when they get hot or with some sand. Dirt Rally has this feature. Even when they get weared, sound is stronger.
Thank you, have a nice day.
Dont frget to let know!!
I’m cross-posting this here from another thread discussing the unrealistic bonus that manual transmissions give since I made a bunch of suggestions I hope the devs consider at some point.
I’m not really a fan of the artificial penalty the game places on automatic transmissions, especially since it ruins the feel of modern performance vehicles that use fast automatic or semi-automatic transmissions. It’s also ridiculous that given it’s a hardcoded “cheat” boost, I can get a free performance boost with no additional difficulty by using a car with one gear like the Koenigsegg Regera.
A much better system IMHO would have been to make the cars use whatever transmission they come with IRL. If a car was sold with multiple transmission options (like the Golf R), add the other options as alternate stock transmissions in the upgrade menu for 100CR.
For automatics with the ability to manually select gear, the manual without clutch option would also be available without additional upgrades. Same goes for ABS/TCS/STM. If the car has the ability to turn these off IRL, then they can be turned off in game. Otherwise an ECU/brake upgrade is required (which can also enable ABS/TCS/STM for older vehicles without an assist penalty).
Instead of just the meaningless street/sport/race transmission options, we had options for things like clutched manuals or performance semiautomatic DCTs.
Difficulty assists would still be available in all cases to simulate the drivatar handling manual shifts/brake pumping/modulating throttle/etc so less experienced players can still drive classic cars without needing to upgrade them. When an assist is being used, the drivatar will drive slower (i.e. slower shifts, slower brake pumping, etc) than players who don’t use the assist like we have now.
Race blueprints could also allow for transmission type to be restricted, so for example only cars with proper clutched manuals are allowed. Assists would always be available in this case since they would have the penalty built-in.
The game overall is great, as for every racing games it could always be improved just a little bit in every part of the game. One thing I wish they would do already, seeing they have drag strips and plenty of road to drive, would be to switch car modes (ex. 458 switching from “street”/“sport”/“race”) as it does in real life depending on the road being driven. Can easily make that happen with a (hold UP on D-pad) or something. Also another thing that would be great is a traction off/on without the pause screen. Another thing that could be added to the D-pad. Other then that I can’t complain much. Great work forza team!
Another feature I would like to see added is the ability to replay seasonal events. Some of them are actually quite interesting, and it’s annoying that they’re gone for good once the week is up.
I see this as a catalog of events (both championships and PR stunts) where players can scroll through and see a list of all the previous events. When replaying an event, if the player hasn’t already earned the special rewards they should be able to earn them at a later time.
Filter garage by car mastery,
I got iver 200 cars, i cant remember where i need to spend my skill pts
Hi all! Well, I think the game overall is great, but there is, in my opinion, something that can improve it a lot:
Well, given that we are in Great Britain, which has a very rich rallying history and one of the best National Rally Championship in the whole world, and that the game is set particularly in Scotland, home during lot of years to the RAC Rally… What about some real rally events? With a co-driver (or not) on various point-to-point tracks, and racing against the clock, not another cars.
It could be a separate Series, and given the open world of the game, it could one of the best rally simulations (you know, with its link sections, in which you have to get to different controls on time and all that).
It could also be used even on Cross Country events… The game have the potential, and you have proven you could do it (Horizon Rally anyone?)
I know this sounds like the Christmas list of a kid but… I have my hopes. It could even be a DLC, I wouldn’t mind, honestly.
I don’t know about you guys. But to me, cleaning the garage from doublettes feels a bit tedious, once you have 300-500+ cars.
I still don’t get why so many good features have gone from FH. Would you like to see the option to destroy a dublette right after win, too?
Winter season has come FeelsWeirdMan guess the only thing to do is to log off and not play for a week cause nobody wants to drive in heavy snow also making it so only what 5-10%? of your cars are fitted with snow tires and it removes pretty much every car you want to drive
give us a option to play in what season we want we dont care about ur 4 seasons…
we care about gameplay and winter is not something players should be forced to be in it should be optional
I didn’t read through the 58 previous pages of this thread so I apologize if any of these wishes is repeated. I have 391 cars in my garage as of tonight. I get many cars as a wheelspin prize. I assume that due to the amount of cars in my garage many of these prize cars are duplicated so I sell most of these in the Auction House. However some cars just do not sell and I keep getting them as wheelspin prizes. I find that reclaiming a car that did not sell and then putting it back in the auction block is a bit inconvenient and time consuming. I put 10 cars on auction tonight. And I auctioned about the same amount of cars 2 weeks ago.
- Add “Re-auction” to the menu in the "Auction Details"page when a car did not sell. The current options in that page are “Reclaim” and “Back”.
