Festival Playlist events and rewards Jan. 25 - Feb. 1 (Spring S29)

if you Google #aa151b it will show you the color.

Boring aside if you aren’t interested in colors:
The standard hex format is 2 digits of hexadecimal (0-F are valid values) arranged in red, green, blue.

So for example, pure red would be #FF0000 (255 red, 0 blue, 0 green). So if you wanted yellow, you go #FFFF00

The hex colors are pretty standard for web design (you can often specify colors in css or HTML just using those codes). There’s other formats for things like print, which often uses CMYK. (Cyan Magenta Yellow, and Key (black))

So Forza uses a completely different format for their color picker inside the tool. When I’m trying to match colors for Forza, I use:
http://chris-hill.co.uk/forzacolour.php

It can use an image and then you can select with the eyedropper to select the color you want to replicate, then it’ll spit it out in the hue/saturation/brightness format that the Forza vinyl editor uses.

Example below:

FYI, if you go to a paint place and use hex codes they’ll look at you like you’re speaking another language. In my experience they have no frame of reference with the hex codes, and instead use a system based on how much of which colors are added to a generally white base.

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I use a slightly less complex method of color determination based on the finish and surface being applied: I go into color fine tune…adjust…adjust….adjust… yep, looks good :+1:t2: :smile:
And believe me when I say, I tend to be overly critical of those details that the vast majority of people would probably never even notice, but over time I’ve found it’s down to what looks best. There are also certain colors that I already know the exact color sequence to achieve; for example, I use Ferrari Red quite a bit.

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interesting - I’m not a colour expert at all; I do know that colour is phenominally complicated

the wavelengths of light going into a material determined by the source

the interactions of those photons with the material

outgoing photons and their subsequent interactions with eyes or camera

how those are then processed by brain or chip

then there’s reproduction of the colour, on paper, in an image - this is where those codes come in

on top of that - it’s in the eye of the observer, too (that is, the mind, the subjective thought bit)

there are etched-in-stone industry standards out there based on colour that are proven to be completely meaningless due to there being no definitions of light source to be used and so on

it’s really mind-blowing to get ones head around

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The 959 can do without front aero. That can save some PI.


SC: Design 866 024 803 - 915 954 838 (S1 900)

It looks better without front aero, but im faster with it in this situation. Its just 4 PI, and it can be exchanged for 28-30 hp, and its a car on the edge of not having enough handle. The extra 0.05 of lateral Gs at speed with minimal additional drag, or one engine upgrade … im faster with the extra grip .

In Horizon 5 investing PI into brake upgrades is basically never worth it - unfortunately. The changed braking physics don’t allow for the excessive brake pressures and engine braking Horizon 4 and Motorsport do. Thus, the big advantage of race brakes is gone. Especially with installed aero the formula is:
the worse the brakes the more PI saved the better the build.

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I think it depends on the course, circuit races with sharper turns can sometimes benefit from better braking… I usually go for weight reduction 1st, I don’t often add aero to cars that don’t start with it. I’m not an expert, just what usually works for me.

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Based upon the corner results in every trial race some though…some…could benefit from brakes lol. I often wonder if people found a way to actually take brakes completely off…because those first corners in every online or trial race for some are brutal. People just build up a bunch of speed and ram the corner like it did something evil to them.

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LOL, yep…

I liked it too… but lots of graphical pop-ins on my PC. I get that missed checkpoint thing with quite a few Eventlabs.

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Naaahhhh :joy:

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I’ve not had many missed checkpoint errors, made a couple myself in FH4 lol, but this might be only the second one that’s been a featured event. Hmm, maybe criticizing a total lack of the devs or whoever checking before offering was, extreme ? Being only one or two that I remember maybe they do a pretty good job of checking, at least most of the time. Or maybe they usually just get lucky :laughing:

If anybody is looking for a good drift tune for the RA driftzone; This thing drifts!
Mosler MT900S: 119 060 024

lol…that dude went into the shadow realm

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For sure. I’ve seen my share of corner bombers, but that was one of the most epic wipeouts I’ve seen :joy:
I’ve shared that one before, but thought it was apropos to your comment (& it’s fun to watch :joy:)

From what I can see that guy wasn’t really corner bombing but rather wall riding which made his back get airborne resulting in the flip. I’m not sure if PGG did something to cause this behaviour at some point but I see this happen more often now.

He was “wall riding” bc his approach was way too fast going into the prior turn & he just stayed on the gas. Not sure what you mean about the PGG influence as that was a live human player, not an AI, if that’s what you are referring to. It’s tough to see all of it clearly in the “short” version, but I did that to remove the player names.

I’ve been assuming brakes werent worth it most of the time, but never really tested enough to be sure. Sounds right to me. But I’ve been thinking that brake upgrades might be useful on the tightest circuits in some cases? Not really for increased braking … more for weight redection for max handling to carry speed through corners. If i remember right, i built some Lotus Elise 190s for the Bola Ocho Circuit leaderboard and the best one had the least horsepower and least weight with race brakes. Still .250 seconds from the best time in that car, though.

I did test the 959 a bit yesterday. At Horizon Festival Circuit:

The original build i shared was about 0.500 seconds faster than a build where i swapped horsepower for race brakes.

The original build was about 0.600 seconds faster than swapping front aero for horsepower.

The original build was about 0.200 seconds faster than one with races tires, race brakes, similar horsepower and reduced weight.

With the original engine, the build i shared on here was ideal for the Horizon Festival Circuit. And Linea Costera, too., as that course depends even more on power and less on cornering.

But i did find that the absolute ideal build for sprints and power type circuits has race tires instead of slicks and the 918 engine swap. The race tires feel a lot different from the slicks. Seemingly not as much grip and required much different tune settings. But that 918 engine in a 959 makes it crazy fast. At Horizon Festival Circuit, i flirted with 56’s … which is great for me and the line i take around there, which isnt ideal. It was about .300 seconds faster than the original build with slicks. At Linea Costera, i got it to about #170 on the leaderboard with a less than perfect run, amongst a bunch of Noble M400s, Jaguars, and other rockets. With the original build i shared, i managed #223. It looked small in the review at the finish.

So Im pretty sure the ideal build for a 959 in sprints is:

4.6L V8 hybrid engine swap, full aero, race tires, max rear tire width, sport transmission, race front and rear arbs, race weight reduction, and race rollcage.

887 hp, 829 ft-lb of torque, 2648 lbs,

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That’s still different to corner bombing. Not any better, just different.

I know it’s a player. The AI doesn’t acts that way. What I’m saying is that it seems to me that something may was changed to reprimand wall riders this way as it seems cars have a tendency to do exactly what you show in the video if they’re riding a wall for a longer time at a higher speed now. I didn’t saw this behaviour right when the game was released but only since a couple months maybe. It could of course be just coincidence. I obviously can’t say for sure.

I was using “corner bomber” in a general sense, as those players that drive full throttle into the corners, which is pretty much what occurred here, it just happened that gradual turn prior to the 90 put them into the wall where they continued on to the finale.
I would like to think that there was actually some thought given to any type of in-game auto-reprimand given to such behavior as you suggest, but unless I missed something about this, I don’t see that happening.
Anyway, I just thought it was a funny bit of karma in action :smile: so I shared it :man_shrugging:t2: