Here’s a new version of my oldest game created livery. From my first console game with customizable vinyls (NFS Underground 2) it has morphed throughout several series according to available vinyl shapes.
In NFS: Underground 2 there were only 4 vinyl slots (it was 2004) this was the best pic I could manage, but a HD image wouldn’t improve this mess:
Then Forza Motorsports came along with 100 layers per side. My first design was lost with the demise of my first X-box (and it’s hard drive) this is a re-creation I whipped up in a few minutes…of course I still have an X-box hooked up to a TV in my office, why do you need to ask?
2 versions from Midnight Club: Los Angeles; the first, an attempt to recreate the original NFS:U2 Focus with 64 layers top/sides and 12(!) layers front and back - but it did have mask layers:
The second was after I invented a way to create carbon fiber in the game, which I’d brag about a lot more except that I stole the idea from whomever figured out how to do it in Forza 2 or 3. The thing I was most proud of was aligning the black side chevron with the tail light top. That’s right, I play small ball - the very smallest.
Forza 3, I made the connection with Charlie Brown’s shirt:
Forza 4, I had joined the DRG and tried to fancy it up, with less than good results:
Then I was inspired, no doubt, by one of the livery greats in Forza and bloomed out the yellow to white, leaving it only as an outline - achieving a good result IMO. Being part of a garage I had access to so many logos that I could be pretty free with them:
All the new “paint” patterns that we’ve had for the last 3 games have been, in the case of this particular livery, more burden than boon in the carbon fiber department. I made a number of versions that just did not look right before I went back to the old method. There’s no way I’m recreating all those logos, and these 2 joke logos are all I could think of - this is called Charlie Brown:
I even made a tune for this, only an appearance tune, but still…