I would like to see this view added to the final game. It’s a great idea for wheel users, incorporating the dial cluster (instead of cutting it off as most dash views do) would blend nicely with a wheel, it would be a shame to see it go to waste. Also the FOV gives a much greater sense of speed, and you can appreciate the scenery a bit more.
For a while now in Forza titles we have had a set cockpit view that sits us unrealistically far back in the back. I know this view is so we can properly use the mirrors in the cars while in interior view but it also restricts our ability to see outside of the car and even the instrument panel on the car. On top of this for wheel users and even for non-wheel users the steering wheel in the game can either be an annoyance or legitimately get in the way of see the instrument panels while driving.
Recently at E3 2016 where they announced and showed off Forza Horizon 3 for the first time the company that did the motion setups requested the exact features we are requesting and Playground Games was met with a lot of positive feedback from people that used the setup. Media outlets like Inside Sim Racing and Youtubers like BlackPanthaa asked Playground Games if the feature is part of the game and were met with a “maybe”. That’s why I started this petition to show Playground Games that there is a demand for these kind of features to be implemented into Forza Horizon 3.
Same Car:
(Currently the only FoV available in Forza titles)
Disagree. FH series has the best cockpit cam’s positions ever. In cockpit you should be able to see all the gauges and the dash properly so you can feel that you driving exactly this car, not the other one. “Grandmother’s” cockpit views when you sitting too close to the steering wheel like The Crew has are terrible.
i actually agree with you on this. when driving a car in real life, you can see everything, even your legs, both side mirrors, all the windscreen in your peripheral vision, if you ask me the camera should be even further back again! this is all well with a controller, and it drives great.
however, with a wheel, well my wheel anyway, i have the screen right behind the wheel, its perfect, such an amazing experience, but, the wheel base, and everything up to the tv is like the dash of the car if you like. this is what (tonza i believe) is trying to say, the close up cam, with no wheel is perfect as it completes the cockpit view, and makes it look genuine. you dont need a far back cam, as you can see your own arms and wheel, does that make sense?
I bet you are a gamepadder.
It is out of this world to play with a wheel and see the driver’s hands and the wheel…
And this is valid for PC and consoles as well.
Don’t make your personal standards to global world standards. For those who don’t want to see in-car-game steering wheel there is a hood view. But cockpt view should show a cockpit and we can taste the car in a full way.
Maybe in games like Assetto Corsa etc it is OK to hide driver arms and steering wheel, but not in game like FH where you not just race but also cruising and take relax. But even in AC I’m always play with the wheel and arms shown.
BTW, I never use gamepad, I’m a wheel user since I’ve started to play driving games in 2005, since TDU.
You lose your bet.
Cockpit views that you saw at E3 are the same in this demo. Nothing was changed. You can check it easily. Just pick old video and compare.
That could be quite interesting but it would have to be added as an extra camera view because gamers who play on controller (like me) wouldnt like the wheel delete as it would feel quite unnatural
Frame rate on the Xbox one could be affected but considering they have a little time to sort things out you never know. I’m hoping thetrs a fov adjuster because I’d actually like to sit further back… that’s just me but it’d make everyone happy.
The car doesn’t matter. Even in the buggy you will see the wheel, the hands, and seat pos farer and fov tighter…
Do you really think views will be different from car to car?!?!
^_^‘’’
Keep on pushing this if you would like.
P.S.: moving my thread made it no more reachable by PG Games, if they eventually wanted to reply.
Lol. I tried to tell you that making a point about FOV and etc. was pretty much the same that was going on in this thread. Not being a “blank” about it but I did try and warn you :).
P.S. This isn’t Playground Games forums its Turn10 so good luck trying to reach out to Playground Games on this site. Your best bet is Facebook or Twitter to reach them.
Adjusting FOV would be nice. It would also be great if the camera would move with the steering wheel (like you can set in Live for Speed) instead of constantly looking ahead. It’s not as annoying when racing on track, but when you’re drifting you kind of need to be looking into the drift and not just dead on. It doesn’t have to be a drastic movement. Just a slight adjustment (like no more than 10 degrees) would suffice.
Ok I have a pet peve here, every one seems to refer to the seat position (POV) as FOV. If you look at the picture from the E3 VRX setup it actually has a very high FOV (higher than FM6) but the POV is set much further foreward. So this begs the question, what is more important, adjustable FOV or POV?
With stuff like Project CARS and Dirt Rally, you can adjust both the seat position as well as field of view. Both are important because every car is different and needs some adjustment one way or another. Having a default setup that’s consistent across the board is fine, but it doesn’t always work out well for everyone’s own screen and peripheral setup. Usually fov is something you have to adjust once to your preference and be done with it. But seat position is really dependent on each vehicle and cockpit / interior.
So if I had to choose one or the other for Forza Horizon, it would definitely be customizable seat or camera position (POV as you say) in the cockpit view, up / down / forward / back, and maybe even left and right to get the best possible view in every single car. The problem then becomes saving that custom view for each car, or if it resets every time. There’s a lot of cars in the game and it’s probably not a lot of data to track the custom position, but it’s extra work they’d have to do to implement for sure.
Perhaps that near-dash view we’ve seen linked above would be a good enough compromise? As well as letting the user toggle stuff like the car’s steering wheel+driver arms on or off themselves. I don’t know. Customization is king but you don’t want to overwhelm casual players, either. Seat adjustments would require more buttons to tweak in real time, while fov is generally just fine as a simple menu option. Seat position controls work great on PC driving games because there’s so many extra keys on a keyboard for binding optional things like that. It could work in an optional menu with adjustable sliders as long as you could still see the cockpit camera being moved in real time in the background and the game wasn’t completely paused and hidden from view.
Both are important but id say fov would have more of an effect expecially since it correlates with screen size. I’d take what they have shown at e3 even if its not adjustable. I cant see frame rates suffering considering the fact that the steering wheel and hand animations would be gone, nevermind they arent that good to begin with only turning the wheel 90 degrees and the shift lever never actually moving, it should save some processing power.