February DLC: Alpinestars Car Pack

And the last few model years - after they ditched the plastic body cladding and upsized the wheels - were actually quite handsome in the right colour. A guy on my regular cycling route had one in blue that was quite striking. He sold it for a 6-cylinder Camaro.

This paint now available ! Just finished it

in game shot of paint. enjoy! (I can do other color combos if wanted, just message me and I’ll add them up!)


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That is the tackiest vehicle I have ever seen in my entire life

Different strokes for different folks. I like it, and the paint I did has already had a few downloads.

(more self advertising - I did do a couple of authentic two tone paints for the SVX as well )


Thought I’d pop in to say I’m a fan of the pack too. Yeah, the Aztek is an ugly thing, and probably is a big reason for Pontiac’s eventual death. But it is, for better or worse, a milestone in automotive history. That it also has a significant pop-culture tie-in is a fact that shouldn’t be overlooked either. The celebration of automotive history is one of the things I love about both FM and the GT series, and racing some of the oddballs can prove significantly entertaining. I think I’ll turn one into an autocross car first (with an LS swap, naturally).

The SVX is a personal favourite, as it hasn’t been in a home-console game in at least a decade if memory serves. I’m loving the constant expansion of historic IMSA racers. The Sunbeam fits right in, as does the Corolla. The car that interests me the least is the Ford, but that’s only because I don’t really race the higher classes in game. I’m still going to try it out though, and I completely understand its importance.

Looking forward to this, thanks T10 for another diverse pack.

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I will never understand inclusions like the Pontiac Aztek (top 3 ugliest cars ever?). Can’t believe that in buying the car pass, I bought this car and ones like it that I will never, ever use. But, the reality that we all have to face is that this car pass wasn’t made for ME… It was made for everyone, so there are cars in the pack that I will love (Daytona Prototype and Cougar XR-7), and there will be cars that I hate but other people, somehow, love, lol.

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this car pack is ok, nothing impresive, especially the aztec.

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Hard to say what is impressive and what’s not without having driven any of them yet. Lots of cars I never even expected to drive have been amazing in the career part of the game. I’m sure there will be gems among these cars too. :slight_smile:

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I’m pretty happy about the cougar. My old man had a bunch of MN12 cars, so I’ll be most likely painting it a solid color and seeing how many memories it’ll invoke

Update is now live: 436 MB

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Europe as well now. Downloading…

Let’s hope there is an extra free car in the CU as well like we had the first couple of months.

Guys you can put winglets and a diffuser on the Ford DP

Yeah and the winglets give you less downforce, go figure. Lol fail

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Winglets drop the PI massively, meaning that the car can be used in both R and P.

The max PI for the car is P/993, 858bhp and 2,002lbs. Top speed with standard Aero and adjusted Gearing is 205mph.

Did a quick run around Daytona Infield and I’m 2 seconds slower than my 787B time, primarily due to the top speed. Trying it at Watkins now.

Something I’ve noticed with stock settings (and the car upgraded to P/993) is some severe body roll, to the point where I can pull the front wheels off the ground. Here’s a quick clip of me weaving down a straight to illustrate this point.

The aero is very rear-heavy too, at least 500lbs more than the front, which makes it tough to carry speed through the corners. Ultimately I don’t think it’ll be competitive in either P or R as there are cars that clearly outclass it in both Classes.

Something went wrong with those front wingflaps, those should give more downforce instead of less. That would balance the car better.

Ps. Anyone know if there was also a title update?

It seems as though someone at Turn 10 has got the Aero backwards. The winglets add downforce not remove downforce. The front and rear aero seems backwards also. How did they let this happen when it has been advertise everywhere and now the cars is broken from the start.

I am at work and was really looking forward to driving a Dayton Prototype when I get home. Now it looks like disappointment because it is broken from the start. Forza and Turn 10 will get a black eye for this mistake. If it isn’t a mistake then I guess they want the Riley to drive like a 1970’s muscle car. So bummed now. The game has got to get the balance of cars right or you might as well just hotlap the DLC cars in rivals mode.

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That doesn’t look good at all, reminds me of my Fiat 500 I tuned to be undrivable…

Can someone confirm if theres a free car or not please?

divisions of the new cars :

2015 Ford #02 Chip Ganassi Racing Riley Mk XXVI Daytona Endurance Prototypes (998)

1996 Subaru SVX 6 Japanese Street Kings (500)

1992 Alfa Romeo Milano Quadrifoglio Verde Compact Sport Coupes (400)

1990 Mercury #15 Whistler Radar Cougar XR-7 Early GT Racing (850)

1974 Toyota Corolla SR5 Classic Compact (300)

1967 Sunbeam Tiger Classic Compact (300)

The 2005 Pontiac Aztec got nothing :slight_smile:

Sorry for bad copy/paste