Also, if you’re convinced the loss of grip is not coming from your driving, try to get into tuning. Before I got into tuning I used to think it wouldn’t make much of a difference, and now I wish I had started sooner. It’s not just the lap time savings but I used to cast off entire manufacturers before I learned how to tune the cars to my driving style, but after getting better at it I don’t just turn my back to RUFs and TVRs. Except the Yellowbird, I hate that thing with a passion unless it’s wheelie-ing through 3rd gear.
Just reading the OP again. You are requesting Turn 10 to make it so it is impossible to powerslide while cornering? That would rule out drifting would it not?
Appropriate amounts and timing of throttle control and steering prevent powersliding. If for whatever reason you can not get that right practice with no assists and maybe even ask for help from better drivers. If you can not get it right then put STM or TCS or both on. But understand that it is possible to drive quick without powersliding.
Go to rivals, X class and look for the highest person on the leaderboards with no assists and watch their replay.
I’m terrible at drifting in FM5 and haven’t bothered to get better at it (I was decent in FM4 and great in FH but just lost it in 5 I guess) and I personally don’t care, but someone who lives for drifting is going to complain and tell you that “drifting is not powersliding” and then go into a detailed description of each. Just a heads up
Ok let me rephrase my concern (and no I am not a drifter). My concern is if Turn 10 somehow stopped powersliding that it may also impact on drifting. It would have to be some form of hidden assist like TCS or STM. Not sure anyone can drift with them on even if it is different from powersliding.
Personally, I prefer the driving in Forza 4 over Forza 5. That said, in this game you definitely need to slow down for the corners like you would in real life an it’s highly recommended to either download tunes or tune the cars yourself since (In my opinion) most of them drive pretty bad right out of the gate. I just feel like even though the controllers are new and improved, the game doesn’t give as you as much input of what your car is doing.
I tested this by buying a ZR1 in both FM4 and FM5 and driving 3 laps on the Alps track stock, then with a base tune and no assists, and in all cases, I was always faster in FM4 by a good ten to fifteen seconds per lap. FM4 however, was very much more forgiving regarding throttle control, tire grip, tire angle, and slip. So basically, to answer your question, the physics are fine, if you’ve been playing past titles you just need to adjust you driving style.
I may not prefer it, but I think that the physics in FM5 is as realistic as it has ever gotten in any video game so far. Just keep an eye on your speed and you’ll do fine.
With every Forza, this has been the case: the physics become more unforgiving with every iteration, which is exactly where it should be going.
I remember how easy it was to tackle certain corners in FM3 and then in FM4, on the same tracks I had to rethink my strategy somewhat for taking on those corners, albeit increased lap times.
As far as the Bernese Alps time difference you’re referring to, it may vary greatly in scale as well, compared to FM4. I haven’t played FM5 yet, but I do know for a fact that with every version comes better physics, and you just have to adjust your driving style.
If the OP’s argument is over the fact that cars slide too much in FM5 compared to other driving games or sims, then I’m afraid it isn’t too valid. IRL too, if you get funny ideas with a high powered RWD car… it will bite back and you’ll lose traction at some point.
Subtlety is key. I’ve played FM2, 3 and 4, and the physics have been improved so much since then. I can’t wait to experience FM5.
Also, a word to the OP: if you turn the front wheels too much, without the correct racing line, braking point and the correct gear, your car will most likely miss the apex. Learn to trail brake, learn to feather the throttle and use it also as a means of steering your car not just straight line acceleration. There are so many factors that come into precision driving. Too many to elaborate anyway.
Some say the transition in FM5 physics is as obvious as it was from FM2 to 4. Wow… really can’t wait to get my hands on it! Hope that I do!
Well, this got my curiosity up, so I tried a couple comparisons.
I ran laps with the ZR1, the 1994 Mazda MX-5 and the 2010 Audi TT - in all cases, bone stock with no tuning at all. STM/TCS/ABS all off, Man+Clutch. I ran first in FM5 - at Alps Festival, then at Road Atlanta full; then ran the same in FM4.
The results…
Alps ZR1
FM5: 1:55.173
FM4: 1:49.712
Alps MX-5
FM5: 2:14.792
FM4: 2:12.914
Alps Audi TT
FM5: 2:00.021
FM4: 1:56.573
Road Atlanta ZR1
FM5: 1:29.103
FM4: 1:27.993
Road Atlanta MX-5
FM5: 1:50.297
FM4: 1:49.622
Road Atlanta Audi TT
FM5: 1:35.921
FM4: 1:35.193
Make of that what you will — but it doesn’t really seem like all that big of a difference.
I’m definitely not as good of a racer as you Don, but it does show that you tend to be faster around the track in FM4. With your results, I’d even be willing to dismiss the fact that it is tuning or suspension physics in any way but controller set up. Forza 5 definitely allows you to control the cars better with throttle and brake control due to the game and the controllers. That said, with no deadzones you reach 100% throttle in FM5 with about 90% trigger pull (same goes for brakes).
It’s easy to play FM5 a bit (or a lot)and get used to being a little bit more sensitive with the controller, but it’s a bit more difficult when going back and forth between consoles.
It’s really tough to say… it could be the physical controller; it could be the way the software interprets the controller inputs (the triggers certainly seem much more sensitive); it could be the much-vaunted Calspan tire data; it could be slight changes to the track surface definitions; it could be the default tuning specs. I’m sure there are other aspects that elude me at the moment.
Since T10 removed telemetry from replays, it’s really, really tough to do any real, valid comparisons.
FM5 feels like it has a little less grip. That said, though, when I didn’t lock up the brakes it seemed like I had better stopping power in FM5 than FM4.
Clearly, I was / am consistently quicker in FM4. Not so much, though, as to say “the physics are wrong” in either version.
There is much less of a difference with the low-powered MX-5 than with the high-powered ZR1. But, does that mean the difference(s) between 4 and 5 are magnified with speed? Or does it mean I - individually - need to get better at handling higher-powered cars? I’ve been playing with TCS turned off since FM2, but this makes me want to run some laps with it turned on and see if the times get closer.
From RW and the game, I know Road Atlanta like the back of my hand. To me, FM5 seems just a little more realistic in terms of how cars really handle.
In any case, about one issue I think there is little doubt: If I blame the game’s “physics” for my poor performance, it’s a cop-out… I just need to get better at the game.
The original concern over power sliding is hard to understand. A car with lots of horsepower will have the tendency to brake traction easily, in game and in real life. What is easily understood tho is that the then/than thing was pretty funny