Clean rcing in leagues does pay back - some findings and conclusions

Hi there,

If i race online i usually race league, preferred non ghosted. Unfortunately not much is documented about how leagues work behind the obvious - racing. During the last weeks im got aware of some unusual situation and meanwhile got some good prove.

Unusual or unexpected situations:

  • winning and not starting at 1st grid position next race
  • finishing somewhere mid pack and starting 1st row next race
  • winning and earning 3000 points (thought 2500 is max)
  • getting promoted one tier and knowing there are much faster drivers in my last tier also driving much more - not seen them in my new tier for now

Yesterday I was racing B Ghost and I took a closer look on what happens (result, payout, next race staring grid position) I think I can confirm the following.

  • Each clean lap is additional 100 Points
  • Starting grid is sorted by last race results, based on best lap time, clean counts over dirty

The most obvious situation was Sebring Full - one of corner cutters paradise, especially the S before the long straight. Corner cutting as hell, I could only place 13th in a 15 racer field. Result:

  • only 3 racers had a clean lap at all (and in my tier the drivers are usually good enough to drive clean laps without driving errors, so this was all based on corner cutting) , I had the second fastest lap
  • next race the three clan driver in front of the grid, I’m on second.

I think it is the same for non ghost races (so this week S class). And from my experiences, clean racing is taken in account for promotion to higher tier.

At all I like this race setting and it would be great to have the same in public hoppers (for starting grid). It would be even better for racing if the system, at least internally, would make a difference for real dirty laps and draft dirty laps. In real races you often enough get dirty just by draft and you can’t avoid this.

And the overall league ranking, based on the point system, that’s just for the weekly payout.

May be i missed a valid information source, but it would be great if T10 would describe the league mechanics better.

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Finally someone else is saying this

I’ve been banging on to people in lobbies bout this and no else believes me

I wondered if this was the case, thank you for taking the time to confirm it! There have been many races where I received more points than I thought were coming to me…now it all makes sense.

Would be nice if this also factored in to demote dirty/corner cutters down to lower divisions. I read alot of complaints about the class of drivers promoted to Pinnacle and Elite is full of corner cutters. All of which should be demoted to below Professional imo. Only 2 tracks I can understand getting dirty laps on and they are Yas (so many corners I always seem to blow one or two each lap) and COTA. Although, I purposely drove slowly last night at COTA to make sure I stayed on the track at every corner. .still registered all dirty laps in B ghost.

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The grid starting order is the result of one of the October patches.

T10 mentioned that the more competitive lobbies (leagues) will see the change first.

It’s a welcome change. It was also mentioned that we’d see rolloff delays to help prevent Turn 1 congestion, but I haven’t come across that in any Lobby yet.

I think they tryed it already can’t remember what league it was but for 3 days I experienced roll out( don’t know if this was a trail or a glitch as I haven’t seen it since) but it didn’t do any thing to help turn one collisions coz if the car behind you has faster acc then it catch plus everyone has different brake time (it could only work if everyone drove the same factory spec car)

Or if they could understand that a car in front going into a corner has just backed up your normal braking point unless racing in ghost league…lol

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I dont like leagues at all.Point system is rediculous.

You can win the league just by racing alot…Has nothing to do with where you finish.Its all about most points accumalated which is easy to do if you race constantly.
You can finish last all the time but have no life and race 12 hours a day and lead the league…So skill is a non factor…Really a poor system…

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Had this argument 1000 times now if do 10 races and get last on every race I score 100 points coming to a total of 1000 point you come in and do one race and score 1000 in your 1st race then it doesn’t matter about the fact I’ve done 9 more the only time the point scoring matters is if you a good racer and can play all day

I play 3 hours a night but not every night missed two nights this week already and last nightwhen I got of fI was ranked 14th so it’s not about the number of them but the quality of the races

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He’s sort of correct. All you need to do is find full lobbies and finish mid pack.

You get more points in large lobbies than you do if you win every race in a lobby of 10 or less.

You need to be average and be fortunate enough to be available when the leagues are the busiest which is late afternoon hours in Europe.

@MEDIC 1 - for the league table i agree. The point system is from my point of view just a motivator to make people race a lot and the result, if you play a lot in league is a high payout at the end of week. But this is not what league is about.

Leagues are te only thing that gives some kind of skill based match making. I strongly hope this will even more improve. Bute already now, racing together with people of relatively even driving skill (or let’s say capability of running even lap times under race condition) is for me much more fun than public hopper. And after racing league for a while, having a look to a public lobby yesterday, racing is much better in leagues (at least, what I can say, for pro and elite).

3 Likes

This is the best that can be done if you limit the amount of races you can do a day the the urgency to win will be greater equal in more ramming and corner cutting

For me I don’t care if I’m 1st or last
ranked 1st or 700k in a league
It’s about enjoying racing with other people where it’s a challenge and trying to race the cleanest I can placing as high as I can in each race and with the right people in a lobby it’s some of the best gaming online I’ve had let alone the best racing I’ve had

5 Likes

I’m still not absolut sure about this, but i was racing S Class today and looked at the results. I have at least a strong indication that the league system is able to differentiate, at least internally, what a real dirty lap is and what a clean lap is and marked dirty just by drafting. Based on my points and starting grid placement drafting dirty laps are counted as clean too (for points), and may be second category after real clean for grid placement.
My conclusion, dear corner cutters, regardless about your lap times and race result, you may not advance :wink:

PS i will not intentional cut corners to prove my theory

Nice info Sevetamryn, glad to have some of this documented, that you for doing some results tracking.
Personally , I like the Leagues a lot. Keep this post updated if you finalize and more findings!

Unfortunately the people who are midpack don’t realize when they cause a 4 man wreck to get up to 3rd or 5th they actually negate all those points they get for passing a car by causing contact.

It’s better to stay in 7th or 8th than than to crash up up to 5th towards the end of the race you’ll get more point

It’s best to let the guy in front of you beat you, if you make contact with him forcing the issue you will more than negate any points you receive for the pass and you will both have less points that had you just finished the race

The points you get from passing and finishing well ARE LESS POINTS than the negative amount you receive for contact, you can get 1/2/3rd all day but if you slammed people to do it you will still finish with less points than the guy who passed some competitors without contact.

If you want to know how to dominate with passing watch Randy Pobst’s helpful video Passing: Know How to Dominate! - The Racing Line Ep. 2 - YouTube

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Yes, i have to admit, my conclusions are not all right. There must be something else giving points. Probably clean passes in not ghosted leagues. Last Race:

Started 24
Finished 4
Points 3900

And no, I was not driving so exceptional, it was a crappy lobby, with lots of fights and trash, I just was able to pass all the trash without getting involved. Gained to 6 within half a lap by just driving defensive and avoiding trouble.

I just proves my point I don’t race ghost at all I jumped into played 2 races and climb over 1000 places

Ok not that impressive but 2 races coming 3rd in both of them moved that many places I do few more of them over a week and I could of placed much higher

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I actually went back into the S league today to knock off the rust on collision racing. Had a lot of fun dodging all the wrecks and retaliation antics. Since I am near the bottom of the leaderboards I didn’t care about points. Pretty cool to make it through some races midpack without a single blemish. I think I found a way for me to enjoy the collision leagues again.

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Thank you snail after reading this I why I enjoy collision racing over ghost but being as I’m no good at explaing myself I couldn’t find a way of wording it propa