Content Update - Dec. 19th - Eliminator changes/fixes

FH4 Release Notes: December 19th, 2019
Nitro Glitter
https://twitter.com/forza_support/status/1207698063357169664
https://support.forzamotorsport.net/hc/en-us/articles/360041117353-FH4-Release-Notes-December-19th-2019

Version Number
PC: 1.380.112.2
Xbox: 1.380.112.0

1 Like

Is there any word on Pacifist being fixed?

I think this list is pretty much all that can be done for now, aside from the Pacifist fix.

I wonder if the team could steadily increase timeout damage the smaller the arena is? Probably best discussed in a ticket but it makes sense so it increases damage until it reaches the peak point added in this update.

Sounds like good fixes, will try later.

Fixed the issue with some Head-to-Head races having their finish line appear outside of the Arena.
happen to me last night.

I’ll wait for tonight to see how it works but it probably should decrease more or less depending on the level car you’re in. Why would a level 1 Mini damage go up the same as a level 10 Merc? Those who havent already won in the Mini are gonna have a tough time with this new setup…

You don’t need to win in the Mini though.

I’m still waiting for the update to arrive here.

Getting it now…

Oh the heads up isnt winning in the Mini? Maybe you can do it by taking others’ cars…I dont know

That’s right, you can win in any car, so long as you don’t use the car drops. You can still improve your car from winning head-to-heads.

2 Likes

For the love of god, take sometime and develop a specific map for Eliminator, the current map as a battle royale game is god-awful and the more-realistic-than-most-other-arcade-racers physics isn’t helping

They could add the 007 Lotus Esprit and let it function as a submarine as it was always meant to.

3 Likes

Agreed. I’m developing a serious hatred for trees.

1 Like

trees, trains and lvl 10 cars challenging lvl 1

Still no fix for players that have no longer can access to player housing outside of the beginner house! I might as well just uninstall this trash from my XBOX One X’s and PC now. Waiting months for something that there seems to be no motivation to fix is a simple message that I just need to go find other games to enjoy and skip over future Forza titles.

"There seems → there is " and you are good.

Also, the final race needs to be a 2 stage event or something :- The final circle leaves the final 12 cars way spread out - which always gives 1 or 2 cars an insurmountable lead against the rest of the field (trees and buildings notwithstanding).

Perhaps - as the countdown to the final race starts - before the Arena walls are removed - A start point on the side of the arena closest to the eventual destination should be signalled (flares etc) giving the remaining cars a chance to converge at an optimal starting point.

Or, the final race could be made a bit more complex and involve tagging more than one waypoint: Where the first waypoint, by definition, will always appear very close to the center of final circle.

I assume you haven’t played this game mode much. It takes around ~5-10 games (making into the final round) to start seeing the logic behind the final destinations. Usually the finish is towards the furthest point on the map (opposite direction on the map from the final circle). It should be enough for you to start the final race in that quarter of the final circle that is closest to that point. The more you play the more accurate your guesses will become.

Sometimes you guess right but not always. For example, the final shrink was NW corner above DerWent Lake so you would think the final destination would be somewhere out toward the center of the map. Nope, it was along the west side of the lake so if you tried to get the jump on the others you would be headed the wrong direction putting the lake in your way depending on how long you left early.

They fixed the timer on early leavers so less people are braving the outside area!!