Field of View (FOV), camera view, and cockpit options

I believe that devs don’t give a f*** about any adjustments of FOV or seat position, because forza in a arcade title where 99% of the players play on consoles using the gamepad and the rear car view.
So why will they bother on doing such things?
If you want all this features you shall look for Assetto Corsa or iRacing.

Things like steering wheel animations, shifting animations and ability to adjust POV and FOV really need to looked into for future titles. Not much has changed in this department since FM3. Unfortunately the question is can the Devs keep a rock solid 60fps or 30 for horizon if they give us stuff like FOV adjustability and better animations… answer is probably yes but perhaps at the expense of graphics features and me geussing here, this doesn’t bother a lot of people but slightly worse or non-improving graphics might.

Had to use Google to find his thread. Your search feature doesn’t work for me. (It might be a problem at my end (NoScript), if the search function hops across multiple domains.) I get a long spinny, then an error notification. Anyway, I guess this is the best place for this.

Which is the most realistic FOV? The cockpit FOV has a definite telephoto feel to it. The sensation of speed is low, and objects in the distance seem larger than they should be. This one is perfect for high-speed runs on the highway, but not for most racing. The hood view seems much more accurate to me. I can tell how fast I’m going without having to look at the speedo, and I don’t plow into walls because of underestimating my speed as I brake into turns.

I support the notion of allowing us to adjust this (on consoles too–see the Handsome Collection versions of Borderlands 2 and TPS for an example). But I’m also curious about which is most realistic. Maybe the lack of depth perception is what makes cockpit view appear Z-squashed? Maybe hood view has an unrealistically wide angle?

stay tuned 5 months ago… yeah whatever

“Stay tuned” six months ago…

So please add cockpit field of view adjustment (as 4 months ago you replied “stay tuned” to this question).
With FOV adjustment i would buy all DLC, all passes, Blizzard, etc. etc…
I like the game but i am getting bored to play with external camera and gamepad.

It is not about development from you, PG Games, because at the E3 demo the field of view (and hell, the seat position as well!) was adjusteable. So it is there.

That’s not necessarily true. Under the hood, demos more often than not are actually significantly different from the real product. They simply appear to be similar to the product.

Honestly I wouldn’t be surprised if the E3 demo was a build made specifically for that demo that was not ever integrated into the final game.

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So you confirm they did it by the way… And put it off from final. But it is there, in dev builds.

Making the FOV adjustable is not the hard part. Any halfway decent game engine does that. The trick is making sure that adjustment doesn’t break everything else in the game. With a game as massive as FH3, a small tweak like adding adjustable FOV can have enormous unseen complications.

The demo, by comparison, was a very small subset of the full game. Therefore, adding (and more importantly, testing) that feature was relatively easy. But adding that to a full game could be a much larger undertaking.

Field of View pack DLC announced :roll:

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Rear view mirror for the bumper cam!!!. Gives a great field of view and no cockpit in the way. Seriously, it ridiculous not to have one. I’ve said it before I cannot understand why no Horizon has it.

Half true.
Adjusting the fov from a fixed position do not give that much complications. They just have to set a fixed range, i.e. from 30 to 75.
It is the seat position that eventually could break the game, and it must be tested for each car otherwise you could go outside of the car, showing broken 3d polygons. That would be a mess.
But fov, from a fixed position is not a problem, if the range is restricted.

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T0NAZ, actually it really can cause issues beyond that even if there is a range. Iracing ranges from 40-179 or something like that which isn’t the issue, the issue is the physics have a direct correlation with the field of view therefor adjusting the fov actually adjusts the handeling in game. This is the reason they provide a fov calculator, so cars dont feel wildly different from person to person. However to compare me and someone else who have a similar setup but are used to different fov’s were tuning a car together. We kept going back and fourth and the same tune for him was very oversteery while his to me was very understeery. Once we set our fov’s equal we both actually quite liked the same tune.

?!?!?!

it is absolutely only about personal preference of viewing the simulation.
nothing to do with the handling of the cars. physics and handling DO NOT VARY in no way, cmon.

@Cerrax, true, but i didn’t spent 900$ for a videocard to play a 30 degrees fov racing games… if slow pc users cant afford wider fov, they just stick with the default one (or lower other settings…). this is the beauty of pc gaming…

There’s also performance considerations. A wider FOV requires more rendering, which could negatively impact the framerate. Console games typically use a narrow FOV because they’re meant to be played far away from a TV screen, but console games also have the hidden benefit of significantly less rendering because they use such a narrow FOV.

Tonaz go play another title that has adjustable fov and tell me ot doesnt change how a car feels.

Also going for a wider fov… (presumably higher is what u are referring to) is not actually more strain. Changing fov doesnt change your resolution just literally how much you can see and your perspective.

On a single monitor if it were adjustable most people woukd use it incorrectly anyways because a correct fov os extremely limited in a single monitor. Example on my single monitor 27" with it hung just behind my wheel and just above my wheelbase (about 22" from my eyes). I run a 55 degree fov. Everything lines up and its quite accurate, but most people wouldnt run it like that because o have absolutelt no view of my sode mirrors in anything ans cant see anythimg beside me. But this is correct.

I don’t think FOV actually changes the physics at all. It’s simply how your brain perceives the perspective that affects the "feel " of the car.

Also, FOV, does have a significant impact on performance. A graphics engine only renders objects that fall within the FOV. The smaller the FOV, the less the graphics engine has to process. An FOV of 60 degrees (standard FOV of a console game) uses a lot less power than an FOV of 90 - 100 (standard FOV on PC games).

FOV is mostly determined by the size of the screen and distance from your eyes to the screen. It’s why the astronauts landing on the moon had a window about the size of their head, but your car has a 4 foot wide windshield. They stood directly in front of the window, which means they had an extremely wide FOV. When you sit in a car, you are very far away from the windshield, so the viewport (in this case the glass) must be larger to give you a similar FOV.

Console FOV is designed for use on a large (30 - 50 inch) screen from a far distance. This means the FOV must be narrow to accommodate what the natural perspective for that position would be. PC game FOV is designed for use with a smaller screen (17 - 24 inches) at a closer distance. This means the FOV must be wider to properly show perspective.

FH3 is locked at the console FOV, even when playing on PC. This is not a natural FOV for PC games (as well as most steering wheel rigs), which is why FOV adjustment is so important in racing games.

If you move the right stick on the controller in the cockpit view you can look 45° left and right. That means all that space is being rendered in real time so it can be done. We should also be honest here and say horizon 3 is not without its frame issues here or there so i dont see the big deal with an issue here or there.

The truth is though that 9 times out of 10 the proper fov for a tv is actually closer to 50. So like someone posted above theirs is 55 and they cant see the mirrors, but it does give the right feel. I really thought they were going to add that dash view from the demo. Its also in Assetto Corsa and dirt rally. If anything that view saves processing because you dont need the wheel and hand animations.

As someone who has coded their own graphics engine from scratch, that is wholesale, absolutely incorrect.

Graphics engines only render what is actually visible.The GAME ENGINE does still do physics and collision detection outside the FOV, but the actual GRAPHICS ENGINE only processes what the camera can actually see. Graphics and gameplay are completely separate processes.

Fair enough. I still dont see why it cant be done. Pc has 21X9 support which gives it a wider view which means its rendering more of the sides of the screens. Im sure if they cared enough it could be done. As i said in another comment above most peoples fov would actually be zooming in the view not zooming out. Assetto Corsa on consoles doesnt have as much of a range as pcars but it still gives between 50 and 60. Something like this could surely be done in the future and i have a feeling it will in future titles.

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