Hey folks how’s it going, I have for you a guide on how to tune a car on Forza Motorsport and Forza Horizon Titles, this is designed to be as simple as possible to give you a strong, reliable base to work from or to hit multiplayer with.
User friendly mainly for people starting out in tuning. My methods are not necessarily the definitive way to tune, just offering another angle to tune from. please feel free to leave feedback by dropping a comment below.
My spreadsheet is designed to work along side the guide and involve you more in the tuning process, or if you prefer to tune and go this will get you well on your way.
NOTE spreadsheet may appear on a live Web page it is advisable to download or save it if you can from the Web page. You should have no problem viewing on Excel offline. Usable on your mobile as well if you have an app that allows you to read Excel files on your device.
>GUIDE IN DOC< This is the link to the guide as a word and pdf document.
Thanks for reading guys, don’t forget to drop a comment and a like on the post if you find this use full, positive and constructive criticism is always welcome.
See you on track
The old breaking argument lol to be totally honest its what ever is most suited to an individuals preference. Personally I’ve not experienced any issues with my breaking in this game and I’m just running what I usually do. But thats a good comment people will see that and be able to try it out fot themselves.
Thanksbfor the comment
I don’t understand where this idea that a lower deacceration % means more lock comes from but there are a lot of misconceptions about the differential. A higher percentage means more lock and more lock means you are less likely to break traction. It also means more oversteer when you do break traction. People seem to mix those two together.
Hey Cerebral how’s it going, yeah valid point there and thanks for the comment. Agian I guess this comes down to preference here, the region of values I play with are what I’ve grown to be comfortable with. I find that high decel values slow me down to much when off throttle.
Enter Weight and Front% in the yellow highlighted cells and the rest is handled for you.
Please feel free to double check the output settings, but they should be correct.
I have tuned a number of cars in FH3 with this method already and it is a great platform / method for a base tune that can compete right out of the box, as long as your build is sound.
NOTE:
When trying to tune a Subaru WRX '05, the spring setting output was too great from what was actually in game— it was for rally, so I left the springs super soft anyway but set the rest to the output and the car is a beast.
I would like to also add that when it comes to high powered S2 cars and running without TCS - gearbox tuning is essential and needed, unless you have finger dexterity of a neurosurgeon.
Majority of online users are running AWD - but RWD can compete in majority of the STREET races. Beating all those S1 class GTR HE cars with a RWD Mustang is a joy I didn’t think I would feel.
One question though, for suspension the equation is for lb/inch, correct? Cos if I work in kgf/mm the number is rather strange
Say if the car is 1321kg and Front 51%, it works out something like 336.86 but that’s not something can be set in FH3 … wondering if metric system works in a different way
You could change to lbs , but I would of thought that the equation would still work the same. Your just taking the cars overall weight minus the front and spliting the difference per wheel.