Class Based Leaderboards and Rivals

It is disappointing. In fact, it’s bizarre given the back-pedalling and their eventual inclusion in FM7, and it’s at direct odds with the ‘progress in your own way’ sales pitch. It takes the shine off what otherwise seems to be an excellent game. Maybe it will appear in the future though (along with overall leaderboards as long as I’m hoping for stuff).

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Bummed to read of this also, I spent a lot of time in FH3 Rivals trying to shave off that 1/2 second or so from another player’s run…

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I can’t believe they do this a 2nd time.
Is it really too much to ask for a little bit non-PvP-related long term content in this series?

There are people, who don’t want to race online for months, PG/T10.
There are people, who want Time Attack!
Even the oldest racing games in my library (N64/PS) have a Time Attack-Mode for all tracks.

I think its time for another outcry till they get it.

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+1 to this. 90%+ of my game time is spent climbing class-based Rivals ladders.
Hoping it’s a coming-soon-just-not-quite-ready-at-launch omission.

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Amen to that. Aside from this issue, I’m liking the game and I’m really trying not to go all negative even before Day One. If they do add this completely 100% necessary feature in a not unreasonable of time, like people seem to be saying happened with FM7 (although I don’t know how long it took), then I’ll be OK with it. And maybe some extra time will allow them to put some effort into trying to give us a leaderboard that doesn’t have holes that can be exploited. That large bottom tile under the Rivals tab that has advertisements … the ads there seem out of place since I don’t think there’s a tile like that under all tabs. In FH3, that tile of ads was under the Social tab. Hopefully that tile ends up being a proper class-based rivals.

Being positive about stuff really ain’t my thing, though.

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Rivals are the best part of past games and where I spend at least half of my time. My whole enjoyment comes from building cars and then testing them and trying to climb the leaderboards. My goal in the past has always been to post reasonable rivals scores in every track and in every class. Most of this game is useless to my enjoyment but rivals certainly were not and my prime source of enjoyment.

PLEASE FIX THIS ASAP!

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Removing features from previous games and adding fortnite dances. Way to go dev team your the best.

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I hope they’re coming because I spent hours on the Goliath track seeing how far I could lower my A class time. I just finished the Colossus race and went to redo it in Rivals only to find I have to do it in an S class Ferrari. I’m not a fan of anything above A class and I don’t like super/hypercars so being forced to drive that car just so I can do that track is very disappointing.

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As a tuner and online racer this has screwed me good, maybe even killed the endgame for me. I used to use rivals to tune my cars so i would know for sure if i was getting faster or not. I just went to do that ready to go online and found i cant. Online racing is going to go down hill fast if theres no way to test and fine tune cars before hand. There isnt even a “time Trial” mode where you can race against your own ghost in each class for each track with AI wich seems programed to ram the player in this game. Im stunned. Of all the things i was worried about them getting wrong this didnt even enter my mind because its so simple and every tuner i know use it to help tune cars.

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I can understand what the developers are trying to do with rivals, in that I think what FM7 has now, with a leaderboard for every class on 200 track variants, is just crazy. Most people are going to put in a decent effort on a tiny percentage of the leaderboards. I much prefer the small number of long term leaderboards that it has, with a few spec rivals, a few division rivals etc. When there’s just a small number like that, and you know they’ll be around for the lifespan of the game, it feels much more worthwhile to spend a few hours trying to really nail that perfect lap.

I also found FH1’s street races enjoyable, where each race was restricted to a specific class, but there were different classes spread across different races. Again, this reduced the number of leaderboards to a more meaningful number compared to having a leaderboard for every class in every race. I spent a few hours over several days trying out different cars tuned to R3 800 for the Freeway Blast race to rack up Ultimate Passes. If it hadn’t been limited to a single class, it wouldn’t have had the same appeal.

Maybe what they could do with FH4 is to make each race route have a leaderboard for one additional class besides S2 998, but vary what that one additional class is, so you have a set of routes where you can do A class, another set where you can do B class etc. This would give people leaderboards to test tunes against for each class, but without creating a nonsensical number of leaderboards.

