Fast lobbies in Multiplayer?

Hi all, since this is the place now, here’s a question I wanted to ask to the community:

Is there such a thing as a “fast lobby”?

I’m talking online public multiplayer. I found myself wondering that after greatly improving my own laptimes while using the same car in same-ish conditions on the same track (Mugello, day time, Forza GT3). Great lap (for my standards)? Luck of the draw? Emulation from other faster drivers? Or could there be “faster lobbies?”

Matching doesn’t really work, so it’s basically luck based on when people join within a few minutes. If you end up in a lobby with a bunch of super fast guys, it’s likely because they joined as a group. The system in place simply doesn’t work. It wouldn’t work with a higher playerbase either unless we were hitting CoD like numbers.

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Yes, some conditions are faster than others, primarily dependent on temperature. A large lobby size will also help as the track will be rubbered in faster and times will improve accordingly.

Good idea for a discussion thread.

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Does anyone know how often (if at all) conditions are changing in Open lobbies? I was going to choose a couple of courses and keep records of times/conditions over a few weeks to test this but I don’t think the conditions have changed at all over the past couple of weeks?

In featured MP lobbies you mean? Or trying to recreate it in Free Play?

Because I’ve tried that (free play) and I can hardly replicate my times even with same-ish conditions and maximum rubbering.

Talking about rubbering … Is it 100% by the end of practice? If so, does it revert back to 0 for the start of the race? Lastly, is it possible that in lobbies with many fast players, the rubbering is more effective based on the optimum line “drawn” into the track?

Track rubber starts at 25% in Practice/Qualifying and starts at 75% in Races.

Rivals is at 100%

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The thing with rubber also, is that the set rubber, 25% start of practice and 75% for start of race is only the AI line. Anything outside of that starts at 0 and is dynamically rubbered in as cars drive. This is why in a lobby full of fast drivers, the optimal line for max pace takes time to fill in, curbs are so dangerous until they get rubbered in. In wild random lobbies, rubber gets filled in across the track assuming people stay in the lobby.

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