If you’re adding VIP and drivatar bonus and 50K per driver level up, sure. I was just keeping it simple: the base race payout + mods (which weren’t allowed in this race for no good reason I can think of).
I guess I must be Einstein in a race suit then because as soon as I saw a grid half filled with GT cars, and knowing that I was in a Civic touring car, it was immediately apparent to me that this was a multi-class race…
After doing about 60 events in Forza 7 this was the first time for a multi-class race, and there was no mention of that in the description. I also passed on Forza 5 and 6, so this would be the first multi-class race I’ve played in years. I’d probably forgotten they were even a thing.
I never realized how much rubber i was burning when racing until i began noticing how the A.I would pit several laps later than myself. I couldnt win consistently anymore. Take for example Road america full circuit, 30 laps. My 1st pit happened at end of the 11th lap while the A.I managed to last between the 15-16th lap. So by end game i had to pit twice and them only once.
At first i thought the A.I was cheating but after some experimentation i noticed that i too could last just as long them and more when i changed my driving style. The only disadvantage to that is i struggle to gain distance from the A.I now.
You could also just pick another car wich has a better fuel efficiency. In LMP2 class for example if you use the #70 Mazda B12/80 you can do 27 laps on Road America with a tank of fuel, while the AI has to pit every 14 to 21 laps. In LMP1 the Peugeots are the most fuel efficient.
Yep, there is hotlapping for leaderboards and race pace for tire/fuel savings.
Flat out all the time is only for cosmetic settings or short races. If more people could figure this out there would be less threads claiming that the drivitars cheat. Maybe there are some fuel bugs in the game but until it is confirmed and patched by T10 the best advice is what OP stated if you want sim or cosmetic if you are convinced the drivitars are programmed to drive you mad.
It’s not as simple as fuel efficiency. Different cars have different fuel capacities, and they can vary a lot. I don’t mean just an extra lap or two, but sometimes two to three times the capacity. It’s not just a tuning setup or how you drive, but what you drive.
There was a rally championship that includes the Ford Gymkhana, the WRX, and one or two other rally cars. Depending on how long the track was, the Gymkhana needed to pit for fuel after about seven laps, give or take. The WRX was able to go well over double that, as I recall. It wasn’t about how I drive, as all Drivatars in the Gymkhana also had to pit at the same time, but Drivatars in anything else went longer.
If anybody wants to insist that it’s really about how you tune or how you drive rather than what you drive, go test the Ford Gymkhana specifically. Try Free Play and try thirty laps on a 3+ mile track and see how often you pit versus the AI in the WRX. I bet the WRX pits once. I think at Maple Valley the Gymkhana went seven laps, so try thirty laps there and I bet you pit four times before you finish the thirty laps, to the WRX pitting once. Try seeing how much your tuning setup or driving style can help you here.
Since we don’t know the fuel capacity, nor consumption, when people refer to efficiency in Forza, they’re talking about both - which is to say, “what percent of your capacity is consumed per lap?”
Yes, some cars are far more efficient than others. In my testing of Forza GT division cars, the Chevy C7.R used barely over 2% of capacity per lap at Daytona Tri-Oval. While the Audi R8 LMS was up around 2.5%+ per lap. At many tracks this difference is going to mean the Chevy only has to pit once and the Audi twice. At Daytona Tri-Oval that amounts to about a 25 second advantage. However, the Audi has a higher top speed, and after all my testing was said and done, it turns out that the Audi still had the theoretical advantage. It more than makes up in speed what it lost to the stop. This disappears the more the track gets tighter and top speed isn’t needed… but at those tracks tire wear becomes the leading issue.
You can marginally increase your range with driving style changes, but with 1-2 stop races, it really doesn’t matter. To make a difference, the race either needs to be much longer (50 was the max I could set for my private lobby), or your car is just short of the distance you need. In my testing, even the most conservative driving only bought me 1 more lap at best.
Homologated cars have very different characteristics, but are surprisingly well balanced over all.
I just finished the Le Mans 250. I raced on unbeatable and I had to pit 5 times for fuel (tires were nowhere near worn) as opposed the lead AI cars pitting 3 times, how is that right!? Fortunately I made up enough time to sqeak in a 3rd place as required or it would’ve been a complete wate of 2 hours, all beacause of a rediculously lopsided fuel advantage
Just under 3:30, a good 1.5 seconds up on the next best time and 6+ onthe next closest. I like the challenge of unbeatable, but for a two hour race its not worth missing the cut. For the Sebring 300 I wont be risking it.
Does anyone really like the endurance races? I’m not a fan myself. A 125 mile isnt bad, but 250 and 300 is too long imo…
I love endurance races. The short races are the reason the drivatars are retarded - they’re all based on 99% of people having to stuff a car up the inside and force past the early traffic to have any chance of winning the short race. Endurance races give you time to properly set up passes and be patient with traffic. If you’re faster than those in front, you have plenty of time to run them down after getting through traffic.
The Sebring 300 was still nerve wracking for me though. I play on unbeatable and I forgot to turn off sim damage!! I ended up finishing second though, so all good.
I agree with those saying the unbeatable AI fatigues once you pass them. I’ve never had one get back in front of me, and while that leader seems obnoxiously fast, if I do manage to pass him he suddenly folds and I get a ton of distance on him over the next few laps.
i think the AI cars being fast on track should be the challenge, not the AI cars being propelled by hopes and dreams thereby ignoring the basic requirement of having fuel in the tank
that and the odd nature of pitting for fuel being a violation (it breaks certain mod cards) is why i run cosmetic damages only now