Brake face could be a fantastic feature if implemented correctly however I feel that having brake face on “Cosmetic” damage would be a mistake. Having it on “Simulation” damage and perhaps “Fuel and Tires” could be a nice option. It would mean that if people wanted that authentic feel of braking in a classic car they would get it but like you said, if players didn’t want to “force an upgrade” they wouldn’t have to. Only trouble I see is realistically creating this “brake fade feel” for 700+ cars, that could be tricky.
As for the brakes locking up too quickly you have to remember Forza is not a full sim. In Forza 6 they had to model the braking pressure to be satisfactory for 450+cars. Remember also, a controller has lot less travel then a pedal and having experience playing on both, Forza does an adequate job in braking pressure for both giving neither an advantage. Project cars launched with around 80 cars if I’m correct. If I’m not and please correct me if I’m wrong, Forza 6 had around 5-6 times more cars that Project cars making it easier for PC to model the braking pressure for each car. ABS is also an option but honestly I haven’t used ABS since Forza 2. Taking all this into account I think Turn 10 do a decent job.
Moving on to this, “brake performance seems the same for a low end and high end car”. I don’t believe this at all and I don’t get where you are coming from on that one. The braking performance of say a Ford Fiesta compared to the Ford GT is quite sizable in difference and in regards to cars being skirmish while braking, like I said with braking pressure, Turn 10 had to model a brake bias for 450+ cars. Actually in my opinion, the brake bias is pushed too far but go figure!