I went to great lengths at the release of forza to pixel/font match and create a dash that blended in around existing HUD elements.
To be honest I gave up on the whole process when I became thoroughly disillusioned with the studio and realised, I was doing their work for them just to get the HUD into a passable usable state for cockpit view.
No offense to Max who does his best - but it’s pretty terrifying that the best community engagement on the Forza forums comes from a community leader who belongs to another franchise.
I can’t share it yet, no. I spoke to the creator of Lovely Dashboard and he said he might integrate some of my tweaks into the main version, when he adds Forza as a natively supported option. Also, never touched JavaScript in my life before this so I’d rather entrust it to somebody that does it for a living
As for Max, he’s a cool guy, we went for drinks once. I know he’s probably under a heavy workload and also doing lots of things behind the scenes. Sometimes community management is very public facing, sometimes it’s a little less but more internal relaying of things.
Regarding Lovely Dash - that’s awesome it’s a really good setup I’m looking forward to trying a release with your work.
With regard to T10Max
It’s definitely got to be a bit of a lift for the poor guy - to have somebody like yourself with a neutral perspective able to perhaps calm some of the irate basement dwellers like myself and provide some context.
For sure Max is doing their best - I can be the first to admit having been banned for breaking the forum rules multiple times that he has his work cut out - and he manages to do it without calling us all vulgar names so he’s got more patience and restraint than I do.
My view is that Max should never be put in a situation or position like this by their company (employer) - Max or any other T10 employee. Turn 10 executives should not have released a product in this state - and then used their staff as a human shield, enforcing a policy of near radio silence and damage minimisation/mitigation. What kind of company hides behind their community manager like a human firewall? Certainly not one proud of its work IMO and wiling to face it’s customers.
If you make that thread, I’d like to add some kind DirtyFlagType value to that list. I’d like to know when a lap is flagged dirty, and why. Something like 0b1 = inherited, 0b10 = collision, 0b100 = off-track, and so on.
Instead of me currently sending code with the handbrake.
There are a couple topics on UDP/API requests that I may combine. Usually we need granular topics for tracking and task assignment but in this case I would say use one* topic to list the additional fields you’d like to see from Data Out.
*There’s always a possibility that I come back and ask that the topic be split up to be more granular, which is just the result of how the teams need to digest and approach the idea.
Corrected, thanks for the catch.
The engine swaps list is on my to-do list. In the meantime if there’s other information that would be helpful in the post #2 table let me know and I’ll add it.
I don’t know SimHub, but I thought about doing sectors for myself. I figured if you look at DistanceTraveled when LapNumber goes +1 and store the value, then you can do DistanceTraveled minus said value to get your track position. Then lookup a table of sector track positions to know in which sector I am, log down CurrentLap every time the sector changes, and profit.
As far as I’ve tested and remember, DistanceTraveled is based on how far from the start point you’ve traveled, rather than how much distance the car actually covered. Which would be what you want, as going in reverse rolls it back, and zigzagging wildly doesn’t add more distance.
There’s a lot in there and I will likely add to it over time.
I work with our UDP teams on EA SPORTS F1 and EA SPORTS WRC so I have an inkling of the kinds of things our players frequently ask for, on top of my own personal wishes as a Forza player
Above is a post I made almost a year ago, and a similar post even further regarding UDP in both FH and FM. What PJ has listed is exactly what would be beneficial for both competitive and causal players. It raises the bar and sets a standard for future Forza games to have a larger UDP output. This will allow for higher production and content value. Dynamic leaderboards, player by player vehicle characteristics, and more.