There are several parts in performance tuning that could be much better handled.
For example:
Intercooler, there are three stages available in the game. Tuned, Sports, Racing.
But it is no longer taken that the performance of the car goes hand in hand with this, especially if the car has a turbo.
Respectively, if the Intercooler is too big. That is, in the game if the player chooses a Racing Intercooler. This can create a large turbo gap, because the car have too large an air supply.
It’s the same fuel injection.
I’m amazed that with the choice of stronger Sports or Racing injections, to less performance of the car. The car does not shoot unnecessarily from the exhaust.
And that brings me to Turbo.
Unless suitable parts are selected for the engine so that the engine can handle the power of the turbo. So we are not in a game where the engine should explode.
But there should be some suitable alternative, such as that the engine will not have power or will skip, etc.
Unfortunately, it doesn’t work for me and I have to mention it, because it has been annoying me for a very long time and I bet my shoes that it annoys many players. And so they are, for all known FORZA visual parts (spoiler and bumper).
Why do developers not come up with something innovative? Why do they put this nonsense into every new game?
If they took an example from the older parts of the Need for Speed series, where each car had the same bumpers and spoilers, but it didn’t look annoying.