Yep - it’s just like last series ( or maybe two ) where it started, seemed to get fixed for a short while then restarted again despite Wolf closing the thread we were discussing it on because it was apparently fixed.
It’s been coming back ever since and this series looks to be much of the same.
You beat your first rival and maybe a few more but it constantly throws the original rival time up.
I started another thread about it after Wolf closed yours but it seems to have gone on deaf ears.
Haven’t seen the same issue with the time not registering to the LB, just the occasional issue described above. I’m seeing on the other thread a new issue where times are apparently “clearing” after a day; but have not confirmed if that was the case with any of the times I set over the weekend.
perhaps introduce those penalties but the only times in Open that I get a slow-down penalty (well, the majority) are from being rammed into a wall by a car that then speeds off, having decelerated without hitting a barrier
I know what you mean though, generally those types will be wall riders and bouncing off walls left right and centre anyway.
I’ve see the mega aggresive cop a few in Open. It seems that slow downs hamper them a fair bit that they either quit or come in back of the pack, leaving the competent ones to get on with proper game play.
I wish i could adjust seasonal difficulty, i wouldn’t bother with the Co-op then. FH4 was able to change difficulty in Seasonal.