Ford Shelby GT-350R 2016 – Inaccurate car model (1793620)

This issue has persisted since Forza Motorsport 6. The Shelby GT-350R is probably the most inaccurate Xbox One model in Forza (not counting models based off of Xbox 360 and earlier), despite only a third of its body being the issue.

The entire front end is carried over from the 2014 Mustang GT that debuted in Motorsport 5, and thus it’s significantly too high. This causes the whole front bumper to be stretched to acommodate headlight placement.



Interestingly, the same issue cannot be found on its more powerful sibling, the Shelby GT500

In theory, a simple solution would be to get the front from the GT500 model, apply it on the GT350R model, and then just model a GT350R bumper for it. Really, the rest of the GT350R model is okay, it’s just the front that’s painfully inaccurate.

Wouldn’t it be fair enough to compare with GT7’s Shelby GT350R? It was “New to GT” since launch.

And it’s just the Front end because that’s the only tragic part in Forza’s GT350R model.

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So Glass Egg got most of the car right, but not the front? Well, it’s been bug-logged, so we’ll see if a correction is inbound.

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