The more I have played this weekend the more I have missed rivals. I don’t even want to build/tune new cars because I don’t have the capacity to really test them. There are no championships to blueprint and race in and online adventures are a joke now. If I had rivals at least I could build and test cars and try to set some times. As it is now I have played for 2 days and I think the game is done for me. I raced every race and only built out a handful of cars and have no desire to do anymore without a reason like rivals, a decent online experience (WITH CHOICE of class) or blueprint championships. Everything I liked to do in Horizon no longer exists.

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I am loving the game so far but this is quite disappointing.

I was looking forward to trying to fine tune some cars to set times on Rivals but it is not really an option at this point.

I really hope they get added in the future.

It is understandable that they had to change something. With each route having D through to S2 is a lot of data. To add 4 seasonal variants to this would be quite ridiculous. That would mean 24 leaderboards for each route.

What I don’t like is how restricted it has become. To specify one car on a route is a real shame. And also you can’t play a route in any season!

A realistic solution to this would be to have the menu as such

Race type selection first (as it is) - road, dirt, cross country
Route selection (as it is)
Season selection for that route with 1 pre selected car class

To add in each class is probably not possible, so a pre selected car class for each seasonal route variant would be a great idea. If they share the classes out evenly over all seasonal variants I think most people would make most people happy.

Also the fact you couldn’t run every route in say A class would make the route that you can very popular.

Disappointed beyond belief at this decision. They’ve completely killed all experimentation with this move.

Unlock the damn boards and make it class based ONLY again!

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I’ll still do the limted rivals as they are, but I’m going to have to do proper rivals the low-tech way if Playground aren’t doing them - a stopwatch (hopefully I can find a voice-activated app so I can keep both hands on the pad), spreadsheet and memorising the routes in the open world.

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Playground has to change it, because people will start to return the game in the ms store … I think about it myself

second problem: mutliplayer system

Well said. I think exactly the same.

If developer is going this way just throw away the entire Performance Index…
I am sad and disapointed.

Message to Playground Games:

Why you do this to me? Why after poor Forza Motorsport 7 (in terms of Rivals) you are going this path and exclude class-based Rivals for every track and every class?
For example: I want to test my drag tune for D class car on The Juggernaut in Rivals mode but I can’t. I know about blueprints but I want official, separate races for EVERY class, like it was in the past. Why you remove stuff which every Forza player loves?

PS. Sorry for my English but I hope you understand the problem.

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Hopefully it gets added in an update. I’m worried that not having class based rivals will make the end game less enjoyable. I spent so many hours in FH3 tuning and testing cars, it would be such a shame to lose that.

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I noticed that if you’re racing on a circuit, the game doesn’t differentiate between clean and dirty laps when showing your Best Lap. Not only is class based rivals not there, but some of the framework for having class based rivals isn’t there, either.

Decisions like this are pretty hard to understand. It’s a driving game. Being able to drive the routes and be timed seems like the bare minimum of what we should expect.

Another rivals decision that I completely don’t get is that in street rivals that we DO have in the game, they decided to add randomly spawning traffic. First of all, the purpose of a having rivals is so that people can compete with all things being equal. Everyone gets the same course and the same clock. But throwing random traffic in a rivals event makes it so that every run is different. Sometimes you’ll get traffic that is easily avoidable and doesn’t effect the time. But other times … you’ll get anywhere from 1 to 3 traffic cars camping right in the apex of a corner, or driving on the wrong side of the road, or making a turn right in front of you from the wrong lane. You can either hit them and flag your time and lose, or skillfully change your apex, which slows you down, and lose. Any run where you get traffic right at the apex of a corner, which happens a ridiculously high percentage of the time, was doomed from the start. When the flag drops, you’ve just wasted 3 minutes of your life and don’t even know it yet.

is it just the developers trolling us?

I ask because it’s the same issue that people complained about in FH3 in regards to drift zones and speed zones, and it was intentionally changed in FH4 to be more player friendly. So I don’t get how you can take the traffic variable out of drift zones and speed zones and then think it’s a good idea to add it to rivals.

“Well, the players didn’t seem to like having traffic arbitrarily spawn while trying to use the drift and speed zones, so let’s add traffic to rivals and see if they’ve changed their mind about having traffic cars pop and wasting their time.”

Nobody changed their mind on that. Nobody finds that aspect fun. When I die and I’m in my own private hell, I’ll be playing FH4’s street race rivals … with no option to stop. It’ll suck. I wish the developers would quit intentionally adding headaches to the game, and quit removing the good parts.

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