It would be very helpful if FH5 had a spline tool for creating roads and prop placement similar to Cities Skylines’ one or something similar to BeamNG Drive where you can choose:
- Width
- Height
- Length
- curvatue
- Surface inclination angle
- Type of surface
+1 to this, or really any way to more easily build complex road geometry. The addition of road/track/highway props with banking and smooth concave/convex slope changes were big, but are still quite restrictive when you want your turn to be a little tighter or a little wider, or your bank a little steeper.
There are talented folks in the community who can pull this off with careful placement of props like the asphalt platform, but the time investment to produce a complete circuit or sprint feels like too much.
2 Likes
This is a good idea. I also think that existing props should be able to be scaled in the different axes. Making gigantic curves without having the curves be bumpy and taking six hours shouldn’t be this difficult.
1 Like