Day one issue still not addressed.
Hitting flat curbs causes violent disproportionate loss of traction on all tires (not just those in contact with curb) and loss of directional control on wheel.
After contacting curbs (no matter how slightly) cars enter instant 4 wheel drift with no correction possible, on wheel the force feedback instantly drops to zero, and for a second after contact the middle 30 degrees of wheel rotation have zero effect on the vehicle’s direction of travel.
Happens at several tracks, but Kyalami is probably the worst offender.
Yes, but that’s not a bad thing though, as the tracks with the most aggressive curbs are F1 tracks and therefore are supposed to have those kind of curbs. If you go a little off throttle and make sure the dampers are right, it’s not a big deal.
I can’t imagine how the curbs could be the problem here, as they’re just a 3D surface, the tire model on the other hand in this game isn’t great, so it’d be nice if they improve the physics at some point.
there is a BIG difference between “aggressive curbs that upset the car’s suspension” and “you barely touched it with two tires, your car will now veer wildly out of control and you have no control over the steering for the next second”
AND THESE ARE FLAT CURBS. No rise, no bump. NOTHING.
Even if they were constructed out of petroleum jelly they WOULD NOT have the effect of all 4 tires simultaneously losing traction, and the steering not working.
I only found one of these curbs on Mugello, better to say, two.
Kyalami is fine as long you don’t hit the yellow ones which probably are full of sand/dirt.
The problem isn’t their construction, it’s the fact that the other tires that weren’t in contact with it completely lose traction as if the car suddenly levitated. They’re ridiculous on a controller, but a death sentence on a wheel.
Now that I’m thinking about it, it’s probably the grip level of the curbs.
Because the same thing happens when you drive FWD cars and only slightly touch the grass with one rear tire, the car violently spins and is hard to catch. It feels very similar to touching one of those curbs. The curbs on Kyalami are very slippery, especially the yellow ones. I wonder if this problem can be resolved by just increasing the grip level of the curbs.
But I still think a rework of the tire model can help a lot with this problem, especially for FWD cars.
Side note: When it rains on some tracks the curbs have more grip than the track, because the track looses grip with increasing rain, while the curbs stay the same. I wonder if they fix that issue at some point.
Yes i know exactly what you mean. I’m also on a wheel, these have ruined a few races for me.
On Mugello it’s clearly noticeable on these two corners.
But i never found another one on other tracks.
I uave been trying to get better at Kyalami, and turns 5,6&7 are ridiculous. If one of your tires even grazes the yellow curbs, the FFB drops to zero, and your car goes to the nearest wall. You can even (intentionally) trigger the dead steering response in a straight line. You so much as touch the curb, and you can do whatever you want with the wheel for the next second, because it won’t matter.
I’m on a controller and I’ve come across no such issues. Curbs are not tarmac. You do lose traction easily if you attack them too aggressively. Adjust your setup or perhaps it’s a wheel setup thing only.
I will try that later on Kyalami.
But i don’t loose FFB ever, not even on Mugello, the car just can’t be controlled at that moment.
But FFB is still present.
Which wheel are you using?
(edit)
I tried that on Kyalami but there’s nothing wrong for me with these curbs.
They’re slippery yes, but no way undriveable.
That’s just slippery because of dirt.
There’s nothing wrong.
Try to hit the curbs on Mugello that i’ve marked above, you will notice a significant difference to Kyalami.
I’m gonna try it again with an FWD car.
But still, loosing FFB isn’t the games fault since it doesn’t happen
on my Moza R9 and didn’t happen on my old G923.
There is a huge difference between a controller and a wheel when hitting curbs such as those mentioned.
I find with a controller I can control the response, probably because some of the logic built in for controller usage. With the wheel you seem to get a much more exaggerated reaction.
Alot of the curb issues being mentioned were improved with the physics engine changes in the last update, I have way less issues with the curbs on Mugello now. The insta spin death curbs are not like they were before.
I totally get what you mean about the loss of control though, I still notice that on occasion. It’s like the tires go way past peak grip with the friction change of the curb and inputs are unresponsive, this then causes you to overcompensate and potentially spin.
With a controller the built in yaw assists that cant be turned off act like a second layer of STM, so its much easier to manage the peak grip loss moments like you get with some curbs. On a wheel you dont have that yaw assist so its much harder to predict.
I dont get a total loss off FFB in these moments though, Maybe you are running higher pneumatic trail, thats the setting that makes the wheel FFB go light when the front tires go past peak grip. Like when you understeer or break traction in a FWD.
Try lowering the Pneumatic Trail Scale, I have mine at 25.
I am running almost maxed out on Pneumatic trail. Might be the cause of part of it. The best way to describe what happens it to move your mouse while driving. The steering just goes completely dead, and the inputs don’t have any effect.
I have gotten it to happen by purposefully driving off track across the curbing in question- Even coasting down in the grass, zero FFB (which should be going crazy because off road) and zero directional control for almost a full second.
TBH- it’s probably a bug that will never be fixed.