- Add “Auction car” to the menu shown in “My Cars” | “Select an Action”. It is the menu where the options “Get in car”, “Add to Favorites” and “Remove from Garage” are.
- Give the option, like FH3 has, to get a prize of CRedits (or Forzathon Points) instead of the car.
- Give the option to filter the garage by duplicated cars.
Bug fix - game crashed after rewind (xbox one x 60fps mode). Video:
1.Option to exchange regular wheelspins for super wheelspins ( with proper ratio).
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More garage slots.
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Not getting doubles at wheelspins → your “weird” economy system doesn’t work. This sinkhole isn’t working - people just remove their cars from garage, because they’re to common to sell.
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Remove petty rewards from wheelspins after certain level.
When I fast travel to a house, don’t make me THEN drive down the road further in order to go into it. Not all the houses do this, but a few do.
You can be literally parked right in front of your house, but to actually ‘enter’ you need to drive back out down the driveway to the main road, and only THEN can you enter. Obviously, this is stupid.
How about something even better: let us do tunes and paints from the main menu without needing to go through the tedious steps of travelling to a house first, then entering.
Also, while I’m in the paint or tuning menus busy doing something, please don’t pester me with the Forzathon message with a noisy 30 second countdown which I’m not given a way to dismiss. I can only say ‘yes’ I can’t say ‘no’.
there is some seriously heated discussions on the livery editing in forza…
is there a team of staff that overview images for copyright purposes and if so, do they have there hands full?
why not make both sides happy and do whatever changes can be done to the current editing tool, and have an upload template on the site where you can only crop an image in that has to be monitored by said copyright staff (waiting times can be whatever is decided), this uploaded template can be the only layer allowed on the online vehicle. i too find the tool annoying and clunky, but i tip my hat to the art community big and small, and turn10.
57 years old…Time is a wasting so here is my wish.
1: High Beams
2: Flashers
3: Shorten Ghosting of online players to a ms before contact. IE: Much like the drone does when moving close to the car. Better chance to look a persons car.
4: Remove the cut scene, when getting into a car, with the engine roar. Very annoying.
5: There are 4 or 5 engine sounds per car, I would like to choose any engine sound from those 4 or 5 engine sounds.
6: Trackir support so I can look both ways or have the look left/right be a smooth progressive pan to final lock position. The instant look left/right is dated.
7: Signal lights.
8: Final wish. Please make any future maps as big or bigger than the Horizon map.
I’ve been a gamer since a DX2/66 was top dog and 4 meg of ram cost you $400.00 and DOOM was it! That being said, This is truly the most magnificent game I’ve every played. The attention to detail and the quality of the graphics/physics/everything is superb. so much so I take great pleasure in getting into my car, taking it to a beach or lake and just set the drone out and sit back, have a beer, chill and take in the view. So I thank you for that. Keep up the good work.
With my thanks,
PACO572
You touched on something that I was thinking on your post that would be fantastic. 4 or 5 sounds per car but I was thinking at the very least 2.
For example skyline GTR that some people say it sounds right and we’re comparing it to f&furious skyline but maybe we need to look at if modified maybe at least choosing a modified sounding engine because once modified they sound far from standard. Same goes for every car really
Bug fix: Ranked team adventure points scoring.
I was on the losing side for a ranked team adventure last night, and lost 300 points, dropping from approx 1500 to 1200. I was on the winning side for the next one, and gained 50 points. This cannot possibly be the norm, looking at the win:lose ratios of some highly ranked players, as it would mean you need a 6:1 win:lose ratio just to stand still and there are highly ranked players who have played enough games this series that they would have 0 ranking points if every result had that impact.
I think the reason this happened is because we were 6 players against 4 when it finished. I have seen it suggested by other people, and I agree this must be what is happening, that the game reasons that having more players is an advantage, so penalises you more for losing when you have more players. In fact having more players is a huge disadvantage, and a losing team that has more players should be penalised less, not more. I assume that data is collected on every ranked team adventure that takes place, so that should make it easy to analyse the relationship between numbers of players on each side and likelihood of winning, and correct this element of the scoring algorithm.
I dont think the devs even know how it works tbh. I see so many threads of people complaining about this. Win a set gain 50 points, lose one lose 300 points, that seems to be the way it works. Honestly if you want to win all the time, apparently wall riding, and corner diving is where its at
It can’t be like that all the time, though. That’s the first time I’ve lost so many points from one adventure.
If I look at the current rankings, in 32nd place is someone with 4054 points, and 6 wins 8 losses this series. At 50 points for a win and 300 for a loss, he’d have lost 2100 points this series.
Or in 35th place, 4166 points, 55 wins 20 losses. At 50/300, that would be a loss of 3250 points this series.
79th place, 3669 points, 136 wins 93 losses. At 50/300, a loss of 21100 points.
These people can’t be losing that many points and still have the scores they have.